Movement Mechanics in “The Legend of Zelda” « Troy Gilbert
http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda
"While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen. The tile grid for LoZ is 16 tiles wide by 14 tiles high (including 3 tiles for the status display at the top of the screen). Each tile is 16×16 pixels. Link operates on a half-tile grid, though (32×28 tiles, 8×8 pixels each). As Link moves, if he’s not currently aligned with the half-tile grid, he is adjusted, one pixel at a time, toward the closest correction. As a result, if Link is 4 pixels off alignment he’ll line back up with the grid after moving 4 pixels."
Life-Sized Link by Haywan | PaperCraft Museum
http://www.papercraftmuseum.com/life-sized-link-images
Wonderland: Cross-stitch Zelda map
http://www.wonderlandblog.com/wonderland/2009/01/crossstitch-zelda-map.html
"This game was very important to me. Someone spent 4 months cross-stitching this map, so I guess it was to them too. Amazing stuff."
Link's hat (life-size) - Nintendo Papercraft - The resource for all your Nintendo themed papercrafts!
http://www.nintendopapercraft.com/2008/12/links-hat-life-size.html
Link Ice, Ice Baby - Kotaku
http://www.kotaku.com/gaming/link/link-ice-ice-baby-232737.php
"If Nintendo doesn't have this sculpture at their next big event, with chilled Tanqueray pouring from his sword, I'm going to be deeply disappointed."
Live Action Legend of Zelda
http://www.i-am-bored.com/bored_link.cfm?link_id=16297
"Live Action Legend of Zelda. Zelda fans will get a chuckle out of this."