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    <lastBuildDate>Mon, 02 Nov 2026 08:24:53 +0000</lastBuildDate>
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      <title>mausimus/ShaderGlass: Overlay for running GPU shaders on top of Windows desktop</title>
      <link>https://github.com/mausimus/ShaderGlass</link>
      <description>Overlay for running GPU shaders on top of Windows desktop.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #retro #shaders #windows&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2025 22:22:09 +0000</pubDate>
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      <category>graphics</category>
      <category>retro</category>
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      <category>windows</category>
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      <title>The Programming Behind Cel Shading – Partly Shaderly</title>
      <link>http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading/</link>
      <description>This layman explanation is exactly, how I would describe it. Indeed, cel shading is rendering of the diffuse light channel. Texturing, and rendering. I know that light is a component of the material, and not something to be rendered, but using LUTs, we can achieve exactly this.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #dev #gamedev #imported:pinboard #shaders&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2019 01:58:52 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:31211</guid>
      <category>3d</category>
      <category>dev</category>
      <category>gamedev</category>
      <category>imported:pinboard</category>
      <category>shaders</category>
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    <item>
      <title>The Programming Behind Cel Shading – Partly Shaderly</title>
      <link>http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading</link>
      <description>This layman explanation is exactly, how I would describe it. Indeed, cel shading is rendering of the diffuse light channel. Texturing, and rendering. I know that light is a component of the material, and not something to be rendered, but using LUTs, we can achieve exactly this.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #dev #gamedev #shaders&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2019 01:58:52 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28066</guid>
      <category>3d</category>
      <category>dev</category>
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