A World Without Work http://theatlantic.com/magazine/archive/2015/07/world-without-work/395294##Video+games%2C+despite+the+derision+aimed+at+them%2C+are+vehicles+for+achievement+of+a+sort.+Jeremy+Bailenson%2C+a+communications+professor+at+Stanford%2C+says+that+as+virtual-reality+technology+improves%2C+people%E2%80%99s+%E2%80%9Ccyber-existence%E2%80%9D+will+become+as+rich+and+social+as+their+%E2%80%9Creal%E2%80%9D+life.+Games+in+which+users+climb+%E2%80%9Cinto+another+person%E2%80%99s+skin+to+embody+his+or+her+experiences+firsthand%E2%80%9D+don%E2%80%99t+just+let+people+live+out+vicarious+fantasies%2C+he+has+argued%2C+but+also+%E2%80%9Chelp+you+live+as+somebody+else+to+teach+you+empathy+and+pro-social+skills.%E2%80%9D Saved on Jul 29, 2015 #Unread #imported:pinboard Internet Archive