#webgl

15 bookmarks tagged with #webgl · RSS Feed · ← All Tags

The Art of Dithering and Retro Shading for the Web - Maxime Heckel's Blog

https://blog.maximeheckel.com/posts/the-art-of-dithering-and-retro-shading-web/
Highlight:In this article, I hope to convince you of the power of post-processing effects and that nothing beats an elegant retro vibe applied to a website 👌✨. We'll also look into examples of dithering and pixel art from very talented folks who use the same processes that I'll be introducing later on, as well as some of my own creations that I built while learning about all this. A detailed walkthrough of the inner workings of dithering and other shading techniques to give a retro look and feel to your WebGL and React Three Fiber work.

Easy accelerated 3D Games in a browser with JavaScript and WebGL using Three.js or Babylon.js - Scott Hanselman

http://www.hanselman.com/blog/EasyAccelerated3DGamesInABrowserWithJavaScriptAndWebGLUsingThreejsOrBabylonjs.aspx
Let's ignore that we haven't got a web-agreed-upon way to do just about anything, much less basic line-of-business apps with data-bound text boxes over data, and just revel in the fact that we can do hardware-accelerated 3D graphics in our browsers with WebGL. This works today in all the latest browsers.

Announcing Artillery's Project Atlas, a Hardcore RTS for the Browser - The Artillery Blog

http://blog.artillery.com/2013/09/project-atlas-and-the-artillery-platform.html
The Artillery Platform, which Atlas is built upon, uses JavaScript and WebGL to deliver a high-quality, low-latency multiplayer gaming experience to anyone with a modern web browser. The platform is centered around 3D experiences with real-time multiplayer capability and strong community support. The JavaScript-based game engine features a component-entity design, a modern deferred rendering pipeline, and development tools designed to allow creative expression and super-fast iteration.