The Visible Zorker Project
https://eblong.com/infocom/visi/
But it also lets you see the game running as you play. Every time you type a command, you’ll see the source code of the functions that executed it. You can also browse the game’s variables and the state of every object. Track your progress on an interactive map. So you can see exactly what the game does and how it does it.
The Adventure Family Tree
https://mipmip.org/advfamily/advfamily.html#ANAL_XXXb
An incomplete chronicle of Crowther and Woods' Colossal Cave Adventure, the "fons et origo of interactive fiction, and one of the hallowed artifacts" of computer gaming history.
Adventure 751 (1980) | Renga in Blue
https://bluerenga.blog/2026/01/01/adventure-751-1980/
Adventure 751 has been, by my reckoning, the most sought-after variation of Crowther/Woods Adventure. It was generally available on the online portal CompuServe from nearly the beginning of the service and it disappeared when they shut down their games in the 90s. Arthur O’Dwyer started a web page in 2012 (with semi-regular updates!) dedicated to hunting down a copy.
To finish off a wild 2025 in game preservation, Arthur O’Dwyer announced the game has been found (by LanHawk, a regular amongst the comments here) and is playable.
Celebrate the fictitious 35th anniversary of Ruin, a faux point-and-click adventure game that never was | Rock Paper Shotgun
https://www.rockpapershotgun.com/celebrate-the-fictitious-35th-anniversary-of-ruin-a-faux-point-and-click-adventure-game-that-never-was
The actual game in question here is Ruin: Chapter 0, an interactive fiction game in the stylings of something you might have seen on the ZX Spectrum, albeit with a lot more flair. And, perhaps, a lot more glitches - a big flashing imagery warning is needed for this one. Playable within your browser, it's kind of hard to describe what you do, or even what you're doing, in Ruin. From what I can gather, you are a knight, the hero of rune, tasked by the king to retrieve a sword and defeat evil forever. But no matter what, I just keep getting my ass kicked by this evil, and every time I die it just says "get owned" at me! Rude!
historicalsource/zork1: Zork I (Microcomputer Version) by Infocom
https://github.com/historicalsource/zork1
This repository is a directory of source code for the Infocom game "Zork I", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.
Preserving code that shaped generations: Zork I, II, and III go Open Source
https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.
The Greatness of Text Adventures
https://entropicthoughts.com/the-greatness-of-text-adventures
Text adventures are weird. They are so weird I don’t know how to write this article, so prepare to read something even more rambly than usual.
Whimsy by Ct.js
https://ctjs.itch.io/whimsy?utm_source=FuckOff&utm_medium=FuckOff
Whimsy is a small game engine and a fantasy console for making interactive stories where you can navigate the worlds you create and talk with stuff! Whilst simple in nature, the toolset allows making narrative-driven exploratory games with no prior experience in game development.
The People's Republic of Interactive Fiction - Apollo 18+20
http://pr-if.org/event/apollo-18/
So, a bunch of us made some interactive fiction games, one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). Here’s They Might Be Giants. They have lots of great albums besides this one, and you should go buy them all. Here’s the original post about the tribute, and here are the games. You can play them online via the links below, or you can download them to play offline (updated March 26, 2012, 1337 EDT). See “How Do I Play?” at the left if you’re unsure what to do.
The People's Republic of Interactive Fiction - Apollo 18+20
http://pr-if.org/event/apollo-18
So, a bunch of us made some interactive fiction games, one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). Here’s They Might Be Giants. They have lots of great albums besides this one, and you should go buy them all. Here’s the original post about the tribute, and here are the games. You can play them online via the links below, or you can download them to play offline (updated March 26, 2012, 1337 EDT). See “How Do I Play?” at the left if you’re unsure what to do.
Tourney | Auch on Water
http://auchonwater.com/2012/03/04/tourney/
“Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.
Tourney | Auch on Water
http://auchonwater.com/2012/03/04/tourney
“Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.
Introducing Playfic - Waxy.org
http://waxy.org/2012/02/introducing_playfic/
Playfic is a community for writing, sharing, and playing interactive fiction games (aka "text adventures") entirely from your browser, using a "natural language"-inspired language called Inform 7.
Introducing Playfic - Waxy.org
http://waxy.org/2012/02/introducing_playfic
Playfic is a community for writing, sharing, and playing interactive fiction games (aka "text adventures") entirely from your browser, using a "natural language"-inspired language called Inform 7.
