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    <title>links.lmorchard.com - #xna</title>
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      <title>Make a Neon Vector Shooter in XNA: Bloom and Black Holes | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes/</link>
      <description>We’ve added bloom using various shaders, and black holes using various force formulas. Shape Blaster is starting to look pretty good&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #imported:pinboard #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:48 +0000</pubDate>
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      <category>gaming</category>
      <category>imported:pinboard</category>
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      <category>xna</category>
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      <title>Make a Neon Vector Shooter in XNA: Bloom and Black Holes | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes</link>
      <description>We’ve added bloom using various shaders, and black holes using various force formulas. Shape Blaster is starting to look pretty good&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:48 +0000</pubDate>
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      <category>gaming</category>
      <category>tutorials</category>
      <category>xna</category>
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      <title>Make a Neon Vector Shooter in XNA: Particle Effects | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-particle-effects/</link>
      <description>In this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #imported:pinboard #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:28 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:32143</guid>
      <category>gaming</category>
      <category>imported:pinboard</category>
      <category>tutorials</category>
      <category>xna</category>
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      <title>Make a Neon Vector Shooter in XNA: Particle Effects | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-particle-effects</link>
      <description>In this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:28 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:24221</guid>
      <category>gaming</category>
      <category>tutorials</category>
      <category>xna</category>
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      <title>The Unfinished Swan</title>
      <link>http://iandallas.com/games/swan</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #art #gaming #indie #maze #odd #splatter #unfinishedswan #xna&lt;/p&gt;</description>
      <pubDate>Wed, 29 Oct 2008 17:12:21 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:11600</guid>
      <category>3d</category>
      <category>art</category>
      <category>gaming</category>
      <category>indie</category>
      <category>maze</category>
      <category>odd</category>
      <category>splatter</category>
      <category>unfinishedswan</category>
      <category>xna</category>
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