#games

83 bookmarks tagged with #games · RSS Feed · ← All Tags

Mille Bornes

http://codex99.com/design/28.html
The game was a popular alternative to Bridge and, as Parker Brothers stated in the US introduction, became “a French Card Game Craze.” To keep up with demand Dujardin moved production from the basement of his family’s home in Arcachon to a renovated fish factory. In all, more than a million copies were sold in France in the 1950s.

NetHack 5.0.0: Release Notes

https://nethack.org/v500/release.html
NetHack 5.0 is an enhancement to the dungeon exploration game NetHack, which is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.6. ... A list of over 3100 fixes and changes can be found in the game's sources in the file doc/fixes5-0-0.txt. The text in there was written for the development team's own use and is provided "as is". Some entries might be considered "spoilers", particularly in the "new features" section.

Diabaig by conornally

https://conornally.itch.io/diabaig
Diabaig is a traditional turn-based ASCII roguelike where you are never more than a few mistakes away from death. Choose a starting class, find powerful items, and learn new spells and techniques to face increasingly dangerous adversity. You will discover many floors with rooms filled with unique creatures, magic scrolls, unknown potions and mighty weapons. Use everything at your disposal to survive as long as possible and defeat the dragon, but remember to keep enough spare for the return journey.

Easy accelerated 3D Games in a browser with JavaScript and WebGL using Three.js or Babylon.js - Scott Hanselman

http://www.hanselman.com/blog/EasyAccelerated3DGamesInABrowserWithJavaScriptAndWebGLUsingThreejsOrBabylonjs.aspx
Let's ignore that we haven't got a web-agreed-upon way to do just about anything, much less basic line-of-business apps with data-bound text boxes over data, and just revel in the fact that we can do hardware-accelerated 3D graphics in our browsers with WebGL. This works today in all the latest browsers.

DrPetter's homepage - sfxr

http://www.drpetter.se/project_sfxr.html
This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.

An introduction to the Crafty game engine - Build New Games

http://buildnewgames.com/introduction-to-crafty/
In this tutorial, I’ll show you how Crafty makes it easy to make simple, 2D games and I’ll walk you through the process of making a very simple game from start to finish. By the end of the tutorial, you’ll know how to start making your own games from scratch using Crafty and you’ll have our example game built and running in your own development environment which will give you a great jumping-off point for future projects.

An introduction to the Crafty game engine - Build New Games

http://buildnewgames.com/introduction-to-crafty
In this tutorial, I’ll show you how Crafty makes it easy to make simple, 2D games and I’ll walk you through the process of making a very simple game from start to finish. By the end of the tutorial, you’ll know how to start making your own games from scratch using Crafty and you’ll have our example game built and running in your own development environment which will give you a great jumping-off point for future projects.

Hexagonal Grids

http://www.redblobgames.com/grids/hexagons/
Hexagonal grids are used in some games but aren’t quite as straightforward or common as square grids. I’ve been collecting hex grid resources for nearly 20 years, and wrote this guide to the most elegant approaches that lead to the simplest code, largely based on the guides by Charles Fu and Clark Verbrugge. I’ll describe the various ways to make hex grids (I’ve counted 74 so far!), the relationships between them, as well as some common algorithms. Many parts of this page are interactive; choosing a type of grid will update diagrams, code, and text to match.

Hexagonal Grids

http://www.redblobgames.com/grids/hexagons
Hexagonal grids are used in some games but aren’t quite as straightforward or common as square grids. I’ve been collecting hex grid resources for nearly 20 years, and wrote this guide to the most elegant approaches that lead to the simplest code, largely based on the guides by Charles Fu and Clark Verbrugge. I’ll describe the various ways to make hex grids (I’ve counted 74 so far!), the relationships between them, as well as some common algorithms. Many parts of this page are interactive; choosing a type of grid will update diagrams, code, and text to match.

Computers are very good at the game of Go

http://blog.printf.net/articles/2012/02/23/computers-are-very-good-at-the-game-of-go
Zen19 is beating extremely strong amateurs, but it hasn't beaten professionals in games with no handicap yet. That said, now that we know that Zen19 is using Monte Carlo strategies, the reason why it seems to be getting stronger as it's fed more CPU time is revealed: these strategies are the most obviously parallelizable algorithms out there, and for all we know this exact version of Zen19 could end up becoming World Champion if a few more orders of magnitude of CPU time were made available to it. Which would feel like a shame, because I was really looking forward to seeing us figure out how brains work.

Solar Realms Elite 0.995: Documentation

http://www-cs-students.stanford.edu/~amitp/Articles/SRE-Documentation.html
"n Solar Realms Elite (SRE), you rule a solar empire. The goal is to become and remain the most powerful empire. You can gain strength by buying forces, and you can gain size by colonizing planets. You start with 6 planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur. You are given 20 years (“turns”) of protection, during which you can not attack or be attacked. You can not perform covert operations (except Spy). This provides a way for smaller empires to build up their defenses and planets before they enter the “real world”. "

Mimeo and the Kleptopus King // ShaunInman.com

http://shauninman.com/archive/2010/02/23/mimeo_and_the_kleptopus_king
"Mimeo (even the name) started as a Mario clone with a twist: instead of power-ups affecting the player, they affect the entire game world. A story and mythos quickly developed. The so-called Mimeoverse consists of two 16-bit demiverses sharing 32-bits between them. When the evil Kleptopus King, an 8-bit octopus with an inferiority complex, discovers a portal into Mimeo’s realm and begins to syphon off its bits, Mimeo is sucked in and downsampled to 2-bit. So begins Mimeo’s quest to restore balance to the demiverses."

OSX.Loosemaque: It’s Not Just a Game Anymore | Symantec Connect

http://www.symantec.com/connect/blogs/osxloosemaque-it-s-not-just-game-anymore
Must be a slow day on the OS X malware front. This is really reaching... "What’s interesting is that the author of this “game” flat-out says what it does on his Web site. Reading through the author’s description, it seems that he has created this game/threat as some sort of artistic project. The aliens are your files and there are consequences for “killing” them."

This Is The Only Level | Armor Games

http://armorgames.com/play/4309/this-is-the-only-level
"The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his metagaming glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it. "

The Ur-Quan Masters - News

http://sc2.sourceforge.net
"The project started in August 2002, when Toys For Bob released the partially ported sources of Star Control 2 3DO version to the fan community. Our goal is to port this wonderful game to current personal computers and operating systems. It is and will remain 100% free of charge, and anyone can contribute to the project and thus help make it even better. For more information, look at our info page."

Space Trader Centre

http://www.cs.unimaas.nl/p.spronck/picoverse/spacetrader/STFrames.html
"Space Trader is a strategy game for the PalmPilot. It is inspired by David J. Webb's PalmPilot game SolarWars ... and the 80's classic 3D strategy game Elite... "