← Home · ↑ September 2018 · Bookmark #27845

Gamasutra: Sebastien BENARD's Blog - Building the Level Design of a procedurally generated Metroidvania: a hybrid approach.

My name is Sebastien Benard and I'm currently working as the Lead Designer on Dead Cells, a procedurally generated Metroidvania. As you would expect, questions about the quality of our procedural generation pop up very regularly, with both players and other devs. via Pocket