jailbreaking the switch 2
https://pepsipu.com/blog/2026-10-switch2-jailbreak-ns2jb/
ns2jb is a software-only jailbreak of the switch 2 for the current latest firmware 23.0.1
Vector & Vertex | Roger Boesch | Substack
https://vectrex.substack.com/
Building the future on 1982 hardware. A devlog about Vectrex engineering, modern indie dev, and the code that connects them. Click to read Vector & Vertex, by Roger Boesch, a Substack publication with hundreds of subscribers.
Metal Gear Solid running natively on the ESP32-S3 | Velxio Blog
https://velxio.dev/blog/posts/metal-gear-solid-on-esp32-s3/
I have loved Metal Gear Solid since I was a kid. When I got a tiny ESP32-S3 board, one question stuck with me: could a PlayStation game run on something this small?
bearsgaming-ui/AIBeatsZelda: Full files where AI learns to beat zelda
https://github.com/bearsgaming-ui/AIBeatsZelda
An AI plays The Legend of Zelda (NES) — the harness, the journal, and the run
This is everything behind the video: the player the AI wrote for itself, the notes it kept while writing it, and the input file of the final run (37:02 from power-on to Zelda, no glitches, no memory editing, no human input).
How The Oregon Trail became a generational icon | The Verge
https://www.theverge.com/podcast/995432/how-the-oregon-trail-became-a-generational-icon
Whether you played it in the back of your classroom or on your computer at home, if you were a kid in the last 30 years you almost certainly grew up playing The Oregon Trail.
SPACESHIPS
https://spaceships.treybastian.com/
Inverted Asteroids: you are not the ship. Place gravity wells and sling the rocks.
About OpenWF
https://about.openwf.io/
OpenWF is a community project to play Warframe offline, specifically for preservation and customization.
rommapp/romm: A beautiful, powerful, self-hosted rom manager and player.
https://github.com/rommapp/romm
A beautiful, powerful, self-hosted rom manager and player.
Soup Raiders Goes Native: What You Gain by Building Your Own Game Engine | Elias Farhan
https://eliasfarhan.ch/gamedev/cpp/2026/08/14/srnative-01-why-a-custom-engine.html
This post grew far beyond my original idea, but I wanted to set out my thoughts on building a custom engine before delving into the technology itself. Building an engine takes time, but it gives us control over how the game loads and updates, removes engine-licence fees, and teaches us about asset compilation, rendering, and optimisation. We can even expose parts of the engine to players, allowing them to improve the game or create mods (and potentially entirely new games) with our technology. After Unity’s runtime-fee announcement, technological independence became an even more important concern for game developers.
Blade-Punisher/SwitchNOW
https://github.com/Blade-Punisher/SwitchNOW
SwitchNOW is a native Nintendo Switch homebrew client for GeForce NOW. It is distributed as an .nro and combines a controller-first Borealis launcher with native WebRTC signaling, H.264 video, Opus audio and low-latency input delivery.
Converting a PS4 Persona 5 Royal NG+ Save to Steam with Adversarial Interoperability
https://blog.matthewbrunelle.com/converting-a-ps4-persona-5-royal-ng-save-to-steam-with-adversarial-interoperability/
Persona 5 Royal was 80% off on Steam recently and as I already established, I will repeatedly pay Atlus for their games. Only problem is I don't want to start a full play through yet again. Thankfully we have adversarial interoperability.
Xbox One controller faceplate and side rails re-upload by hypnotoadskin - Thingiverse
https://www.thingiverse.com/thing:4832882
I found the upload of the xbox one controller side panels (side rails?) and faceplate so I decided to put them here for others to find as well. Enjoy!
Dungeons and Dryers · thega.me.uk
https://thega.me.uk/2026/07/dungeons-and-dryers/
But last weekend, while I was running my monthly ‘Storm King’s Thunder’ D&D campaign, I asked one of the group to help me get the dryer down from the shelf. Immediately the group set to work removing the back panel and trying to figure out what was wrong with it, while still playing D&D.
World historic amounts of gamedev talent thrown out to rot – Laura Michet's Blog
https://blog.lauramichet.com/world-historic-amounts-of-gamedev-talent-thrown-out-to-rot/
There is a never-before-seen glut of experienced, highly senior talent just lying around right now, like cuts of meat someone threw out of the fridge to rot on the floor of the restaurant. Game dev teams don't get birthed as fully-formed agglomerations of talent... it takes years for them to come together as effective creative communities and start making material they can be proud of. So we're looking at an industry that's not only hemorrhaging talent, but also hemorrhaging the interpersonal trust and momentum you need to make good games.
The console wars have been lost - Xe Iaso
https://xeiaso.net/notes/2026/console-wars-lost/
Man, Valve really does win by doing absolutely nothing while the rest of the industry shoots itself in the head. I fear for what happens when Gabe Newell retires and the MBA cancer fully infects Valve.
My Steam Machine is a 50ft HDMI Cable
https://blog.matthewbrunelle.com/my-steam-machine-is-a-50ft-hdmi-cable/
It turns out that a _very_ long HDMI cable, a Steam Controller 2 and Bazzite on a second drive was all I needed to get a comfortable couch gaming experience.
