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Infovore » Playing Together: What Games Can Learn from Social Software

"MMO servers are currently limited by technological sizes. But what does a server where you know everybody (even a little) look like? What if we limited group sizes for social, not technological reasons? ... We wouldn’t have these servers that resemble sprawling cities; we’d build villages, and hamlets, and travelling camps. And as they grew too big, or small groups within the community grew, they’d break off and move to places where there’s more space for them. In one sense, that’s a more natural metaphor for our users, and it’s a scale that makes sense for them. ... I like this idea that everything, fundamentally, happens at a group level."