#sound

22 bookmarks tagged with #sound · RSS Feed · ← All Tags

klattsch engine is free software - put it in your game! - klattsch by Crash United

https://crashunited.itch.io/klattsch/devlog/1580425/klattsch-engine-is-free-software-put-it-in-your-game
Fun fact: the klattsch app is built on a free, MIT-licensed speech synthesis engine. The klattsch npm package is the engine under the hood, meaning you can drop this voice directly into your own games. Here’s a quick guide on how to do it, complete with examples.

DrPetter's homepage - sfxr

http://www.drpetter.se/project_sfxr.html
This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this.

Blaster Beam - Wikipedia, the free encyclopedia

https://secure.wikimedia.org/wikipedia/en/wiki/Blaster_Beam
"The Blaster Beam is a concept electronic musical instrument consisting of a 12 to 18-foot (5.5 m) long metal beam strung with numerous tensed wires under which are mounted electric guitar pickups which can be moved to alter the sound produced. The instrument is played by striking or plucking the strings with fingers, sticks, pipes or even large objects such as artillery shell casings. The instrument produces a very distinctive bass tone, the sound of which is often described as 'dark' or 'sinister'."

Sound Chaser

http://www.yurisuzuki.com/soundchaser.html
"A train-style record player. Users connect the chipped pieces of records together to make new tracks. The records pieces are from cheap records bought at jumble sales or used record shops. This record player revives forgotten, old records."

Glitch VST by dblue

http://illformed.org/glitch
"Glitch is a highly-adjustable, semi-automated, realtime audio manipulation system which allows you to alter your music in a variety of different ways ranging from quite subtle to extremely bizarre."