Make a Neon Vector Shooter in XNA: Bloom and Black Holes | Gamedevtuts+
http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes/
We’ve added bloom using various shaders, and black holes using various force formulas. Shape Blaster is starting to look pretty good
Make a Neon Vector Shooter in XNA: Bloom and Black Holes | Gamedevtuts+
http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes
We’ve added bloom using various shaders, and black holes using various force formulas. Shape Blaster is starting to look pretty good
Make a Neon Vector Shooter in XNA: Particle Effects | Gamedevtuts+
http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-particle-effects/
In this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.
Make a Neon Vector Shooter in XNA: Particle Effects | Gamedevtuts+
http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-particle-effects
In this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.
The Unfinished Swan
http://iandallas.com/games/swan