#nes

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Making The Zelda G&W Into A MODERN Emulation Powerhouse Because Nintendon’t | Zelda 40th Anniversary - YouTube

https://www.youtube.com/watch?v=8YIHjUM8Qms&t=849s
Zelda turns 40 years old, so for its big anniversary we turned the tiny Zelda Game & Watch into a pocket-sized emulation powerhouse. In this video, I upgrade the Zelda Game & Watch with expanded memory, custom firmware, and a microSD card slot for unlimited storage, unlocking support for tons of classic retro consoles, save states, and a fully customizable UI. All on real Nintendo hardware! It’s open-source, community-driven and absolutely insane.

Give Your Animal Crossing Villagers The Gift Of Linux | Hackaday

https://hackaday.com/2025/02/18/give-your-animal-crossing-villagers-the-gift-of-linux/
thanks to the work of [decrazyo] there’s a piece of furniture that you can add to your Animal Crossing house that will never get old: an x86 emulator that boots Linux. As explained in the video below, this trick leverages the fact that Nintendo had already built a highly accurate Nintendo Entertainment System (NES) emulator into Animal Crossing on the GameCube, which could be used to run a handful of classic games from within the player’s virtual living room. But it turns out that you can get that emulator to load a user-provided ROM from the GameCube’s memory card, which opens the doors to all sorts of mischief.

The NES Expansion Port Is Finally Emerging From The Darkness. Why Now?

https://tedium.co/2024/12/02/nintendo-expansion-port-history/
After 39 years, console modders have begun to develop ways to use the Nintendo Entertainment System’s infamous expansion slot, a key example of vestigial manufacturing. In honor of this amazing feat, which is being used to add Bluetooth and Famicom Disk System support to the console, I thought it might be good to take a look back at this fascinating wrinkle of history. Today’s Tedium ponders the legacy of the NES Expansion Port, and where it’s going next.

Famicom Party | Introduction

https://famicom.party/book/00-introduction/
That dream stuck with me, and after years of being a professional web developer I started learning NES development. (I got a strong nudge in the right direction from Nathan Altice’s excellent I Am Error.) I Am Error. It was hard to know where to begin. There were plenty of resources around the internet, but they were all incomplete or inaccurate in some way. I got started with bunnyboy’s “Nerdy Nights” series on the NintendoAge forums. Then I found tepples’ NROM template on GitHub, and started learning the ca65 assembler. After months of struggling to understand PPU writes, attribute tables, and scroll registers, it all started to click. I’m glad that I had the experience of fighting with these concepts to learn on my own, but I wish that I could have had a guide that started from scratch and taught all of the essentials of NES development.

Metroid Password Format Guide

http://games.technoplaza.net/mpg/password.txt
This document is a guide to the password system used by Metroid for the NES. It applies to the original Metroid 1 released in the US and Europe. I believe the information is also accurate for the hidden Metroid 1 game that can be unlocked in Metroid Prime, and for Metroid Zero Mission for Game Boy Advance.

Raspberry Pi in a NES Case - Part 1 - Wiring up the front panel and external connectors // Igor's Blog

http://www.igorkromin.net/index.php/2013/01/08/raspberry-pi-in-a-nes-case-part-1-wiring-up-the-front-panel-and-external-connectors/
When mine arrived, I didn’t really know what to use it for, but then it hit me: I can build an emulator box for all the NES and SNES games that I loved to play as a child.

A Metroid marriage proposal that would make the Chozo proud | Joystiq

http://www.joystiq.com/2012/02/29/metroid-marriage-proposal/
Marriage is a sacred commitment; it's no kind of small thing to consider. You need to show you mean business. You need to put some effort into a proposal. Jered McFerron did when he decided to rewrite the code for the 1986 NES classic, Metroid, in the C++ programming language. This undertaking wasn't initially to propose to his love, Jenni, but struck as an inspiration mid-project when he knew she was the gal for him.

A Metroid marriage proposal that would make the Chozo proud | Joystiq

http://www.joystiq.com/2012/02/29/metroid-marriage-proposal
Marriage is a sacred commitment; it's no kind of small thing to consider. You need to show you mean business. You need to put some effort into a proposal. Jered McFerron did when he decided to rewrite the code for the 1986 NES classic, Metroid, in the C++ programming language. This undertaking wasn't initially to propose to his love, Jenni, but struck as an inspiration mid-project when he knew she was the gal for him.

Movement Mechanics in “The Legend of Zelda” « Troy Gilbert

http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda
"While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen. The tile grid for LoZ is 16 tiles wide by 14 tiles high (including 3 tiles for the status display at the top of the screen). Each tile is 16×16 pixels. Link operates on a half-tile grid, though (32×28 tiles, 8×8 pixels each). As Link moves, if he’s not currently aligned with the half-tile grid, he is adjusted, one pixel at a time, toward the closest correction. As a result, if Link is 4 pixels off alignment he’ll line back up with the grid after moving 4 pixels."

Nintendo Famicom / NES 101: A Beginner’s Guide - racketboy.com

http://www.racketboy.com/retro/nintendo/nes/2009/07/nintendo-famicom-nes-101-a-beginners-guide.html
"The Nintendo Entertainment System is one of the most iconic video game consoles of all time and was the machine that got many 80s kids hooked on this interactive medium. There’s a lot of ground to cover when talking about this landmark console, but hopefully we cover the most important points here."

Unreality - Ten of the Most Devastating Weapons from NES Games |

http://unrealitymag.com/index.php/2009/01/12/ten-of-the-most-devastating-weapons-from-nes-games
"Obtaining a new, more powerful weapon during the course on an old-school NES game was always a rush. Tough enemies were suddenly wusses, and an upgraded or new weapon leveled the playing field tremendously. It was tough not to take pleasure in the increased body count of your foes. For this article, I’m not writing about standard or default weapons - like, say, Pit’s bow in Kid Icarus - no matter how cool they may be. Instead, here’s a look at ten of the most devastating weapons that one can acquire in games for the original NES."

Bad Hacks

http://www.badhacks.net
"If you came here hoping to find a well executed difficulty hack for Super Mario World, a lovingly crafted graphics hack of Zelda 3 or maybe an accurate translation of a Japanese RPG, prepare to be disappointed. This site solely caters for crass mutilations that nobody else wants to deal with. Expect foul language, warped logic, and crude 8-bit nudity. Prepare to journey into worlds crafted by the mentally disturbed and chronically lazy. You have been warned."