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    <title>links.lmorchard.com - #strategy</title>
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    <description>Recent bookmarks tagged #strategy</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:51 +0000</lastBuildDate>
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      <title>60+ Awesome Micro, Macro, Build Order and Practice Tricks &amp; Tutorials - Gentle Nerds - Online Gaming Community</title>
      <link>http://www.gentle-nerds.com/home/item/60-awesome-micro-macro-build-order-and-practice-tricks--tutorials</link>
      <description>&#34;That&#39;s it, a huge collection from Team Liquid, YouTube and Day[9]. From the Infestor Bug to the Void Ray Micro, more then 60 Awesome Build Orders, Tricks / Tips and Tutorials!&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #buildorders #gaming #rts #starcraft2 #strategy&lt;/p&gt;</description>
      <pubDate>Sun, 12 Sep 2010 03:42:26 +0000</pubDate>
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      <title>GosuGamers StarCraft | Thread: Build Order Compilation.</title>
      <link>http://www.gosugamers.net/starcraft/thread/174619</link>
      <description>&#34;Alright, the point of this thread is to be a place where people can go to find out all the Build Orders. Personally I don&#39;t know all the Build Orders for all the Races.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #starcraft #strategy&lt;/p&gt;</description>
      <pubDate>Mon, 04 May 2009 03:45:58 +0000</pubDate>
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      <category>gaming</category>
      <category>starcraft</category>
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      <title>Cortex Command, a game by Data Realms</title>
      <link>http://www.datarealms.com/games.php</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #awesome #cortexcommand #gaming #indie #indiegames #physics #pixelart #strategy&lt;/p&gt;</description>
      <pubDate>Mon, 12 Jan 2009 04:24:47 +0000</pubDate>
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      <category>awesome</category>
      <category>cortexcommand</category>
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      <title>Bob Sutton: The Auto Industry Bailout: Thoughts About Why GM Executives Are Clueless And Their Destructive “No We Can’t” Mindset</title>
      <link>http://bobsutton.typepad.com/my_weblog/2008/11/the-auto-industry-bailout-thoughts-about-why-gm-executives-are-clueless-and-their-no-we-cant-mindset.html</link>
      <description>&#34;In short, my view is that if GM can’t figure out ways to get their managers and executives to understand the experience of owning a car for the average person, if they can’t get rid of those jets, and if they can’t reduce the number of brands, and if they can’t make a host of other changes required to make them competitive, than my answer is “no, you can’t have our money.”  &#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #automotive #autos #bailout #business #detroit #economy #failure #gm #industry #michigan #strategy&lt;/p&gt;</description>
      <pubDate>Fri, 21 Nov 2008 16:36:22 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:11689</guid>
      <category>automotive</category>
      <category>autos</category>
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      <category>failure</category>
      <category>gm</category>
      <category>industry</category>
      <category>michigan</category>
      <category>strategy</category>
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    <item>
      <title>Sirlin.net — Your source of shocking insights on game design » Blog Archive » Yomi Layer 3: Knowing the Mind of the Opponent</title>
      <link>http://www.sirlin.net/archive/yomi-layer-3-knowing-mind-of-the-opponent</link>
      <description>&#34;Paramount in the design of competitive games is the guarantee to the player that if he knows what his enemy will do, there is some way to counter it.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #strategy #virtualfighter&lt;/p&gt;</description>
      <pubDate>Mon, 23 Jul 2007 17:46:21 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:9380</guid>
      <category>gaming</category>
      <category>strategy</category>
      <category>virtualfighter</category>
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      <title>Canut Ki-in, club de go de Lyon / Simulateur d&#39;influence</title>
      <link>http://canut-ki-in.jeudego.org/simulation_influence</link>
      <description>Interactive Go maps, shows influence and tension between pieces in color maps&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #games #go #strategy&lt;/p&gt;</description>
      <pubDate>Wed, 19 Oct 2005 19:19:42 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:5633</guid>
      <category>games</category>
      <category>go</category>
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