Arcade Improv: Humans Pretending to Be Videogames | Epicenter | Wired.com
http://www.wired.com/epicenter/2011/11/arcade-improv
Instead of asking a question, he bellowed, “Welcome to ACTION CASTLE! You are in a small cottage. There is a fishing pole here. Exits are out.”
Up, not North - Automatypewriter
http://upnotnorth.net/projects/typewriter
In the Company of Grues » Blog Archive » Where I stand
http://www.inthecompanyofgrues.com/?p=64
"For me, if it even remotely looks like interactive fiction, then I see it as having value. I see inclusivity, I see intent, I see passion, I see unity, I see beauty, I see power, and I see love.
Deep inside, I hope that never changes."
Mike Taylor - The Causes of Chaos
http://www.miketaylor.org.uk/tech/advent/coc
"An image of the original game is available for download as a C64 tape-image file. I found this image, pirated, out there on the Internet. The people who did it rather sneakily removed my name, and that of the publisher, from the cracked version that's in circulation, so I've restored them in this version of the image; but if you want the cracked version, you can have it - my feeling is that if it weren't for these people stealing my game, I wouldn't have a running version of it myself. So they can have some credit. "
Ren'Py Visual Novel Engine
http://www.renpy.org/wiki/renpy/Home_Page
"Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and sounds to tell stories with the computer. Its easy and efficient script language makes it possible for non-programmers to make visual novels, while its Python support allows for complex simulation games."
Post Position » Interactive Fiction Suggestions, Fall 2009
http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009
"People who are interested in interactive fiction but who haven’t played much or any of it ask me for suggestions from time to time — not as often as I’d like, of course, but, luckily, once in a while. I’ve had a page of recommendations up on my site since 2005. The games on that list remain good ones, but I’m now updating those recommendations to take into account games from recent years. I’m posting the new recommendations here. Note that many of the people who ask me about IF are of a literary bent, as am I, and my suggestions reflect that."
Twine: a tool for creating interactive stories
http://gimcrackd.com/etc/src
"Create your own interactive stories with Twine, the same tool used to produce the stories on this Web site."
IF Quake
http://www.loonyboi.com/if/quake
Violet - Parchment
http://parchment.googlecode.com/svn/trunk/parchment.html?story=http://www.ifarchive.org/if-archive/games/competition2008/zcode/violet/violet.zblorb
First place winner in the 2008 Interactive Fiction Competition, playable in a browser thanks to Parchment.
ASCII by Jason Scott: The Amnesia Manuscript
http://ascii.textfiles.com/archives/000729.html
Frotzophone
http://itp.nyu.edu/~ap1607/frotzophone
"The Frotzophone is an interface for making music with interactive fiction. The topography simulated in the game is used to generate sound, as is the player's path through the game. A Frotzophone "performance" looks just like playing a text adventure; but in addition to playing a game, you're also playing music."
MTV Multiplayer » J.J. Abrams Would Love To Make His Very Own ‘Zork’
http://multiplayerblog.mtv.com/2008/10/08/jj-abrams-would-love-to-make-his-very-own-zork
"“Lost” creator J.J. Abrams may not have have felt like explaining the smoke monster to MTV News movies reporter Josh Horowitz during an interview taped a few feet from my desk last week. But he both offered to adopt Horowitz and answered one question about his interest in making video games."
Frotz Review for iPhone | Touch Arcade
http://toucharcade.com/2008/08/13/frotz-interactive-fiction-comes-to-the-iphone
"Interactive Fiction (IF) fans will be pleased to hear that Craig Smith has released Frotz [App Store] for the iPhone through the iTunes App Store as a free download."
Creating Adventure Games On Your Computer
http://www.atariarchives.org/adventure
"by Tim Hartnell, published 1983"
The Prose Medium and IF « Emily Short’s Interactive Fiction
http://emshort.wordpress.com/writing-if/my-articles/the-prose-medium-and-if
"Words in interactive fiction individually carry more weight than they carry in static prose, if only because of the amount of attention we demand the player give to each one."
About Flaxo
http://www.bespokerealities.com/Flaxo.html
"Flaxo is a Flash-based interpreter for Interactive Fiction (IF) games compiled for Infocom's Z-Machine, versions 1-8 (except version 6)."
