60+ Awesome Micro, Macro, Build Order and Practice Tricks & Tutorials - Gentle Nerds - Online Gaming Community
http://www.gentle-nerds.com/home/item/60-awesome-micro-macro-build-order-and-practice-tricks--tutorials
"That's it, a huge collection from Team Liquid, YouTube and Day[9]. From the Infestor Bug to the Void Ray Micro, more then 60 Awesome Build Orders, Tricks / Tips and Tutorials!"
GosuGamers StarCraft | Thread: Build Order Compilation.
http://www.gosugamers.net/starcraft/thread/174619
"Alright, the point of this thread is to be a place where people can go to find out all the Build Orders. Personally I don't know all the Build Orders for all the Races."
Cortex Command, a game by Data Realms
http://www.datarealms.com/games.php
Bob Sutton: The Auto Industry Bailout: Thoughts About Why GM Executives Are Clueless And Their Destructive “No We Can’t” Mindset
http://bobsutton.typepad.com/my_weblog/2008/11/the-auto-industry-bailout-thoughts-about-why-gm-executives-are-clueless-and-their-no-we-cant-mindset.html
"In short, my view is that if GM can’t figure out ways to get their managers and executives to understand the experience of owning a car for the average person, if they can’t get rid of those jets, and if they can’t reduce the number of brands, and if they can’t make a host of other changes required to make them competitive, than my answer is “no, you can’t have our money.” "
Sirlin.net — Your source of shocking insights on game design » Blog Archive » Yomi Layer 3: Knowing the Mind of the Opponent
http://www.sirlin.net/archive/yomi-layer-3-knowing-mind-of-the-opponent
"Paramount in the design of competitive games is the guarantee to the player that if he knows what his enemy will do, there is some way to counter it."
Canut Ki-in, club de go de Lyon / Simulateur d'influence
http://canut-ki-in.jeudego.org/simulation_influence
Interactive Go maps, shows influence and tension between pieces in color maps