#ifiction

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The Visible Zorker Project

https://eblong.com/infocom/visi/
But it also lets you see the game running as you play. Every time you type a command, you’ll see the source code of the functions that executed it. You can also browse the game’s variables and the state of every object. Track your progress on an interactive map. So you can see exactly what the game does and how it does it.

Adventure 751 (1980) | Renga in Blue

https://bluerenga.blog/2026/01/01/adventure-751-1980/
Adventure 751 has been, by my reckoning, the most sought-after variation of Crowther/Woods Adventure. It was generally available on the online portal CompuServe from nearly the beginning of the service and it disappeared when they shut down their games in the 90s. Arthur O’Dwyer started a web page in 2012 (with semi-regular updates!) dedicated to hunting down a copy. To finish off a wild 2025 in game preservation, Arthur O’Dwyer announced the game has been found (by LanHawk, a regular amongst the comments here) and is playable.

Celebrate the fictitious 35th anniversary of Ruin, a faux point-and-click adventure game that never was | Rock Paper Shotgun

https://www.rockpapershotgun.com/celebrate-the-fictitious-35th-anniversary-of-ruin-a-faux-point-and-click-adventure-game-that-never-was
The actual game in question here is Ruin: Chapter 0, an interactive fiction game in the stylings of something you might have seen on the ZX Spectrum, albeit with a lot more flair. And, perhaps, a lot more glitches - a big flashing imagery warning is needed for this one. Playable within your browser, it's kind of hard to describe what you do, or even what you're doing, in Ruin. From what I can gather, you are a knight, the hero of rune, tasked by the king to retrieve a sword and defeat evil forever. But no matter what, I just keep getting my ass kicked by this evil, and every time I die it just says "get owned" at me! Rude!

Preserving code that shaped generations: Zork I, II, and III go Open Source

https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.

Whimsy by Ct.js

https://ctjs.itch.io/whimsy?utm_source=FuckOff&utm_medium=FuckOff
Whimsy is a small game engine and a fantasy console for making interactive stories where you can navigate the worlds you create and talk with stuff! Whilst simple in nature, the toolset allows making narrative-driven exploratory games with no prior experience in game development.

The People's Republic of Interactive Fiction - Apollo 18+20

http://pr-if.org/event/apollo-18/
So, a bunch of us made some interactive fiction games, one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). Here’s They Might Be Giants. They have lots of great albums besides this one, and you should go buy them all. Here’s the original post about the tribute, and here are the games. You can play them online via the links below, or you can download them to play offline (updated March 26, 2012, 1337 EDT). See “How Do I Play?” at the left if you’re unsure what to do.

The People's Republic of Interactive Fiction - Apollo 18+20

http://pr-if.org/event/apollo-18
So, a bunch of us made some interactive fiction games, one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). Here’s They Might Be Giants. They have lots of great albums besides this one, and you should go buy them all. Here’s the original post about the tribute, and here are the games. You can play them online via the links below, or you can download them to play offline (updated March 26, 2012, 1337 EDT). See “How Do I Play?” at the left if you’re unsure what to do.

Tourney | Auch on Water

http://auchonwater.com/2012/03/04/tourney/
“Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.

Tourney | Auch on Water

http://auchonwater.com/2012/03/04/tourney
“Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.

Mike Taylor - The Causes of Chaos

http://www.miketaylor.org.uk/tech/advent/coc
"An image of the original game is available for download as a C64 tape-image file. I found this image, pirated, out there on the Internet. The people who did it rather sneakily removed my name, and that of the publisher, from the cracked version that's in circulation, so I've restored them in this version of the image; but if you want the cracked version, you can have it - my feeling is that if it weren't for these people stealing my game, I wouldn't have a running version of it myself. So they can have some credit. "

Post Position » Interactive Fiction Suggestions, Fall 2009

http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009
"People who are interested in interactive fiction but who haven’t played much or any of it ask me for suggestions from time to time — not as often as I’d like, of course, but, luckily, once in a while. I’ve had a page of recommendations up on my site since 2005. The games on that list remain good ones, but I’m now updating those recommendations to take into account games from recent years. I’m posting the new recommendations here. Note that many of the people who ask me about IF are of a literary bent, as am I, and my suggestions reflect that."

Frotzophone

http://itp.nyu.edu/~ap1607/frotzophone
"The Frotzophone is an interface for making music with interactive fiction. The topography simulated in the game is used to generate sound, as is the player's path through the game. A Frotzophone "performance" looks just like playing a text adventure; but in addition to playing a game, you're also playing music."

MTV Multiplayer » J.J. Abrams Would Love To Make His Very Own ‘Zork’

http://multiplayerblog.mtv.com/2008/10/08/jj-abrams-would-love-to-make-his-very-own-zork
"“Lost” creator J.J. Abrams may not have have felt like explaining the smoke monster to MTV News movies reporter Josh Horowitz during an interview taped a few feet from my desk last week. But he both offered to adopt Horowitz and answered one question about his interest in making video games."

parchment - Google Code

http://code.google.com/p/parchment
"Parchment aims to be a web-based Z-machine interpreter that uses open web technologies to provide the same level of functionality that desktop-based Z-machines offer, with added conveniences that only the web can provide. "

Brass Lantern: Introducing Inform 7

http://brasslantern.org/writers/howto/i7intro.html
"Rather than using a small set of terse programming directives as Inform 6 did, Inform 7 uses a subset of English, in an effort to make interactive fiction programming more accessible to writers who lack a computer programming background."

feelies.org

http://www.feelies.org
"Feelies have been a long-standing tradition in the days of text adventures, but sadly, there haven't been many games with toys and trinkets to impress your friends with in the years since Infocom's decline."