#atari

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When Club Med Met Atari - The Retroist

https://www.retroist.com/p/when-club-med-met-atari
Club Med eventually moved upmarket and away from experiments like this one. Atari eventually became something else entirely. But for thirteen weeks in the summer of 1983, on a beach in the Dominican Republic, you could sit down at an Atari 800 between windsurfing sessions and learn to program in BASIC, compose a piece of music, or weave a headband from a design you made yourself on a computer with 256 colors to choose from. Nobody made you. It was just there if you wanted it, which is very Club Med.

Atari Computer Camps - The Retroist

https://www.retroist.com/p/atari-computer-camps
For three summers, Atari gave kids a chance to spend real time with computers right at the moment those machines were starting to move from curiosity to necessity. Then the company collapsed, the camps ended, and what remains is mostly what people held onto, brochures, clippings, a little film, and the memories that still surface online from people who were lucky enough to go.

Fixing E.T. for the Atari 2600

http://www.neocomputer.org/projects/et/#allchanges
It turns out that E.T. isn't a bad game after all. With a few simple changes we were able to dramatically improve an already good game by eliminating the most common complaints. With a few additional changes, we were able to clear up any confusion for players who care about the score, and were confused by the differences between what the manual claims and what actually happens in-game. Next time someone tells you that "E.T. for the Atari 2600 is the worst game ever made" you can tell them that this is not the case. It's been fixed, and you know how.

How to bring up a 6100 color vector monitor (A PDF guide)

https://forums.arcade-museum.com/threads/how-to-bring-up-a-6100-color-vector-monitor-a-pdf-guide.404600/
Highlight:I've seen a number of folks with questions lately about bringing up 6100 monitors. On that topic, I have a set of notes that I'd been compiling and adding to over time, with info I've learned (sometimes the hard way) from repairing many 6100 monitors and boardsets. How to bring up a 6100 color vector monitor (A PDF guide) Hi all, I've seen a number of folks with questions lately about bringing up 6100 monitors. On that topic, I have a set of notes that I'd been compiling and adding to over time, with info I've learned (sometimes the hard way) from...

SIO

https://www.atarimax.com/jindroush.atari.org/asio.html
The SIO stands for the "Serial Input/Output". It is a data transfer protocol used by the Atari 8-bit machines to communicate with a printer, disk drive, modem etc. via the SIO connector. These transfers are controlled by the POKEY chip.

Atari Party 2014, June 14th in Sunnyvale

http://www.newbreedsoftware.com/atariparty/2014/
"Atari Party" is free event celebrating decades of video game and computing history of Atari. They've been held annually since 2009, typically in Davis, California. This year, Atari Party once again migrates to Sunnyvale, California (long-time home to Atari, Inc. and Atari Corp.), where it's being hosted by the Sunnyvale Public Library.

Atari Party 2014, June 14th in Sunnyvale

http://www.newbreedsoftware.com/atariparty/2014
"Atari Party" is free event celebrating decades of video game and computing history of Atari. They've been held annually since 2009, typically in Davis, California. This year, Atari Party once again migrates to Sunnyvale, California (long-time home to Atari, Inc. and Atari Corp.), where it's being hosted by the Sunnyvale Public Library.

How Atari box art turned 8-bit games into virtual wonderlands | The Verge

http://www.theverge.com/2013/9/19/4716444/how-atari-box-art-turned-8-bit-games-into-virtual-wonderlands
The original Atari featured a wealth of games with box art that was quite a bit more imaginative than the “grizzled man holding a gun” template that’s so popular today. The concept of playing a video game in your house, on your television, was still in its infancy in the late 1970s, and Atari needed a way to market its games. One solution was to commission intricately detailed covers that sold the idea of a game much better than any simple screenshot could. “The game-playing experience wasn’t 100 percent of the experience,” says Tim Lapetino, an artist and designer currently working on a book about the history of Atari cover art. “Part of what made the world complete was the artwork that conjured up this other place. I wasn’t sitting in my living room anymore; I was on this desolate planet or in space. And it was mostly because of that art.”

