#vectrex

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How the Vectrex game console sunk a 124-year-old company - The Silicon Underground

https://dfarq.homeip.net/how-the-vectrex-game-console-sunk-a-124-year-old-company/?utm_campaign=how-the-vectrex-game-console-sunk-a-124-year-old-company&utm_medium=rss&utm_source=rss
On May 4, 1984, Milton Bradley, a leading producer of board games for 124 years, agreed to sell itself to Hasbro. Changes in the way people played games in the 80s, especially kids, put pressure on the company. In this blog post, I’ll explain how changing times led Milton Bradley to make a transformational bet at the worst possible time that ultimately sunk the maker of the game Battleship, and what happened to what was left of Milton Bradley.

Vectrex Thrust Source

http://www.emix8.org/static.php?page=VectrexThrustSource
Here is the complete source code for my game Vectrex Thrust. This game would never have been possible to write without all the information people have shared on the web, so releasing this source code is my way of giving something back and hoping that someone will find it useful.

Replacing obsolete video game circuits with Xilinx CPLDs | EE Times

http://www.eetimes.com/document.asp?doc_id=1274659
In this article, designer In Choi describes a project for his home business in which he replaces a defective part in a 1980s game system to show his full-time employer that they can adopt a methodology using Xilinx programmable devices to replace a range of parts that other semiconductor vendors are no longer producing.