<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>links.lmorchard.com - #webgl</title>
    <link>/tags/webgl/</link>
    <description>Recent bookmarks tagged #webgl</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:49 +0000</lastBuildDate>
    <item>
      <title>jberg/butterchurn-presets: Presets for Butterchurn Visualizer, converted from Milkdrop presets</title>
      <link>https://github.com/jberg/butterchurn-presets</link>
      <description>Presets for Butterchurn Visualizer, converted from Milkdrop presets&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #music #visualizer #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Wed, 08 Jul 2026 17:53:03 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38628</guid>
      <category>music</category>
      <category>visualizer</category>
      <category>webdev</category>
      <category>webgl</category>
      <enclosure url="https://links.lmorchard.com/static/4f1ba3e47d81085cceeaa1ea76e42460.png" type="image/png"></enclosure>
    </item>
    <item>
      <title>Nicolas Mattia – How to Set WebGL Shader Colors with CSS and JavaScript</title>
      <link>https://www.nmattia.com/posts/2025-01-29-shader-css-properties/</link>
      <description>WebGL shaders rendered to canvas elements are a great way to add interesting visuals to a website. Unfortunately, unlike HTML, they do not natively integrate with CSS. This post shows a way to work around this limitation and influence WebGL graphics from CSS.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #css #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Thu, 30 Jan 2025 18:56:19 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29687</guid>
      <category>css</category>
      <category>webdev</category>
      <category>webgl</category>
      <enclosure url="https://links.lmorchard.com/static/5f4f901d35cb0c2173fff4a51ac2ec52.png" type="image/png"></enclosure>
    </item>
    <item>
      <title>The Art of Dithering and Retro Shading for the Web - Maxime Heckel&#39;s Blog</title>
      <link>https://blog.maximeheckel.com/posts/the-art-of-dithering-and-retro-shading-web/</link>
      <description>Highlight:In this article, I hope to convince you of the power of post-processing effects and that nothing beats an elegant retro vibe applied to a website 👌✨. We&#39;ll also look into examples of dithering and pixel art from very talented folks who use the same processes that I&#39;ll be introducing later on, as well as some of my own creations that I built while learning about all this.&#xA;A detailed walkthrough of the inner workings of dithering and other shading techniques to give a retro look and feel to your WebGL and React Three Fiber work.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #imported:raindrop #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Thu, 22 Aug 2024 20:47:47 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:102</guid>
      <category>graphics</category>
      <category>imported:raindrop</category>
      <category>webdev</category>
      <category>webgl</category>
      <enclosure url="https://links.lmorchard.com/static/16a2135f5e9997ccdd6d338574ba6f4e.png" type="image/png"></enclosure>
    </item>
    <item>
      <title>Underrun – Making Of - PhobosLab</title>
      <link>https://phoboslab.org/log/2018/09/underrun-making-of</link>
      <description>I participated in this year&#39;s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #imported:pinboard #javascript #js #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Sun, 23 Sep 2018 23:17:53 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:27842</guid>
      <category>gaming</category>
      <category>imported:pinboard</category>
      <category>javascript</category>
      <category>js</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>GitHub - jberg/butterchurn: Butterchurn is a WebGL implementation of the Milkdrop Visualizer</title>
      <link>https://github.com/jberg/butterchurn</link>
      <description>lmorchard starred jberg/butterchurn&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #music #visualizer #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 10 Aug 2018 03:35:31 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:27800</guid>
      <category>music</category>
      <category>visualizer</category>
      <category>webdev</category>
      <category>webgl</category>
      <enclosure url="https://links.lmorchard.com/static/e66324f9259cb6104e696bad0115791c.png" type="image/png"></enclosure>
    </item>
    <item>
      <title>Easy accelerated 3D Games in a browser with JavaScript and WebGL using Three.js or Babylon.js - Scott Hanselman</title>
      <link>http://www.hanselman.com/blog/EasyAccelerated3DGamesInABrowserWithJavaScriptAndWebGLUsingThreejsOrBabylonjs.aspx</link>
      <description>Let&#39;s ignore that we haven&#39;t got a web-agreed-upon way to do just about anything, much less basic line-of-business apps with data-bound text boxes over data, and just revel in the fact that we can do hardware-accelerated 3D graphics in our browsers with WebGL. This works today in all the latest browsers.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #games #imported:pinboard #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 13 Jun 2014 14:48:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:24957</guid>
      <category>3d</category>
      <category>games</category>
      <category>imported:pinboard</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Announcing Artillery&#39;s Project Atlas, a Hardcore RTS for the Browser - The Artillery Blog</title>