Stellar Track (Game)

http://www.giantbomb.com/stellar-track/3030-20288/
Stellar Track was a conversion of a college mainframe Star Trek game released by Sears in 1981. It is a suitably primitive game where you have to run scans to locate enemies and starbases on a 6 x 6 galactic map. You run scans to find the enemies then must warp to their quadrant to confront them with either phasers or photon torpedoes. You use the joystick to determine the numerals of where you intend you to travel to.

Stellar Track (Game)

http://www.giantbomb.com/stellar-track/3030-20288
Stellar Track was a conversion of a college mainframe Star Trek game released by Sears in 1981. It is a suitably primitive game where you have to run scans to locate enemies and starbases on a 6 x 6 galactic map. You run scans to find the enemies then must warp to their quadrant to confront them with either phasers or photon torpedoes. You use the joystick to determine the numerals of where you intend you to travel to.

Atari Combo Controller has what you need for any cartridge

http://hackaday.com/2013/05/03/atari-combo-controller-has-what-you-need-for-any-cartridge/
Retro gaming enthusiasts take note: this joystick is what you need to play any Atari game on the original console. It plugs right into the original console hardware and removes the need to choose the joystick, paddle, or keypad controller separately. You just leave this puppy hooked up and move your hands to the set of controls used on each game.

Atari Combo Controller has what you need for any cartridge

http://hackaday.com/2013/05/03/atari-combo-controller-has-what-you-need-for-any-cartridge
Retro gaming enthusiasts take note: this joystick is what you need to play any Atari game on the original console. It plugs right into the original console hardware and removes the need to choose the joystick, paddle, or keypad controller separately. You just leave this puppy hooked up and move your hands to the set of controls used on each game.

Fixing E.T. for the Atari 2600

http://www.neocomputer.org/projects/et/
It turns out that E.T. isn't a bad game after all. With a few simple changes we were able to dramatically improve an already good game by eliminating the most common complaints. With a few additional changes, we were able to clear up any confusion for players who care about the score, and were confused by the differences between what the manual claims and what actually happens in-game. Next time someone tells you that "E.T. for the Atari 2600 is the worst game ever made" you can tell them that this is not the case. It's been fixed, and you know how.

Fixing E.T. for the Atari 2600

http://www.neocomputer.org/projects/et
It turns out that E.T. isn't a bad game after all. With a few simple changes we were able to dramatically improve an already good game by eliminating the most common complaints. With a few additional changes, we were able to clear up any confusion for players who care about the score, and were confused by the differences between what the manual claims and what actually happens in-game. Next time someone tells you that "E.T. for the Atari 2600 is the worst game ever made" you can tell them that this is not the case. It's been fixed, and you know how.

Atari 2600 Wireless Joysticks | The Retroist

http://www.retroist.com/2012/02/09/atari-2600-wireless-joysticks/
These early generation wireless joysticks were a far cry from the wireless pads we’ve come to enjoy (and expect) today. For starters, each joystick contained a 9-volt battery, an on/off switch, and a non-retractable 6″ antenna poking out the front of each one. I guess after the batteries died, you could still sword fight with them.

Atari 2600 Wireless Joysticks | The Retroist

http://www.retroist.com/2012/02/09/atari-2600-wireless-joysticks
These early generation wireless joysticks were a far cry from the wireless pads we’ve come to enjoy (and expect) today. For starters, each joystick contained a 9-volt battery, an on/off switch, and a non-retractable 6″ antenna poking out the front of each one. I guess after the batteries died, you could still sword fight with them.

Crisco TV Commercial featuring the Atari 2600 (1983) | The Retroist

http://www.retroist.com/2011/11/09/crisco-tv-commercial-featuring-the-atari-2600-1983
When frying chicken for your family it is important to never stop to play video games for an hour and leave your chicken floating in a pool of oil the entire time. But if you must insist on this behavior, make sure you hare using Crisco oil. It somehow goes against all logic and will allow your oil soaked chicken to not be oily or greasy.

Atari 1200XL vs. Dell Inspiron 1525

http://www.newbreedsoftware.com/bill/photos/atari1200xl_vs_dellinspiron1525
"I decided: why not ignore the fact that my first computer and my latest computer are 27 years apart? Why not stack them on top of each other, take some silly photos, and put up a chart comparing how many kilo-whatsits of X the Atari had to how many giga-whosits the Dell had. So you have it... a brief comparison of the classic and short-lived Atari 1200XL to the modern and also short-lived Dell Inspiron 1525."