Correlated randomness in Slay the Spire 2 - Andy Tockman
https://tck.mn/blog/correlated-randomness-sts2/
Briefly, in Spire 1, the game used several distinct pseudorandom number generators, to prevent e.g. randomness within a combat from influencing future card rewards. However, they were all initialized to the same starting state, which meant they produced the same sequence of numbers. A crafty player could therefore pay attention to the results of past random events and gain information about future random events.
Starboard — Portmaster games, on your Android
https://get-starboard.app/
Portmaster put hundreds of free, community-ported games on Linux handhelds. Starboard brings huge swathes of that catalogue to the Android ones — the Odin, Retroid, RG and dual-screen Thor class of device — by running them in a real Linux environment under the bonnet. Phones are welcome too.
staniks.github.io - Catlantean 3D - Making Graphics Like It's 1993
https://staniks.github.io/articles/catlantean-3d-blog-1/?utm_source=gamedevjsweekly&utm_medium=email
My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer.
How the Vectrex game console sunk a 124-year-old company - The Silicon Underground
https://dfarq.homeip.net/how-the-vectrex-game-console-sunk-a-124-year-old-company/?utm_campaign=how-the-vectrex-game-console-sunk-a-124-year-old-company&utm_medium=rss&utm_source=rss
On May 4, 1984, Milton Bradley, a leading producer of board games for 124 years, agreed to sell itself to Hasbro. Changes in the way people played games in the 80s, especially kids, put pressure on the company. In this blog post, I’ll explain how changing times led Milton Bradley to make a transformational bet at the worst possible time that ultimately sunk the maker of the game Battleship, and what happened to what was left of Milton Bradley.
The Visible Zorker Project
https://eblong.com/infocom/visi/
But it also lets you see the game running as you play. Every time you type a command, you’ll see the source code of the functions that executed it. You can also browse the game’s variables and the state of every object. Track your progress on an interactive map. So you can see exactly what the game does and how it does it.
Secret Handshake Installs Arcade Games In D.C. To Criticize Trump’s Iran Policies | HuffPost Latest News
https://www.huffpost.com/entry/strait-to-hell-trump-war-in-iran-gets-video-game-treatment-in-dc_n_6a01df59e4b0cb033e52da7c
See scenes from Secret Handshake's games depicting FBI Director Kash Patel, Defense Secretary Pete Hegseth, the pope and others.
The Adventure Family Tree
https://mipmip.org/advfamily/advfamily.html#ANAL_XXXb
An incomplete chronicle of Crowther and Woods' Colossal Cave Adventure, the "fons et origo of interactive fiction, and one of the hallowed artifacts" of computer gaming history.
Game Quest: The Backlog Battler on Steam
https://store.steampowered.com/app/3356660/Game_Quest_The_Backlog_Battler/
This Arcade Hack & Slash answers the age old question: "What if the games you never play could attack you?" Fight back your backlog! The more you paid, the more damage they will do to you! (just like in real life).
9/12/21 - Competition Results Are Now Live! | NetHack Challenge
https://nethackchallenge.com/
The NetHack Challenge is a competition at NeurIPS 2021 in which teams will compete to build the best agents to play the game of NetHack, using the NetHack Learning Environment (NLE).
NetHack 5.0.0: Release Notes
https://nethack.org/v500/release.html
NetHack 5.0 is an enhancement to the dungeon exploration game NetHack, which is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.6.
...
A list of over 3100 fixes and changes can be found in the game's sources in the file doc/fixes5-0-0.txt. The text in there was written for the development team's own use and is provided "as is". Some entries might be considered "spoilers", particularly in the "new features" section.
Picotron User Manual
https://www.lexaloffle.com/dl/docs/picotron_manual.html#Podnet
Podnet is a public file storage service that can be used to share pods (and other files) with other Picotron users. Any address on podnet can be read by any other user even when not logged in:
Lexaloffle Online (LXO)
https://www.lexaloffle.com/lxo.php
A Lexaloffle Online Pass ("LXO") is included with every Lexaloffle Fantasy Console, and provides access to highscore tables and Picotron Podnet file publishing, either inside the binary versions of consoles or via web.
mmontag/chip-player-js: Web-based music player for a variety of video game and chiptune music formats.
https://github.com/mmontag/chip-player-js
Web-based music player for a variety of video game and chiptune music formats.
Crystian and the Lost Crystals by ntpr
https://ntpr.itch.io/crystian-and-lost-crystals
Will Crystian remain just an ordinary boy, or will he find the strength of a hero and return for his lost almost-crystals? The adventure is just beginning...
The Legend of Zelda Map - Free 3D Print Model - MakerWorld
https://makerworld.com/en/models/539128-the-legend-of-zelda-map#profileId-456377
A 3D map of The Legend of Zelda. I still remember unfolding this map in the first Nintendo Power and being amazed. I tried to capture as much detail as I could while designing this for a 0.4mm nozzle to keep the print time down. The 1 AMS version proved pretty challenging, but I wanted to be able to share this with as many of you as I could. The overall size without the frame comes out to about 420mm x 140mm.