      <link>http://blog.artillery.com/2013/09/project-atlas-and-the-artillery-platform.html</link>
      <description>The Artillery Platform, which Atlas is built upon, uses JavaScript and WebGL to deliver a high-quality, low-latency multiplayer gaming experience to anyone with a modern web browser. The platform is centered around 3D experiences with real-time multiplayer capability and strong community support. The JavaScript-based game engine features a component-entity design, a modern deferred rendering pipeline, and development tools designed to allow creative expression and super-fast iteration.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #html5 #imported:pinboard #nifty #to:twitter #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 20 Sep 2013 02:04:52 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:24207</guid>
      <category>gaming</category>
      <category>html5</category>
      <category>imported:pinboard</category>
      <category>nifty</category>
      <category>to:twitter</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Justin Ruckman - Fabergé Fractals by Tom Beddard, using his...</title>
      <link>http://jruck.us/post/50942178068</link>
      <description>Fabergé Fractals by Tom Beddard, using his WebGL-based fractal engine, Fractal Lab.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #art #compsci #fractals #imported:pinboard #math #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Wed, 22 May 2013 15:39:44 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:23645</guid>
      <category>art</category>
      <category>compsci</category>
      <category>fractals</category>
      <category>imported:pinboard</category>
      <category>math</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Two.js</title>
      <link>http://jonobr1.github.io/two.js/</link>
      <description>Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #animation #graphics #imported:pinboard #svg #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 17 May 2013 18:41:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:32335</guid>
      <category>animation</category>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>svg</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Two.js</title>
      <link>http://jonobr1.github.io/two.js</link>
      <description>Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #animation #graphics #svg #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 17 May 2013 18:41:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:23621</guid>
      <category>animation</category>
      <category>graphics</category>
      <category>svg</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>On WebGL — Acko.net</title>
      <link>http://acko.net/blog/on-webgl/</link>
      <description>Come try WebGL, the water&#39;s fine.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #imported:pinboard #nifty #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Tue, 12 Mar 2013 23:55:09 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:32414</guid>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>nifty</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>On WebGL — Acko.net</title>
      <link>http://acko.net/blog/on-webgl</link>
      <description>Come try WebGL, the water&#39;s fine.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #nifty #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Tue, 12 Mar 2013 23:55:09 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:23473</guid>
      <category>graphics</category>
      <category>nifty</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>2D particle projection feedback [Turing pattern gradient flow attractors] | WebGL GPGPU</title>
      <link>http://cake23.de/turing-pattern-gradient-attractor-feedback.html</link>
      <description>Oh, this is pretty.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #demos #imported:pinboard #to:fb #webgl&lt;/p&gt;</description>
      <pubDate>Tue, 12 Mar 2013 23:53:03 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:23472</guid>
      <category>3d</category>
      <category>demos</category>
      <category>imported:pinboard</category>
      <category>to:fb</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Ship - shapeWright.com</title>
      <link>http://ship.shapewright.com</link>
      <description>Printable, procedurally-built 3d spaceship models&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #generative #models #scifi #webgl&lt;/p&gt;</description>
      <pubDate>Wed, 05 Oct 2011 17:41:19 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:18722</guid>
      <category>generative</category>
      <category>models</category>
      <category>scifi</category>
      <category>webgl</category>
    </item>
    <item>
      <title>WebGL in Firefox Nightly Builds at Vladimir Vukićević</title>
      <link>http://blog.vlad1.com/2009/09/18/webgl-in-firefox-nightly-builds</link>
      <description>&#34;Last night, I checked in some more work from Mark Steele (who&#39;s focusing on the Firefox WebGL implementation), and along with that, enabled WebGL in trunk nightlies.  (Finally!)&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #firefox #mozilla #webgl #woot&lt;/p&gt;</description>
      <pubDate>Sat, 19 Sep 2009 02:58:45 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:12564</guid>
      <category>firefox</category>
      <category>mozilla</category>
      <category>webgl</category>
      <category>woot</category>
    </item>
  </channel>
</rss>