Good Deal Games - Classic Videogame Games ARTICLE - Activision Patches ( Atari, Colecovision, Intellivision )

http://www.gooddealgames.com/articles/Activision_Patches.html
I had no idea these existed. I so totally would have had a full set of Starmaster patches. "To obtain any of the coveted Activision patches, a player would need to play a particular game, reach a pre-determined score, and mail a photograph prooving the accomplishment to Activision. Weeks later the Activision patch would arrive in your mailbox compliments of Activision, accompanied by a nice letter from the company congratulating you on your game-playing skills and welcoming you to the club."

Source Code of Several Atari 7800 Games Released! | ProgrammerFish - Everything that's programmed!

http://www.programmerfish.com/source-code-of-several-7800-games-released
"Remember the Dig Dug or Centipede or Robotron? They used to be favorites wheimagen Atari’s 7800 series was still around. Now since the era of those consoles is over and a different world of interactive reality gaming has taken over, Atari Museum, a site run by Atari enthusiast, has got hold of has unofficially source code of over 15 games for the coders and enthusiasts to admire the state-of-the-art (because this is what it was back then) of game development."

Atari's First Building - Where it all started. | None | ATARIGAMES.COM

http://www.atarigames.com/files/9039cf71b1d3795faa64803f6befa427-22.html
Rode past here every day I worked at Yahoo "I lived in Silicon Valley for 30 years, and I passed this intersection all the time. I finally stopped by this week, and got some pictures of the first building Atari occupied. This is the building where Pong was born. It has a small office in the front, with a workshop and roll-up door in the back. It's the office on the corner of the building. 2962 Scott Blvd in Santa Clara."

Atari’s 1984 Touch Tablet: A Retro-Unboxing | Technologizer

http://technologizer.com/2009/01/19/ataris-1984-touch-tablet-a-retro-unboxing
"The next time you use your shiny new Wacom tablet and Adobe Photoshop CS4, think back to a time before time–a time before blends, morphs, heal brushes, and 10-megapixel images. A time like 1984, which, for computer graphics, was darker than the Dark Ages. It was a time when you could buy an $89.95 Atari CX77 Touch Tablet for your Atari 8-bit home computer. Luckily, I bought mine for considerably less last year, although it was still in new, unopened condition. Safely sequestered in the official Vintage Computing and Gaming computer lab, I recently began the task of unpacking the antique peripheral and documenting the process. Here’s an account of the experience."

ATARI SDrive

http://raster.infos.cz/atari/hw/sdrive/sdriveen.htm
"The SDrive is a device that connects to Atari XL/XE's serial (SIO) port and simulates an Atari floppy disk drive with full read/write access to programs and data stored on a SecureDigital flash card (SD)."

Atari 2700 - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Atari_2700
"The Atari 2700 (also referred to as the Atari Remote Control VCS) was an unreleased console by Atari. Intended for release in 1981, its main standout features were wireless controllers that featured a combination of a joystick and paddle. The fire button was touch-sensitive, as were the buttons on the console. The Reset and Select buttons were relocated to the controllers themselves. The 2700 also featured a storage bin at the top of the console to store the controllers. Focus groups used to test the system noted that the controllers were comfortable, sleek, responsive, and very easy to use."

The Stupid Gamer » Extremely rare Atari 2700 prototype sells on eBay

http://stupidgamer.com/2008/09/11/extremely-rare-atari-2700-prototype-sells-on-ebay
"It’s pretty awesome seeing ultra rare and collectable stuff show up for sale, and this one is a true gem. Earlier today, an Atari 2700 prototype sold on eBay for over $5,000. It sounds crazy that someone would bid that much, but the winning bidder is definitely going to be in possession of something they don’t have to worry about finding over at their buddy’s house any time soon. The seller apparently was a game developer from Atari and was given the 2700 as a gift from Leonard Tramiel himself. "

Atari: The Golden Years -- A History, 1978-1981

http://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?print=1
"This four-year period -- from 1977 to 1981 -- contains some of the most exciting developments the company ever saw in its history: the rise of the 2600, the development of some of the company's most enduringly popular games (Centipede, Asteroids) and the development and release of its first home computing platforms."