#80s

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How the Vectrex game console sunk a 124-year-old company - The Silicon Underground

https://dfarq.homeip.net/how-the-vectrex-game-console-sunk-a-124-year-old-company/?utm_campaign=how-the-vectrex-game-console-sunk-a-124-year-old-company&utm_medium=rss&utm_source=rss
On May 4, 1984, Milton Bradley, a leading producer of board games for 124 years, agreed to sell itself to Hasbro. Changes in the way people played games in the 80s, especially kids, put pressure on the company. In this blog post, I’ll explain how changing times led Milton Bradley to make a transformational bet at the worst possible time that ultimately sunk the maker of the game Battleship, and what happened to what was left of Milton Bradley.

When Club Med Met Atari - The Retroist

https://www.retroist.com/p/when-club-med-met-atari
Club Med eventually moved upmarket and away from experiments like this one. Atari eventually became something else entirely. But for thirteen weeks in the summer of 1983, on a beach in the Dominican Republic, you could sit down at an Atari 800 between windsurfing sessions and learn to program in BASIC, compose a piece of music, or weave a headband from a design you made yourself on a computer with 256 colors to choose from. Nobody made you. It was just there if you wanted it, which is very Club Med.

Atari Computer Camps - The Retroist

https://www.retroist.com/p/atari-computer-camps
For three summers, Atari gave kids a chance to spend real time with computers right at the moment those machines were starting to move from curiosity to necessity. Then the company collapsed, the camps ended, and what remains is mostly what people held onto, brochures, clippings, a little film, and the memories that still surface online from people who were lucky enough to go.

Countercomplex: Defining Computationally Minimal Art (Or, taking the "8" out of "8-Bit")

http://www.pelulamu.net/countercomplex/computationally-minimal-art
"The defining element is LOW COMPUTATIONAL COMPLEXITY, as expressed in all aspects of the audiovisual system: the complexity of the platform (i.e. the number of transistors or logic gates in the hardware), the complexity of the software (i.e. the length in bits of the program code and static data), as well as the time complexity (i.e. how many state changes the computational tasks require). A more theoretical approach would eliminate the differentiation of software and hardware and talk about description/program length, memory complexity and time complexity."

D&D camp, circa 1982 - Boing Boing

http://www.boingboing.net/2009/09/27/dd-camp-circa-1982.html
"Here's a lovely interview with an alumnus of the Shippensburg Adventure Game Camp, a residential D&D camp for 10-17 year olds held at Shippensburg College (now Shippensburg University) in Pennsylvania. Campers played a series of rotating adventures in aged-grouped parties, with the councillors comparing notes behind the scenes to keep all the groups in synch and to ensure maximum fun and mayhem for all the players."

Raph’s Website » The perfect geek age?

http://www.raphkoster.com/2009/05/14/the-perfect-geek-age
"Looking back on it, it makes me feel a bit sorry for those born ten years later. And I can’t judge ten years earlier, but so much of that seemed to hit at the right age. Looking back at history, it seems like the last big waves of popular invention like this were decades ago. Teens with hot rods? Engineering in the 20s? I see my kids now, and they are so clearly getting the finished products of so much, not the products in the process of invention… Am I wrong?"

The Video Game Systems of the 1983 Sears Wishbook - The Retroist

http://www.retroist.com/2008/12/17/the-video-game-systems-of-the-1983-sears-wishbook
At the age of 8, I can clearly remember staring for hours at every page of this wishbook, and I wanted everything in it. "1983 was the year of the video game crash and that year’s Sears Wishbook was chock full of the detritus of a bloated dying industry. You got the handhelds, Vectrex, Gemini, Colecovision, Intellivision, Odyssey 2, Atari 2600 and Atari 5200 in this issue. Along with some great games and accessories. My favorite is the Handsome Hassock storage system on Page 9. I would love one of those now."

Thats Incredible

http://www.rtnville.com/show_pages/thatsincred.html
"Following in the footsteps of "Real People" (1979), this show took a look at the more unusual sides of nature, medicine and human endeavor. Segments ranged from the uplifting (young people overcoming severe handicaps to lead normal lives) to the unexplainable (a park ranger who had been hit by lightning over 7 times) to the simply stupid (a stunt man jumping a motorcycle over the spinning rotors of 3 helicopters). Popularized the phrase "don't try this at home.""