#socialsoftware

84 bookmarks tagged with #socialsoftware · RSS Feed · ← All Tags

Red Tape - Up against the Wall! Should district be allowed to demand middle-schooler's Facebook password?

http://redtape.msnbc.msn.com/_news/2012/03/13/10657012-up-against-the-wall-should-district-be-allowed-to-demand-middle-schoolers-facebook-password
"(The student now) fears that the school could make her give up her passwords at a moment's notice, at any time, for any reason," the lawsuit claims. It also alleges that password prying is standard practice at the Minnewaska Middle School, which the student still attends. "(Officials) have compelled other students to disclose their private information and have accessed students' online accounts on multiple occasions," it states.

Is a Perfect Storm Forming For Distributed Social Networking?

http://www.readwriteweb.com/archives/is_a_perfect_storm_forming_for_distributed_social_networking.php
"Maybe it's better to host your own. That's the thinking coming from a growing number of early technology adopters as service after service goes down, sells out or otherwise frustrates the users who have published their content online only to see the tools they use become broken or less desirable. "

Precision Hacking « Music Machinery

http://musicmachinery.com/2009/04/13/hacking-recommenders
"Not only has the poll been swamped to promote Moot (the pseudonym of the creator of 4chan, an image board and the birthpace for many internet memes) as the most influential of people, the poll crashers have manipulated the order of all the other nominees so that the first letter of each line spells out ‘marble cake, also the game’ (marble cake is not really a kind of cake btw). This is pretty phenomenal, precision hacking."

But Where is the Ability to Throw Sheep in this Plan? | ::HorsePigCow:: marketing uncommon

http://www.horsepigcow.com/2009/04/05/throwing-sheep
"There it was. The thing that was nagging me all along: when you are designing a user experience, how do you leave room for (or even encourage) the fun, seemingly non-productive behavior that users engage in. The stuff that encourages light interactions between community members. The stuff that includes throwing sheep, poking, giving virtual gifts and nudging. It is this fun stuff that helps community members break the ice, bridge and dabble with connections."

Building Sites Around Social Objects (Live from Web 2.0) - ReadWriteWeb

http://www.readwriteweb.com/archives/building_sites_around_social_objects_live_from_web.php
"This morning at the Web 2.0 Expo in San Francisco, Jyri Engeström, co-founder of Jaiku and now Google employee, spoke about building sites around social objects. What this means is that the social sites we visit today are not just friend networks - they're also built around objects that connect people with shared interests. These social objects could be anything from a photo on flickr to a video on YouTube or a track on Last.fm. This concept may not be new information to some of you - Jyri has been talking "social objects" for years now. What is interesting, though, is how well this information has held up over time. "

Citizen Garden Episode 11: Whither Ma.gnolia? on Vimeo

http://vimeo.com/3205188
Honest look at what happened to ma.gnolia. Painful, but honest. In a nutshell: Make sure your backups are recoverable, and prove it regularly. Someday, something *will* go boom. It'll really hurt when the data loss is over half-a-terabyte. "This week Chris and Larry discuss the Ma.gnolia's data loss, what is has meant for the service and in the community, and what may be coming in the future."

FriendFeed Nails IM Integration, May See Huge Increase in Use - ReadWriteWeb

http://www.readwriteweb.com/archives/friendfeed_nails_im_integratio.php
"Popular online activity-monitoring service FriendFeed just announced IM integration and the way they implemented it is really smart. I'm now getting an IM every time someone comments on one of my items in FriendFeed, and I can reply with a comment on that very same item from inside my IM client. It's a great way to keep on top of conversations and keep them flowing. "

Infovore » Playing Together: What Games Can Learn from Social Software

http://infovore.org/talks/playing-together-what-games-can-learn-from-social-software
"MMO servers are currently limited by technological sizes. But what does a server where you know everybody (even a little) look like? What if we limited group sizes for social, not technological reasons? ... We wouldn’t have these servers that resemble sprawling cities; we’d build villages, and hamlets, and travelling camps. And as they grew too big, or small groups within the community grew, they’d break off and move to places where there’s more space for them. In one sense, that’s a more natural metaphor for our users, and it’s a scale that makes sense for them. ... I like this idea that everything, fundamentally, happens at a group level."

Ma.gnolia Blog: The Open Road Ahead

http://ma.gnolia.com/blog/2008/08/22/the-open-road-ahead
At one point, I thought something like this would've been a good idea for Delicious. But, I never took time to think it through or make a case for it. Could be a horrible idea for all I know. It'll be interesting to see where and how far this goes: "As we develop M2, it means we’ll be posting the code for most pieces in the open and having regular discussions on both technical and non-technical subjects to get input from the community and to share our progress. ... Once M2 is launched, the open source aspects can be downloaded and run as a self-administered installation that can be independent or federated with other installations, including Ma.gnolia.com."