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    <title>links.lmorchard.com - #gaming</title>
    <link>/tags/gaming/</link>
    <description>Recent bookmarks tagged #gaming</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:41 +0000</lastBuildDate>
    <item>
      <title>jailbreaking the switch 2</title>
      <link>https://pepsipu.com/blog/2026-10-switch2-jailbreak-ns2jb/</link>
      <description>ns2jb is a software-only jailbreak of the switch 2 for the current latest firmware 23.0.1&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #hacks #nintendo #switch2&lt;/p&gt;</description>
      <pubDate>Thu, 22 Oct 2026 18:21:07 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38816</guid>
      <category>gaming</category>
      <category>hacks</category>
      <category>nintendo</category>
      <category>switch2</category>
    </item>
    <item>
      <title>Vector &amp; Vertex | Roger Boesch | Substack</title>
      <link>https://vectrex.substack.com/</link>
      <description>Building the future on 1982 hardware. A devlog about Vectrex engineering, modern indie dev, and the code that connects them. Click to read Vector &amp; Vertex, by Roger Boesch, a Substack publication with hundreds of subscribers.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #feeds:subscriptions #gaming #retro #vectors #vectrex&lt;/p&gt;</description>
      <pubDate>Wed, 07 Oct 2026 03:08:23 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38791</guid>
      <category>feeds:subscriptions</category>
      <category>gaming</category>
      <category>retro</category>
      <category>vectors</category>
      <category>vectrex</category>
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    <item>
      <title>Metal Gear Solid running natively on the ESP32-S3 | Velxio Blog</title>
      <link>https://velxio.dev/blog/posts/metal-gear-solid-on-esp32-s3/</link>
      <description>I have loved Metal Gear Solid since I was a kid. When I got a tiny ESP32-S3 board, one question stuck with me: could a PlayStation game run on something this small?&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #diy #esp32 #gaming #hardware #metalgear #psx #retro&lt;/p&gt;</description>
      <pubDate>Wed, 30 Sep 2026 12:22:23 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38782</guid>
      <category>diy</category>
      <category>esp32</category>
      <category>gaming</category>
      <category>hardware</category>
      <category>metalgear</category>
      <category>psx</category>
      <category>retro</category>
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    <item>
      <title>bearsgaming-ui/AIBeatsZelda: Full files where AI learns to beat zelda</title>
      <link>https://github.com/bearsgaming-ui/AIBeatsZelda</link>
      <description>An AI plays The Legend of Zelda (NES) — the harness, the journal, and the run&#xA;&#xA;This is everything behind the video: the player the AI wrote for itself, the notes it kept while writing it, and the input file of the final run (37:02 from power-on to Zelda, no glitches, no memory editing, no human input).&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #ai #gaming #nintendo #zelda&lt;/p&gt;</description>
      <pubDate>Sun, 27 Sep 2026 17:50:14 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38770</guid>
      <category>ai</category>
      <category>gaming</category>
      <category>nintendo</category>
      <category>zelda</category>
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    </item>
    <item>
      <title>How The Oregon Trail became a generational icon | The Verge</title>
      <link>https://www.theverge.com/podcast/995432/how-the-oregon-trail-became-a-generational-icon</link>
      <description>Whether you played it in the back of your classroom or on your computer at home, if you were a kid in the last 30 years you almost certainly grew up playing The Oregon Trail.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #80s #gaming #oregon #retro&lt;/p&gt;</description>
      <pubDate>Tue, 15 Sep 2026 19:29:55 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38753</guid>
      <category>80s</category>
      <category>gaming</category>
      <category>oregon</category>
      <category>retro</category>
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    </item>
    <item>
      <title>SPACESHIPS</title>
      <link>https://spaceships.treybastian.com/</link>
      <description>Inverted Asteroids: you are not the ship. Place gravity wells and sling the rocks.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #asteroids #games #gaming #nifty&lt;/p&gt;</description>
      <pubDate>Sun, 13 Sep 2026 00:57:24 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38752</guid>
      <category>asteroids</category>
      <category>games</category>
      <category>gaming</category>
      <category>nifty</category>
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    </item>
    <item>
      <title>About OpenWF</title>
      <link>https://about.openwf.io/</link>
      <description>OpenWF is a community project to play Warframe offline, specifically for preservation and customization.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #nifty #retro #warframe&lt;/p&gt;</description>
      <pubDate>Sun, 30 Aug 2026 00:30:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38725</guid>
      <category>gaming</category>
      <category>nifty</category>
      <category>retro</category>
      <category>warframe</category>
    </item>
    <item>
      <title>rommapp/romm: A beautiful, powerful, self-hosted rom manager and player.</title>
      <link>https://github.com/rommapp/romm</link>
      <description>A beautiful, powerful, self-hosted rom manager and player.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #emulators #gaming #retro #selfhosted&lt;/p&gt;</description>
      <pubDate>Sat, 22 Aug 2026 07:01:14 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38700</guid>
      <category>emulators</category>
      <category>gaming</category>
      <category>retro</category>
      <category>selfhosted</category>
    </item>
    <item>
      <title>Soup Raiders Goes Native: What You Gain by Building Your Own Game Engine | Elias Farhan</title>