Drugwars for the TI-82/83/83+ Calculators
https://gist.github.com/mattmanning/1002653/b7a1e88479a10eaae3bd5298b8b2c86e16fb4404
Drugwars for the TI-82/83/83+ Calculators
harbaum/galagino: A Galaga, Pac-Man and Donkey Kong arcade emulator for the ESP32
https://github.com/harbaum/galagino
Play Galaga, Pac-Man, Donkey Kong, Frogger, Digdug and 1942 on the ESP32
Mini Multi-Arcade Game Cabinets With An ESP32 And Galagino | Hackaday
https://hackaday.com/2026/03/11/mini-multi-arcade-game-cabinets-with-an-esp32-and-galagino/
Microcontrollers like the ESP32 with its dual 240 MHz cores can run circles around the CPU grunt of 1980s arcade hardware. Cue [Till Harbaum]’s Galagino ESP32-based arcade emulator project, that recently saw some community versions and cabinet takes.
Caves of Qud/Videos - Official Caves of Qud Wiki
https://wiki.cavesofqud.com/wiki/Caves_of_Qud/Videos
A collection of Freehold Games's developers' talks relating to Caves of Qud at various venues.
The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S
https://gardinerbryant.com/the-anatomy-of-an-impossible-port/
In its final form, Dead Cells runs at roughly 25 frames per second on the R36S, fitting into about 400MB of resident memory. It boots, plays, and remains stable. The lighting is gone, but the pixel art carries itself. After a few rooms, it simply feels like Dead Cells.That original feasibility rating said “Low”, but it didn’t account for bmdhacks, stubbornness and time.
Netrunner – Convolution BBS
https://convolutionbbs.org/netrunner-2/
Finally, an online ‘cyberpunk’ game that comes close to portraying computing as depicted in classic cyberpunk works like Neuromancer by William Gibson. In this game the player is a NetRunner, an arrogant and bold futuristic hacker. Armed with his cyberdeck and an arsenal of offensive, defensive and analysis software he’s ready to invade corporate systems in the grid and raid their credits, for fame and fortune! It’s no cakewalk though! Waiting for the unwary are Intrusion Counter-measures (IC). Machine controlled defenses that can inflict damage to hardware and software, steal the players own credits and even cause… death.
Chimera's Lair
https://crescentchimera.substack.com/feed
Newsletter magazine with a focus on solo ttrpgs!
OldUnreal/FullGameInstallers: This is the (partial) source code for the Unreal Gold and Unreal Tournament GOTY installers we host on OldUnreal.com
https://github.com/OldUnreal/FullGameInstallers
This is the (partial) source code for the Unreal Gold and Unreal Tournament GOTY installers we host on OldUnreal.com
joshuanwalker/Raiders2600: Reverse Engineering Raiders of the Lost Ark for the Atari 2600
https://github.com/joshuanwalker/Raiders2600
Reverse Engineering Raiders of the Lost Ark for the Atari 2600
DOOMBUDS
https://doombuds.com/
You know the 1993 classic DOOM? I made it run on an earbud, then I connected it to the internet and made it possible for visitors like you to sit in a queue for hours play the game remotely!.
Warframe Mandascore
https://buff0000n.github.io/mandascore/
This is an app for viewing and editing Mandachord songs.
The main motivation was to provide a way to be able to copy my songs into the game without having to pause a video. But while I was at it I went ahead and made it a full blown editor.
Adventure 751 (1980) | Renga in Blue
https://bluerenga.blog/2026/01/01/adventure-751-1980/
Adventure 751 has been, by my reckoning, the most sought-after variation of Crowther/Woods Adventure. It was generally available on the online portal CompuServe from nearly the beginning of the service and it disappeared when they shut down their games in the 90s. Arthur O’Dwyer started a web page in 2012 (with semi-regular updates!) dedicated to hunting down a copy.
To finish off a wild 2025 in game preservation, Arthur O’Dwyer announced the game has been found (by LanHawk, a regular amongst the comments here) and is playable.
Diabaig by conornally
https://conornally.itch.io/diabaig
Diabaig is a traditional turn-based ASCII roguelike where you are never more than a few mistakes away from death. Choose a starting class, find powerful items, and learn new spells and techniques to face increasingly dangerous adversity. You will discover many floors with rooms filled with unique creatures, magic scrolls, unknown potions and mighty weapons. Use everything at your disposal to survive as long as possible and defeat the dragon, but remember to keep enough spare for the return journey.
The Same Game, Twice - The Strong National Museum of Play
https://www.museumofplay.org/blog/the-same-game-twice/
Our arcade games are wonderful examples of living traditions (to use Mansfield’s term), and so we approach their conservation in the same philosophical way. We haven’t replaced the CRT in our Pac-Man yet, and perhaps we never will, but the key principle is to preserve these incredible machines, as ethically as we can, as living traditions.
wavephoenix/hardware/mini-receiver at main · loopj/wavephoenix
https://github.com/loopj/wavephoenix/tree/main/hardware/mini-receiver
The WavePhoenix Mini Receiver is a small, low-cost WaveBird receiver replacement. It has been designed to be as cheap as possible (~$4 in parts) and simple to build.
The receiver uses a cheap, off-the-shelf wireless module (the RF-BM-BG22C3), which can either be hand-wired, or assembled onto a custom PCB.
The Grand Old Lady
https://www.twobraids.com/2021/09/the-grand-old-lady.html
I give a nod of respect to the nameless designers and builders of this fascinating old pinball machine. It literally gave me my career and a lifetime of pleasure and mystery.
nvcuong1312/bltMuos: Bluetooth Settings for MUOS
https://github.com/nvcuong1312/bltMuos
A simple tool to manage Bluetooth connections on gaming devices running muOS, allowing you to easily connect and control Bluetooth devices.
