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      <title>Sirlin.net — Your source of shocking insights on game design » Blog Archive » Yomi Layer 3: Knowing the Mind of the Opponent</title>
      <link>http://www.sirlin.net/archive/yomi-layer-3-knowing-mind-of-the-opponent</link>
      <description>&#34;Paramount in the design of competitive games is the guarantee to the player that if he knows what his enemy will do, there is some way to counter it.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #strategy #virtualfighter&lt;/p&gt;</description>
      <pubDate>Mon, 23 Jul 2007 17:46:21 +0000</pubDate>
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      <category>gaming</category>
      <category>strategy</category>
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