Introducing Parchment at Toolness
http://www.toolness.com/wp?p=49
"The more I thought about it, the more the web actually seemed like an ideal place for interactive fiction to be experienced, rather than merely a more convenient one. "
parchment - Google Code
http://code.google.com/p/parchment
"Parchment aims to be a web-based Z-machine interpreter that uses open web technologies to provide the same level of functionality that desktop-based Z-machines offer, with added conveniences that only the web can provide. "
Evil Brain Jono's Natural Log
http://www.evilbrainjono.net/cgi-bin/blog/showblog.cgi?permalink=498
"Atul has written an awesome thing! It's a Javascript wrapper for the Z-machine -- the engine behind all the Infocom text-adventure games."
Parchment
http://parchment.toolness.com
"Below is a list of z-code based interactive fiction titles made available by The Interactive Fiction Archive. You can click on an entry to start playing it."
Conversation « Emily Short’s Interactive Fiction
http://emshort.wordpress.com/writing-if/my-articles/conversation
"Conversation is one of the most challenging things to code in interactive fiction, and also one of the most widely discussed."
Book and Volume by Nick Montfort
http://www.mit.edu/~montfort/book_and_volume.html
"On the plus side the growing realization that something odd is definitely going on is well done."
Let's Tell a Story Together
http://home.grandecom.net/~maher/if-book/index.html
Guncho - Good News, Everyone! - rec.arts.int-fiction | Google Groups
http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c2de0832846ca71e
CellarDoor
http://cellardoor.sourceforge.net
"Thanks for trying CellarDoor, a new version in a long lineage of Interactive Fiction interpreters for PalmOS devices."
Results of the 13th Annual Interactive Fiction Competition
http://ifcomp.org/comp07/results.html
"Welcome to IFComp 2007, the competition for short text adventures."
SuicideGirls News Geek Wil Wheaton's Geek in Review: A Mind Forever Voyaging
http://suicidegirls.com/news/geek/22611
"I think of my time as a valuable currency that must be earned by anyone who wants me to exchange it for whatever they’re selling."
Pac-Txt: Pac-Man meets Zork
http://pac-txt.com
"Well, I had just got back from a party where the concept of a Pac-Man + Zork hybrid came up as a joke."
ASCII by Jason Scott: Frontalot Video Released (Completely)
http://ascii.textfiles.com/archives/000485.html
"When it was made, Frontalot and I had a handshake deal: I shot it for him, he could release it when he wanted, and I could release it on the final GET LAMP project down the line. Well, today he released it on his website."
Adventure: Crowther's original source code found; photos from inside the real Colossal Cave - rec.arts.int-fiction | Google Groups
http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/607acaf1a279d4dd/bd53b672a185d177#bd53b672a185d177
"Unbelievable !!! a true Relic of the history of gaming ! "
N. B. Horvath's Blog: Inform 7 Code Poem Challenge
http://nbhorvath.blogspot.com/2006/12/inform-7-code-poem-challenge.html
"In Comments, post a poem that compiles to a working Inform 7 game." Better than Perl poetry?
Brass Lantern: Write a Text Adventure With Inform 7
http://brasslantern.org/writers/howto/i7tutorial.html
"In this tutorial we'll use I7 to write a simple game. By the time we're done, you'll have the beginnings of your very own masterpiece."
XYZZY interactive fiction awards dispensed - Joystiq
http://www.joystiq.com/2007/04/02/xyzzy-interactive-fiction-awards-dispensed
"The annual XYZZY awards have been announced, flaunting the gobs of creativity still flowing from the interactive fiction community."
ONLamp.com: Natural Language Game Programming with Inform 7
http://www.onlamp.com/lpt/a/6602
"The first principle of Inform 7 is that interactive fiction is a literary pursuit; IF works are more like short novels than games. "
zasterisk - a telephony/text adventure bridge for Asterisk and Infocom games
http://uc.org/read/Zasterisk
"Zasterisk implements a Rezrov ZIO object, allowing a user to communicate with a Z-Machine via telephony devices."
Spatterlight : Interactive Fiction for Mac OS X
http://ccxvii.net/spatterlight
"Spatterlight is a native Cocoa application that can play several different types of interactive fiction game files."
Some Observations on Using Inform 7
http://brasslantern.org/writers/iftheory/i7observations.html
"Several people have asked me to discuss in depth why I find I7 more powerful than I6 for complex projects."
Google Groups: rec.arts.int-fiction
http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2dcc878c4592171c/28238ff8848798f4#28238ff8848798f4
PRIZM (Pretty Reliable Invisiclues for Z-Machine)
http://www.waitingforgo.com/invisiclues/main.html
"There's a solution to every Infocom problem and a way through every Infocom maze."