Guests with 0 arcade interest. | Museum of the Game® & International Arcade Museum® Forums
https://forums.arcade-museum.com/threads/guests-with-0-arcade-interest.557967/
My wife invited a couple in their late 50s to join us for the holiday today. They were here for a party on the 4th as well.
I told them they had the whole...
Celebrate the fictitious 35th anniversary of Ruin, a faux point-and-click adventure game that never was | Rock Paper Shotgun
https://www.rockpapershotgun.com/celebrate-the-fictitious-35th-anniversary-of-ruin-a-faux-point-and-click-adventure-game-that-never-was
The actual game in question here is Ruin: Chapter 0, an interactive fiction game in the stylings of something you might have seen on the ZX Spectrum, albeit with a lot more flair. And, perhaps, a lot more glitches - a big flashing imagery warning is needed for this one. Playable within your browser, it's kind of hard to describe what you do, or even what you're doing, in Ruin. From what I can gather, you are a knight, the hero of rune, tasked by the king to retrieve a sword and defeat evil forever. But no matter what, I just keep getting my ass kicked by this evil, and every time I die it just says "get owned" at me! Rude!
"babies are born worshipping unknown gods" is one of the most incredible dwarf fortress bugs i have heard of. : r/dwarffortress
https://www.reddit.com/r/dwarffortress/comments/1oxdxuu/comment/nowwrov/
This goes straight to my list of all-time favourite DF patch notes
Here's some of my other favorites:
* Stopped vampires from pinning their crimes on babies
* Serpentmen can kick
* Babies no longer start strapped with a knife
* Dwarf children die from embarrassment for not wearing clothes at an age of 2
* Dwarves come to the hospital to rest without injuries (and also endless tooth surgery)
* Fixed bug with mules shitting luggage
* For some reason, horses are now made of iron.
* Made undead respectful to one another
* Rain kills everything it lands on
* Fixed the range of evil creatures detecting eachother, causing werecreatures and vampires to climb trees because they are scared of hell
* Sleeping on a melting iceberg results in waking up as a demon
historicalsource/zork1: Zork I (Microcomputer Version) by Infocom
https://github.com/historicalsource/zork1
This repository is a directory of source code for the Infocom game "Zork I", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.
Preserving code that shaped generations: Zork I, II, and III go Open Source
https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.
DOOMed to Fail: A Horror Story With Rebecca Heineman (Burger Becky) - CoRecursive Podcast
https://corecursive.com/doomed-to-fail-with-burger-becky/
Today Rebecca Burger Becky Heineman shares the tale of porting Doom to the 3DO console under extreme conditions. There is an engine to tweak, deadlines to hit, hardware acceleration to get working, and dramatic rock anthems to record.
We also learn about how game piracy led her to game development and what it was like to do game development in the mania of the mid-nineties. Finally, we close with Becky’s advice on learning bare metal development skills.
Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology - VEJETA
https://vejeta.com/reviving-classic-unix-games-a-20-year-journey-through-software-archaeology/
How I spent two decades tracking down the creators of a 1987 USENET game and learned modern packaging tools in the process.
Chiron's Doom by Nick Bate
https://ickbat.itch.io/chirons-doom
Chiron's Doom is a storytelling game about an ill-fated expedition to explore a mysterious monument. Designed as a solo journalling experience, Chiron's Doom can also comfortably accommodate up to 3 players. All you need to play is a deck of cards!
Whispers in the Walls 2e by Pandion Games
https://pandiongames.itch.io/whispers-in-the-walls
This is a solo journaling RPG about the knowledge of the walls. You play it by yourself in the dark.
As you draw cards, you’ll be directed to prompts to write as the P.I. trying to solve a mystery. Throughout the game, you’ll draw cards from your constructed Whispers Deck to learn what the walls, ceiling and floors are telling or showing you, keep notes on what you think it all means and ultimately conclude the truth.
A session takes between 15 and 60 minutes and is highly replayable. Each session is unique.
Transformation: A solo RPG about the monster you are becoming – Absurdist Productions
https://www.absurdistproductions.com/product/transformation/
Transformation is a solo, journaling, role-playing game about becoming a monster and how your changes affect those around you. Transformation is presented as an 86-page 8.5″ x 11″, perfect-bound soft-cover or hard-cover book. Transformation is printed in full color.
Last Tea Shop Expanded Edition by Spring Villager
https://springvillager.itch.io/last-tea-shop-complete
Last Tea Shop Complete is a revised and expanded version of a one-page solo game about tea and conversation. Set up your stall and wait for visitors to emerge out of the mist. Over a cup of tea, chat to the visitor about their life and help prepare them for their trip into the Lands of the Dead. Record their thoughts, fears, dreams and hopes in your journal for posterity.
Artefact by Jack Harrison
https://mouseholepress.itch.io/artefact
ARTEFACT shifts the focus to the perspective of a single magical item, and its history as it passes through the hands of many different keepers. You’ll feel the weight of time as the item is lost or abandoned again and again, the dust & decay piling around it until it’s found again by someone new.
