Irreducible
https://irreducible.io/blog/porting-doom-to-wasm/
Anyways… I’ve reached the point that my VM is fully compliant with version 2.0 of the WebAssembly core specification, and I need a large program to stress test it with. The obvious choice for this sort of thing is a DOOM port. For those unaware, DOOM runs on just about every computing environment under the sun. For every calculator, satellite, or turing-complete system, there’s likely a software engineer theorizing about how to get DOOM running on it.
DOOMBUDS
https://doombuds.com/
You know the 1993 classic DOOM? I made it run on an earbud, then I connected it to the internet and made it possible for visitors like you to sit in a queue for hours play the game remotely!.
SDL DOOM! v1.10
https://www.nytimes.com/2025/05/21/arts/play-doom-ports.html
For decades, tech enthusiasts have made the 1993 video game Doom playable on screens of all sizes, including treadmills, calculators and pregnancy tests. (Even this article.)
SDL DOOM! v1.10
https://www.nytimes.com/2025/05/21/arts/play-doom-ports.html?unlocked_article_code=1.KU8.W3qp.3oxjIeBU4gMc
For decades, tech enthusiasts have made the 1993 video game Doom playable on screens of all sizes, including treadmills, calculators and pregnancy tests. (Even this article.)
Compute@Edge: porting the iconic video game DOOM | Fastly
https://www.fastly.com/blog/compute-edge-porting-the-iconic-video-game-doom
Due to its approachable codebase and clean abstractions, id Software’s DOOM has become one of the most ported games in history. It felt like a perfect project to port to Compute@Edge, built on our serverless compute environment, to experiment with different applications of the product.
Doom screen wipe effect
http://codepen.io/loktar00/details/vuiHw
Was playing Doom the other day and was reminded of this effect. I wanted to give it a shot using js and canvas of course. The original .c source can be seen here https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/f_wipe.c
DOOM for Intellivision
http://spatula-city.org/~im14u2c/intv/doom
"I finally got around to porting the freely available DOOM source code to the Intellivision. I will be posting the source code for the Intellivision version soon. The ROM image, weighing in at 32K words, is probably the largest cartridge ROM image out there. So for now, enjoy these screen shots and the game binary below! "
YouTube - Doom Rickroller
http://www.youtube.com/watch?v=8aJjMOy-Ops
"Doom weapon that Rickrolls enemies to death. If you don't know what that means, be glad."
Headius: Is Werewolf Killing the Conference Hackfest?
http://headius.blogspot.com/2007/11/is-werewolf-killing-conference-hackfest.html
"They did not plant the seeds of the next great Ruby web framework. They did not advance the Ruby community. They played a game."
iDoom now available on iPod nano - Engadget - www.engadget.com
http://www.engadget.com/entry/1234000410067423
Doom. On an iPod Nano. Brain is now broken. *sproing*
The Safari Image of Doom
http://www.drunkenblog.com/drunkenblog-archives/000635.html
"Now, before you click and view the following image, if you happen to be using Apple's Safari or possibly OmniWeb, you may want to commit www.drunkenblog.com to memory, as there's a very high likelihood your browser is about to crash..."
DOOM, the RogueLike
http://chaos.magma-net.pl/doom
"DoomRL is even more similar to Doom now, for it SOUNDS the same :-D"