      <link>https://eliasfarhan.ch/gamedev/cpp/2026/08/14/srnative-01-why-a-custom-engine.html</link>
      <description>This post grew far beyond my original idea, but I wanted to set out my thoughts on building a custom engine before delving into the technology itself. Building an engine takes time, but it gives us control over how the game loads and updates, removes engine-licence fees, and teaches us about asset compilation, rendering, and optimisation. We can even expose parts of the engine to players, allowing them to improve the game or create mods (and potentially entirely new games) with our technology. After Unity’s runtime-fee announcement, technological independence became an even more important concern for game developers.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #dev #gamedev #gaming&lt;/p&gt;</description>
      <pubDate>Sat, 15 Aug 2026 02:16:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38685</guid>
      <category>dev</category>
      <category>gamedev</category>
      <category>gaming</category>
    </item>
    <item>
      <title>Blade-Punisher/SwitchNOW</title>
      <link>https://github.com/Blade-Punisher/SwitchNOW</link>
      <description>SwitchNOW is a native Nintendo Switch homebrew client for GeForce NOW. It is distributed as an .nro and combines a controller-first Borealis launcher with native WebRTC signaling, H.264 video, Opus audio and low-latency input delivery.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #geforcenow #gfn #homebrew #switch&lt;/p&gt;</description>
      <pubDate>Wed, 12 Aug 2026 23:55:05 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38684</guid>
      <category>gaming</category>
      <category>geforcenow</category>
      <category>gfn</category>
      <category>homebrew</category>
      <category>switch</category>
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    </item>
    <item>
      <title>Converting a PS4 Persona 5 Royal NG+ Save to Steam with Adversarial Interoperability</title>
      <link>https://blog.matthewbrunelle.com/converting-a-ps4-persona-5-royal-ng-save-to-steam-with-adversarial-interoperability/</link>
      <description>Persona 5 Royal was 80% off on Steam recently and as I already established, I will repeatedly pay Atlus for their games. Only problem is I don&#39;t want to start a full play through yet again. Thankfully we have adversarial interoperability.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #atlus #gaming #hacks #persona&lt;/p&gt;</description>
      <pubDate>Tue, 11 Aug 2026 00:43:59 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38682</guid>
      <category>atlus</category>
      <category>gaming</category>
      <category>hacks</category>
      <category>persona</category>
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    </item>
    <item>
      <title>Xbox One controller faceplate and side rails re-upload by hypnotoadskin - Thingiverse</title>
      <link>https://www.thingiverse.com/thing:4832882</link>
      <description>I found the upload of the xbox one controller side panels (side rails?) and faceplate so I decided to put them here for others to find as well. Enjoy!&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3dprinting #gaming #xbox&lt;/p&gt;</description>
      <pubDate>Thu, 23 Jul 2026 04:56:41 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38661</guid>
      <category>3dprinting</category>
      <category>gaming</category>
      <category>xbox</category>
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    </item>
    <item>
      <title>Dungeons and Dryers · thega.me.uk</title>
      <link>https://thega.me.uk/2026/07/dungeons-and-dryers/</link>
      <description>But last weekend, while I was running my monthly ‘Storm King’s Thunder’ D&amp;D campaign, I asked one of the group to help me get the dryer down from the shelf. Immediately the group set to work removing the back panel and trying to figure out what was wrong with it, while still playing D&amp;D.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #diy #dnd #funny #gaming&lt;/p&gt;</description>
      <pubDate>Mon, 13 Jul 2026 22:04:32 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38645</guid>
      <category>diy</category>
      <category>dnd</category>
      <category>funny</category>
      <category>gaming</category>
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    <item>
      <title>World historic amounts of gamedev talent thrown out to rot – Laura Michet&#39;s Blog</title>
      <link>https://blog.lauramichet.com/world-historic-amounts-of-gamedev-talent-thrown-out-to-rot/</link>
      <description>There is a never-before-seen glut of experienced, highly senior talent just lying around right now, like cuts of meat someone threw out of the fridge to rot on the floor of the restaurant. Game dev teams don&#39;t get birthed as fully-formed agglomerations of talent... it takes years for them to come together as effective creative communities and start making material they can be proud of. So we&#39;re looking at an industry that&#39;s not only hemorrhaging talent, but also hemorrhaging the interpersonal trust and momentum you need to make good games.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #MSFT #gaming #sony&lt;/p&gt;</description>
      <pubDate>Fri, 10 Jul 2026 22:14:37 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38638</guid>
      <category>MSFT</category>
      <category>gaming</category>
      <category>sony</category>
    </item>
    <item>
      <title>The console wars have been lost - Xe Iaso</title>
      <link>https://xeiaso.net/notes/2026/console-wars-lost/</link>
      <description>Man, Valve really does win by doing absolutely nothing while the rest of the industry shoots itself in the head. I fear for what happens when Gabe Newell retires and the MBA cancer fully infects Valve.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #MSFT #gaming #sony #valve&lt;/p&gt;</description>
      <pubDate>Fri, 10 Jul 2026 22:11:21 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38636</guid>
      <category>MSFT</category>
      <category>gaming</category>
      <category>sony</category>
      <category>valve</category>
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