HyperRogue by Zeno Rogue
https://zenorogue.itch.io/hyperrogue
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice, and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguelike genre (although in a very minimalist way), works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
The Greatness of Text Adventures
https://entropicthoughts.com/the-greatness-of-text-adventures
Text adventures are weird. They are so weird I don’t know how to write this article, so prepare to read something even more rambly than usual.
The new Metroid Prime art book offers insights into Nintendo’s process | The Verge
https://www.theverge.com/games/803399/metroid-prime-visual-retrospective-art-book-review
Metroid Prime 1–3: A Visual Retrospective is a fabulous resource for learning more than I ever thought I’d be privy to about Nintendo and Retro Studios’ ambitious first-person adventure series. The 210-page hardcover book launches on October 28th, weeks before the series makes its long-awaited return with Metroid Prime 4: Beyond on the Switch and Switch 2. It’s the perfect $50 gift for someone who’s pored over video essays about the trilogy’s design, and who’s always wanted to get a behind-the-scenes look at how the games were made
goatfungus/NMSSaveEditor: No Man's Sky - Save Editor
https://github.com/goatfungus/NMSSaveEditor
No Man's Sky - Save Editor
michaelobed/rgb-switcher: An open-source switcher for analogue RGBS video, so you don't have to.
https://github.com/michaelobed/rgb-switcher
An open-source switcher for analogue RGBS video, so you don't have to.
goose-ws/scribble: An automated, AI-powered scribe to generate narrative recaps of your TTRPG sessions.
https://github.com/goose-ws/scribble
Scribble is a tool to help provide AI-powered recaps of TTRPG sessions held over Discord. It's designed to run as a continuous service in a Docker container, watching for new audio recordings and processing them automatically.
I made a tool to generate AI powered recaps of TTRPG sessions - ~games.tabletop - Tildes
https://tildes.net/~games.tabletop/1q8y/i_made_a_tool_to_generate_ai_powered_recaps_of_ttrpg_sessions
My party recently finished Descent into Avernus, which we played over Discord and FoundryVTT given how scattered across the country we all are. A regular party of the campaign was the DM poking and prodding players for "someone write up a recap of last session", helping keep us all in the loop, players who were absent in particular.
A few weeks ago it occurred to me that this could be automated, and Scribble was born.
MAMEWorld Forums - News - DU: Sit down on the toilet before reading this or else you will shit your pants
https://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=381957&page=0&view=expanded&sb=5&o=&vc=1
We got a dump of Akka Arrh
I Replaced Animal Crossing's Dialogue with a Live LLM by Hacking GameCube Memory
https://joshfonseca.com/blogs/animal-crossing-llm
This is the story of how I built a bridge from 2001 to today, making a vintage game console talk to a cloud-based AI without modifying a single line of the original game's code.
Swift Step activates every time i ledge grab :: Hollow Knight: Silksong General Discussions
https://steamcommunity.com/app/1030300/discussions/0/595159120097767833/
Myself and some other people on Linux using the 8BitDo controllers had this issue. If this applies to you, force steam compatibility to Proton 9.0.4 and it should work fine.
Oddly enough, this was my exact situation. There are dozens of us!
Choose Your Own Adventure The Digital Antiquarian
https://www.filfre.net/2025/09/choose-your-own-adventure/
Amp Builder - Semlar.com
https://semlar.com/ampcalc/747
I made myself a nice amp chart : r/Warframe
https://www.reddit.com/r/Warframe/comments/16e3mbm/i_made_myself_a_nice_amp_chart/
Porting Terraria and Celeste to WebAssembly
https://velzie.rip/blog/celeste-wasm
As much as I can justify it, this project is probably going to be useless to most people. Not many people are seriously going to play all of celeste or terraria in the browser, and the novel things we did discover along the way are probably too niche to be of any help to anyone else.
SDL DOOM! v1.10
https://www.nytimes.com/2025/05/21/arts/play-doom-ports.html
For decades, tech enthusiasts have made the 1993 video game Doom playable on screens of all sizes, including treadmills, calculators and pregnancy tests. (Even this article.)
SDL DOOM! v1.10
https://www.nytimes.com/2025/05/21/arts/play-doom-ports.html?unlocked_article_code=1.KU8.W3qp.3oxjIeBU4gMc
For decades, tech enthusiasts have made the 1993 video game Doom playable on screens of all sizes, including treadmills, calculators and pregnancy tests. (Even this article.)
eXtremeRate Custom Faceplate Back Plate for Steam Deck, Handheld Console Replacement Housing Case, DIY Full Set Shell with Buttons for Steam Deck Console - Console NOT Included – eXtremeRate Retail
https://extremerate.com/products/clear-atomic-purple-custom-full-set-shell-with-buttons-for-steam-deck-console-qesdm003
The VMU Pro turns the Dreamcast’s memory card into a handheld emulator | The Verge
https://www.theverge.com/news/665012/8bitmods-sega-dreamcast-virtual-memory-unit-vmu-pro-emulator-nes-sega
8BitMod’s upcoming VMU Pro offers the same functionality as Sega’s original, but it’s rebuilt from the ground up with upgrades that include a full-color screen and enough processing power to use it as a handheld emulator for retro games.
