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    <title>links.lmorchard.com - #tutorials</title>
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      <title>Make a Neon Vector Shooter in XNA: Bloom and Black Holes | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes/</link>
      <description>We’ve added bloom using various shaders, and black holes using various force formulas. Shape Blaster is starting to look pretty good&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #imported:pinboard #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:48 +0000</pubDate>
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      <title>Make a Neon Vector Shooter in XNA: Bloom and Black Holes | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-bloom-and-black-holes</link>
      <description>We’ve added bloom using various shaders, and black holes using various force formulas. Shape Blaster is starting to look pretty good&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:48 +0000</pubDate>
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      <title>Make a Neon Vector Shooter in XNA: Particle Effects | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-particle-effects/</link>
      <description>In this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #imported:pinboard #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:28 +0000</pubDate>
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      <title>Make a Neon Vector Shooter in XNA: Particle Effects | Gamedevtuts+</title>
      <link>http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-particle-effects</link>
      <description>In this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #tutorials #xna&lt;/p&gt;</description>
      <pubDate>Sun, 22 Sep 2013 00:46:28 +0000</pubDate>
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      <title>EditingHistory - Mercurial</title>
      <link>http://mercurial.selenic.com/wiki/EditingHistory</link>
      <description>&#34;hg qimport -r BAD:tip&#xA;&#xA;will import the changesets into MQ. You can find newly created patches in .hg/patches. Those patches are nevertheless still applied, to strip them from the history, you need the qpop command. Issue&#xA;&#xA;hg qpop -a&#xA;&#xA;Now all changes since revision BAD are no longer available in your repository history. They are saved as patches in .hg/patches - and only there.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #hg #mercurial #tips #tutorials #vcs&lt;/p&gt;</description>
      <pubDate>Wed, 07 Apr 2010 22:07:26 +0000</pubDate>
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      <title>ConcatenatingChangesets - Mercurial</title>
      <link>http://mercurial.selenic.com/wiki/ConcatenatingChangesets</link>
      <description>&#34;Concatenating multiple changesets into one&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #hg #howto #mercurial #tips #tutorials #vcs&lt;/p&gt;</description>
      <pubDate>Wed, 07 Apr 2010 22:06:26 +0000</pubDate>
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      <title>Everything You Need to Get Started With CodeIgniter - NETTUTS</title>
      <link>http://nettuts.com/tutorials/php/codeigniter-basics</link>
      <description>&#34;CodeIgniter is a web application framework for PHP. It enables developers to build web applications faster, and it offers many helpful code libraries and helpers which speed up tedious tasks in PHP. CodeIgniter is based on a modular design; meaning that you can implement specific libraries at your discretion - which adds to the speed of the framework. This tutorial will attempt to show you the basics of setting up the framework, including how to build a basic hello world application that uses the MVC approach. &#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #codeigniter #frameworks #php #tutorials #webdev&lt;/p&gt;</description>
      <pubDate>Wed, 28 Jan 2009 03:57:36 +0000</pubDate>
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      <category>codeigniter</category>
      <category>frameworks</category>
      <category>php</category>
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      <title>Extending jQuery’s selector capabilities - James Padolsey</title>
      <link>http://james.padolsey.com/javascript/extending-jquerys-selector-capabilities</link>
      <description>&#34;I’m sure you all know that it’s possible to create plugins and extend various aspects of the jQuery JavaScript library but did you know you could also extend the capabilities of it’s selector engine?&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #css #frameworks #javascript #jquery #selectors #tutorials #webdev&lt;/p&gt;</description>
      <pubDate>Fri, 12 Dec 2008 16:12:36 +0000</pubDate>
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      <category>css</category>
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      <title>defmacro - The Nature of Lisp</title>
      <link>http://www.defmacro.org/ramblings/lisp.html</link>
      <description>&#34;my attempt to explain Lisp in familiar, intuitive concepts.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #articles #compsci #lisp #programming #tutorials&lt;/p&gt;</description>
      <pubDate>Thu, 25 May 2006 14:22:50 +0000</pubDate>
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