Brass Lantern: Introducing Inform 7
http://brasslantern.org/writers/howto/i7intro.html
"Rather than using a small set of terse programming directives as Inform 6 did, Inform 7 uses a subset of English, in an effort to make interactive fiction programming more accessible to writers who lack a computer programming background."
SourceForge.net: The Z-machine preservation project
http://sourceforge.net/projects/zmpp
"A clean Java 5 implementation of a Z-code interpreter."
jay is games: Thy Dungeonman 3: Behold Thy Graphics!
http://jayisgames.com/archives/2006/04/thy_dungeonman.php
"Made by Videlectrix, Homestar Runner's fictional software design company, Dungeonman 3 sports "state-of-the-art amber monochrome visuals" (circa 1980), real-time simulated medieval English text, a parser that talks back to you, and enough mocked adventur
SourceForge.net: ZPlet: A Z-Machine for Java
http://sourceforge.net/projects/zplet
"ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction."
Inform 7: Public Beta - Google Groups: rec.arts.int-fiction
http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/f5919cf1b49badac/17791dfefeec46e0#17791dfefeec46e0
Insanely cool natural language approach to authoring interactive fiction - "brings together the editing, testing, indexing and publishing of interactive fiction within a simple one-window user interface."
Grand Text Auto - 3 in 7: New IF
http://grandtextauto.gatech.edu/2006/03/02/3-in-7-new-if
"Leading IF author Emily Short has released two new games, and Graham Nelson, IF author and creator of the widely-used IF system Inform, has a new IF offering, too."
Emily Short - Bronze
http://plover.net/~emily/Bronze
Emily Short - Damnatio Memoriae
http://plover.net/~emily/DM
"14 AD. Agrippa Postumus, grandson of the recently-deceased Augustus, tries to avoid death at the hands of the next emperor, Tiberius."
Graham Nelson - The Reliques of Tolti-Aph
http://plover.net/~emily/ROTA
"It used to be said that there are two kinds of magic-user: those who have been to Tolti-Aph, and charlatans."
jay is games: php Zork!
http://jayisgames.com/archives/2006/01/php_zork.php
"And now, many years later, the first game of the Zork series has been ported to PHP for your gaming pleasure by someone who goes by kodrik over at thcnet.net."
Tricks of the Trade: Typist
http://www.tradetricks.org/archives/001550.html
"If you're a hunt-and-peck typist and would like to train yourself to touch type, go grab some interactive fiction games "
THE GET LAMP ADVENTURER'S CLUB
http://www.getlamp.com/club
"Membership in the Adventurers' Club is $100."
ASCII by Jason Scott: There is a Shiny Brass Lamp nearby
http://ascii.textfiles.com/archives/000168.html
"The next documentary I am working on is about Text Adventures, or Interactive Fiction. It is called "Get Lamp"."
ZORK & other INFOCOM Games for APPLE Macintosh
http://www.loveablan.com/experiments/zork
"Welcome adventurer, to the world of interactive fiction."
Commodore 32 - Standalone Z-Machine
http://www.gis.net/~daveber/minform/c32.htm
Imaginary machine, real interactive fiction competition
Baf's Guide to the IF Archive: Game Listing by Rating
http://www.wurb.com/if/rating
Loading up my Treo 600 with these
The Z-Machine Standards Document: Contents
http://www.inform-fiction.org/zmachine/standards/z1point0/index.html
DM4 §46: A short history of interactive fiction
http://www.inform-fiction.org/manual/html/s46.html
"The history of interactive fiction in the twentieth century has yet to be written."
feelies.org
http://www.feelies.org
"Feelies have been a long-standing tradition in the days of text adventures, but sadly, there haven't been many games with toys and trinkets to impress your friends with in the years since Infocom's decline."
Magic Words: Interactive Fiction in the 21st Century
http://www.1up.com/article2/0,4364,1539681,00.asp
"It's this style of gameplay that earned Zork and Hitchhiker's Guide to the Galaxy widely sung praises in the 70s and 80s, but what has IF done for us lately? That's where our guide to modern IF comes in."
adamcadre.ac: interactive fiction
http://adamcadre.ac/if.html
Autism and interactive fiction
http://adamcadre.ac/calendar/10910.html
mozdev.org - gnusto: index
http://gnusto.mozdev.org