Alan Wake And Max Payne Dev Mikko Huovinen Is Creating A Space Harrier-Style Shooter For Vectrex | Time Extension
https://www.timeextension.com/news/2025/04/alan-wake-and-max-payne-dev-mikko-huovinen-is-creating-a-space-harrier-style-shooter-for-vectrex
Described as a rail shooter inspired by Space Harrier, Neon Hawk is going to be one to watch for all Vectrex fans—better make sure you have your flash cart in hand.
360 Hack Pack - The Ultimate Xbox 360 Starter Pack | Alex
https://alex-free.github.io/360-hack-pack/
Everything you need to hack an Xbox 360, ready to be copied onto a USB drive in one download!
An Ode To The Game Boy Advance | Brain Baking
https://brainbaking.com/post/2025/03/an-ode-to-the-game-boy-advance/
In March 2001, Nintendo introduced an advanced portable model to the gaming market with the release of the Game Boy Advance (GBA, codenamed Advanced Game Boy or AGB). Equipped with a modernized 32-bit ARM CPU running at twice the speed of the Game Boy Color (GBC), this small device was more than capable of playing SNES-like games—still at the price of only two AA batteries.
Fixing E.T. for the Atari 2600
http://www.neocomputer.org/projects/et/#allchanges
It turns out that E.T. isn't a bad game after all. With a few simple changes we were able to dramatically improve an already good game by eliminating the most common complaints. With a few additional changes, we were able to clear up any confusion for players who care about the score, and were confused by the differences between what the manual claims and what actually happens in-game. Next time someone tells you that "E.T. for the Atari 2600 is the worst game ever made" you can tell them that this is not the case. It's been fixed, and you know how.
It's not cheating if you write the video game solver yourself | Robert Heaton
https://robertheaton.com/cocoon/
My son asked if I’d beaten my game. I explained that I’d transcended it by creating a mathematical representation of its entire possibility space. He asked if that meant “no.”
The Elite source code family tree - Elite on the 6502
https://elite.bbcelite.com/deep_dives/the_elite_source_code_family_tree.html
In this article, I'm going to try to work out exactly how 6502 Elite was developed over the years, by looking for clues in the original source code and digging through the game binaries. Software archaeology, here we come...
Give Your Animal Crossing Villagers The Gift Of Linux | Hackaday
https://hackaday.com/2025/02/18/give-your-animal-crossing-villagers-the-gift-of-linux/
thanks to the work of [decrazyo] there’s a piece of furniture that you can add to your Animal Crossing house that will never get old: an x86 emulator that boots Linux. As explained in the video below, this trick leverages the fact that Nintendo had already built a highly accurate Nintendo Entertainment System (NES) emulator into Animal Crossing on the GameCube, which could be used to run a handful of classic games from within the player’s virtual living room. But it turns out that you can get that emulator to load a user-provided ROM from the GameCube’s memory card, which opens the doors to all sorts of mischief.
Firefly Zero blog
https://blog.fireflyzero.com/
Firefly Zero: modern handheld game console with multiplayer
https://fireflyzero.com/
A modern handheld game console with effortless multiplayer. It's fun to play, alone or with friends, and easy to program.
The story of Rogue - Spillhistorie.no
https://spillhistorie.no/the-story-of-rogue/
Rogue is one of the most influential games of all time. Even if you haven’t played it, you’ve definitely played several games that have Rogue’s DNA in them. It became so popular when it was released for UNIX-based systems in 1980 that it created its own genre, which we still know as ‘roguelike games’. Even in the decades when these games were niche experiences, the genre was important. The action role-playing game Diablo built directly on the roguelike genre, which means that all the games that followed in Diablo’s footsteps also have their roots here.
Legend of Zelda: Four Swords Adventures
https://lparchive.org/Legend-of-Zelda-Four-Swords-Adventures/
Released in 2004 for the Nintendo GameCube, Zelda: FSA made use of the wack-ass peripheral known as the GCN-GBA link cable. By hooking these cables up to your Game Boy Advances, you and three friends could play through a cooperative adventure through a land of shittily scaled sprites and bizarre graphical effects known as Hyrule. At the end of each level, everyone gets judged by the game and their heroic cohorts and through a variety of criteria (mainly money), there's a winner for each level. Cooperate and compete. Nintendo's done that a couple of times now.
Be skeptical of reporting on Luigi Mangione’s gaming habits | Polygon
https://www.polygon.com/opinion/493536/luigi-mangione-among-us-news
No, Among Us doesn’t turn someone into an assassin
Solitomb is a demon-fighting prototype which mixes Balatro and solitaire, from the maker of Slipways | Rock Paper Shotgun
https://www.rockpapershotgun.com/solitomb-is-a-demon-fighting-prototype-which-mixes-balatro-and-solitaire-from-the-maker-of-slipways
Solitomb, a solitaire-based dungeon crawler in which you fight demons by building hands of playing cards. It's currently - heywaitaminute - a pay-what-you-want PICO-8 prototype by designer Jakub Wasilewski where "all money earned goes towards making the bigger version possible." Like Slipways, it already seems like a frightfully clever piece of design.
