The Visible Zorker Project
https://eblong.com/infocom/visi/
But it also lets you see the game running as you play. Every time you type a command, you’ll see the source code of the functions that executed it. You can also browse the game’s variables and the state of every object. Track your progress on an interactive map. So you can see exactly what the game does and how it does it.
historicalsource/zork1: Zork I (Microcomputer Version) by Infocom
https://github.com/historicalsource/zork1
This repository is a directory of source code for the Infocom game "Zork I", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.
Preserving code that shaped generations: Zork I, II, and III go Open Source
https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.
MTV Multiplayer » J.J. Abrams Would Love To Make His Very Own ‘Zork’
http://multiplayerblog.mtv.com/2008/10/08/jj-abrams-would-love-to-make-his-very-own-zork
"“Lost” creator J.J. Abrams may not have have felt like explaining the smoke monster to MTV News movies reporter Josh Horowitz during an interview taped a few feet from my desk last week. But he both offered to adopt Horowitz and answered one question about his interest in making video games."
Introducing Parchment at Toolness
http://www.toolness.com/wp?p=49
"The more I thought about it, the more the web actually seemed like an ideal place for interactive fiction to be experienced, rather than merely a more convenient one. "
Zork 1, take 1 - started 14/06/07 - lost 15/06/07 - Idle Forums
http://forums.idlethumbs.net/showthread.php?t=5251
Excellent - collaborative Zork I play via web bulletin board
zasterisk - a telephony/text adventure bridge for Asterisk and Infocom games
http://uc.org/read/Zasterisk
"Zasterisk implements a Rezrov ZIO object, allowing a user to communicate with a Z-Machine via telephony devices."
jay is games: php Zork!
http://jayisgames.com/archives/2006/01/php_zork.php
"And now, many years later, the first game of the Zork series has been ported to PHP for your gaming pleasure by someone who goes by kodrik over at thcnet.net."