mausimus/ShaderGlass: Overlay for running GPU shaders on top of Windows desktop
https://github.com/mausimus/ShaderGlass
Overlay for running GPU shaders on top of Windows desktop.
The Programming Behind Cel Shading – Partly Shaderly
http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading/
This layman explanation is exactly, how I would describe it. Indeed, cel shading is rendering of the diffuse light channel. Texturing, and rendering. I know that light is a component of the material, and not something to be rendered, but using LUTs, we can achieve exactly this.
The Programming Behind Cel Shading – Partly Shaderly
http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading
This layman explanation is exactly, how I would describe it. Indeed, cel shading is rendering of the diffuse light channel. Texturing, and rendering. I know that light is a component of the material, and not something to be rendered, but using LUTs, we can achieve exactly this.