As public perception of AI sours, crowdfunding platforms scramble | Polygon
https://www.polygon.com/tabletop-games/481022/ai-tabletop-kickstarter-backerkit-gamefound-wise-wizard-draconis-8
While the ethics of this technology’s ecological and social impact are debated, use of the technology comes with repeated controversy. This instance of AI-assisted art from the company that made the award-winning Star Realms deck-building game has caused some to take to social media in disappointment and frustration. A few fans of the company state they won’t purchase another game by Wise Wizard, with at least one store stating it will no longer be stocking the company’s products. This anti-AI sentiment is not unanimous, however. Projects like Wonders of the First, Grimcoven, and Terraforming Mars still raised millions of dollars from thousands of backers as recently as June of this year — giving crowdfunding platforms an incentive to keep AI projects on the site, as long as the money is still there.
Knock Off: The Battle for Imagination
https://knockoffthegame.com/
The game’s setting is a truly unique twist on the genre, featuring action figure toys engaged in friendly battles within a young boy’s bedroom. These battles are fueled by the imagination of children, creating a hidden world where these toys come to life. The plot intensifies with the introduction of a powerful new toy, whose elitist views lead to a head-to-head clash with the older knock-off toys. The destiny of imagination rests in your hands.
Eye of the Beholder for Commodore 128 - Ultimate Gaming Rig Setup - YouTube
https://www.youtube.com/watch?v=HxoBpb29TA0
In November of 2022, Eye of the Beholder for C64 and C128 dropped like a dragon roar heard 'round the realm. In this video I demonstrate what is one of the best ways to fully enjoy this incredible gaming experience. I use vintage hardware with a touch of modernity for the storage option.
Eye of the Beholder for Commodore 128 - Ultimate Gaming Rig Setup - AmigaLove
https://www.amigalove.com/viewtopic.php?t=2427
Anyway, in this video I demonstrate what - for me - is the ultimate way to play this incredible game. In fact, I'll say it. I think it is easily the greatest game ever made for the C128. And, in my opinion, the C128 is the best way to play it - rather than the much more common C64 - for several reasons.
Oasis
https://oasis-model.github.io/
Oasis takes in user keyboard input and generates real-time gameplay, including physics, game rules, and graphics. You can move around, jump, pick up items, break blocks, and more. There is no game engine; just a foundation model.
International Center for the History of Electronic Games
http://www.icheg.org
The International Center for the History of Electronic Games® (ICHEG) at The Strong collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography.
Mark Moxon: "I am delighted to announce my …" - Universeodon Social Media
https://universeodon.com/@markmoxon/113197813926062171
I am delighted to announce my latest hack: Elite 3D.
This is BBC Micro Elite, but in anaglyph 3D. To enjoy the third dimension, you'll need a pair of 3D specs; red-cyan is a good choice, but five different types are supported.
Can we do the thing people do when fictional history is made and pretend that the games from UFO 50 were our childhood games? : r/ufo50
https://www.reddit.com/r/ufo50/comments/1fp3h81/can_we_do_the_thing_people_do_when_fictional/
I grew up in the 2000s, around the mid 2010s I discovered emulators and started playing a bunch of LX games. I remember playing some of them for hours at a time. Now the collection is out and I'm replaying them all. UFOsoft really just knew what they were doing
POLYBIUS on Steam
https://store.steampowered.com/app/906120/POLYBIUS/
POLYBIUS is a fast, trippy tunnel shooter playable on a normal screen or in VR. 50 levels of blissful trance shooting action are set to a blistering soundtrack. The PS4 version was EDGE Magazine’s VR GOTY in 2017, and the PC version of the game was even used as the basis for a NIN music video.
UFO 50 Reddit is roleplaying as if the LX console was real | Polygon
https://www.polygon.com/culture/457296/ufo-50-subreddit-roleplay-metafiction
It started on Wednesday with a simple thread prompt from redditor DorikoBac: “Can we do the thing people do when fictional history is made and pretend that the games from UFO 50 were our childhood games?” DorikoBac, too young to have owned an LX in the ’80s, imagined discovering UFO Soft via emulators in the mid-2010s.
Elite 40th Anniversary
http://www.elitehomepage.org/fourty/index.htm
Today, 20th September 2024, is the 40th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben, first on the BBC Microcomputer in conjunction with Acornsoft. To commemorate this, I have added further sources (Apple, Atari, C64, NES, SNES (unfinished) "Elite"; and BBC "Elite II" (unfinished)) to the Elite Archive.
Arcade Authorship – High Score Table Credits – The History of How We Play
https://thehistoryofhowweplay.wordpress.com/2023/05/14/arcade-authorship-high-score-table-credits/
It’s an open secret that with the advent of the high score table in arcade video games, designers would hide their signatures in lieu of being directly credited for the games themselves.
Arcade Authorship – High Score Table Credits – The History of How We Play
https://thehistoryofhowweplay.wordpress.com/2023/05/14/arcade-authorship-high-score-table-credits
It’s an open secret that with the advent of the high score table in arcade video games, designers would hide their signatures in lieu of being directly credited for the games themselves.
Crochet DDR mat is cute and functional - Polygon
https://www.polygon.com/23692824/crochet-ddr-mat-tiktok-creation-tutorial
Made with yarn, conductive thread, and an Arduino
Contact’s manual was formatted like a LiveJournal - Tiny Cartridge 3DS - Nintendo Switch, 3DS, DS, Wii U, and PS Vita News, Media, & Retro Junk
http://tinycartridge.com/post/182429510972/contacts-manual-was-formatted-like-a
Contact’s manual was formatted like a LiveJournal
Remember When Blockbuster Video Tried Burning Game Cartridges On Demand? | Hackaday
https://hackaday.com/2018/10/01/remember-when-blockbuster-video-tried-burning-game-cartridges-on-demand/
Machines at these stores had the ability to flash 16 Mb and 32 Mb EEPROM cartridges containing Sega Genesis games. The flashing process only took 45 seconds on average
Remember When Blockbuster Video Tried Burning Game Cartridges On Demand? | Hackaday
https://hackaday.com/2018/10/01/remember-when-blockbuster-video-tried-burning-game-cartridges-on-demand
Machines at these stores had the ability to flash 16 Mb and 32 Mb EEPROM cartridges containing Sega Genesis games. The flashing process only took 45 seconds on average
Underrun – Making Of - PhobosLab
https://phoboslab.org/log/2018/09/underrun-making-of
I participated in this year's js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.
Raspberry PiBoy – Building a Handheld Gaming System from Walnut and Carbon Fiber – MICHAEL K CASTOR
http://www.mkcastor.com/raspberry-piboy-handheld-gaming-system-in-walnut-and-carbon-fiber/
Portable Raspberry Pi enabled gaming system projects seem to be everywhere. The concept is relatively simple; get an old GameBoy (or other old portable) shell, stuff in a Raspberry Pi Zero as well as some switches, LiPo battery and charger, an LCD screen, and maybe an audio amplifier and you’re set (except for the giant mess of wires.)
Raspberry PiBoy – Building a Handheld Gaming System from Walnut and Carbon Fiber – MICHAEL K CASTOR
http://www.mkcastor.com/raspberry-piboy-handheld-gaming-system-in-walnut-and-carbon-fiber
Portable Raspberry Pi enabled gaming system projects seem to be everywhere. The concept is relatively simple; get an old GameBoy (or other old portable) shell, stuff in a Raspberry Pi Zero as well as some switches, LiPo battery and charger, an LCD screen, and maybe an audio amplifier and you’re set (except for the giant mess of wires.)
The New Wave Of Indie Arcade Cabinets Continues To Look Beautiful
https://kotaku.com/a-new-wave-of-indie-arcade-cabinets-1820378681/amp
Nintendo Switch - Matt Gemmell
https://mattgemmell.com/nintendo-switch/
The main feature, of course — even the eponymous feature, if you like — is that it’s neither tethered to your TV, nor an exclusively squint-inducing handheld device. This is a fundamentally humane and grown-up move. I have a home office, but I don’t want a man cave or boy’s room or whatever you might call it. I’m married, and I like my wife. I prefer to be in the same room as her, even if we’re both doing different things and only periodically talking to each other (this is also one of the fab things about marriage). The Switch lets me shut off the TV but keep playing, without having to go to another room. I keep all my games stuff in the living room.
Nintendo Switch - Matt Gemmell
https://mattgemmell.com/nintendo-switch
The main feature, of course — even the eponymous feature, if you like — is that it’s neither tethered to your TV, nor an exclusively squint-inducing handheld device. This is a fundamentally humane and grown-up move. I have a home office, but I don’t want a man cave or boy’s room or whatever you might call it. I’m married, and I like my wife. I prefer to be in the same room as her, even if we’re both doing different things and only periodically talking to each other (this is also one of the fab things about marriage). The Switch lets me shut off the TV but keep playing, without having to go to another room. I keep all my games stuff in the living room.
TIC-80 tiny computer
https://tic.computer/
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
TIC-80 tiny computer
https://tic.computer
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Boyfriend Dungeon is all about dating your weapons, and it looks rad - Polygon
https://www.polygon.com/2017/10/19/16503484/boyfriend-dungeon-trailer-dungeon-crawler-dating-sim-release-date
Ever wanted to date your sword? Here you go
R-COIL by viTekiM
https://vitekim.itch.io/r-coil
R-COIL is a space combat arcade game where your weapon and your thruster are connected and your bullets push back.
Self-Care Jam - itch.io
https://itch.io/jam/self-care-jam
Cloudy Gamer: Playing Overwatch on Azure's new monster GPU instances
http://lg.io/2016/10/12/cloudy-gamer-playing-overwatch-on-azures-new-monster-gpu-instances.html
Game Design Idea Inspiration and Execution
http://www.completeunitydeveloper.com/blog/game-design-idea-inspiration-and-execution
Ideally, you should have a project where the following 3 things are well balanced:
Your desire to have the game made
Your desire to make the game
Your skill
If you choose a project with only 2 of these things, the game will ultimately fall flat.
Ian Bell's Text Elite Page
http://www.iancgbell.clara.net/elite/text/
Text Elite is a C implementation of the classic Elite trading system in a text adventure style shell. I originally coded this to formalise and archive the definition of the Classic Elite Universe, but have released it, with sources, now that Christian Pinder has publicly reverse engineered BBC Disk Elite trading into C.
Ian Bell's Text Elite Page
http://www.iancgbell.clara.net/elite/text
Text Elite is a C implementation of the classic Elite trading system in a text adventure style shell. I originally coded this to formalise and archive the definition of the Classic Elite Universe, but have released it, with sources, now that Christian Pinder has publicly reverse engineered BBC Disk Elite trading into C.