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    <title>links.lmorchard.com - #svg</title>
    <link>/tags/svg/</link>
    <description>Recent bookmarks tagged #svg</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:50 +0000</lastBuildDate>
    <item>
      <title>The Fall and Rise of SVG</title>
      <link>http://blog.siliconpublishing.com/2015/12/the-fall-and-rise-of-svg/</link>
      <description>Now that SVG is widely supported and native to browsers, the art of using it is more connected to the surrounding web technologies that it can now interoperate with in HTML5&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #imported:pinboard #svg #webdev&lt;/p&gt;</description>
      <pubDate>Sat, 05 Dec 2015 17:02:49 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:31536</guid>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>svg</category>
      <category>webdev</category>
    </item>
    <item>
      <title>The Fall and Rise of SVG</title>
      <link>http://blog.siliconpublishing.com/2015/12/the-fall-and-rise-of-svg</link>
      <description>Now that SVG is widely supported and native to browsers, the art of using it is more connected to the surrounding web technologies that it can now interoperate with in HTML5&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #svg #webdev&lt;/p&gt;</description>
      <pubDate>Sat, 05 Dec 2015 17:02:49 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:26093</guid>
      <category>graphics</category>
      <category>svg</category>
      <category>webdev</category>
    </item>
    <item>
      <title>canvg - Javascript SVG parser and renderer on Canvas - Google Project Hosting</title>
      <link>http://code.google.com/p/canvg/</link>
      <description>canvg is a SVG parser and renderer. It takes a URL to a SVG file or the text of an SVG file, parses it in JavaScript, and renders the result on a Canvas element. The rendering speed of the examples is about as fast as native SVG.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #canvas #graphics #html5 #imported:pinboard #svg #webdev&lt;/p&gt;</description>
      <pubDate>Fri, 20 Sep 2013 17:03:29 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:32145</guid>
      <category>canvas</category>
      <category>graphics</category>
      <category>html5</category>
      <category>imported:pinboard</category>
      <category>svg</category>
      <category>webdev</category>
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    <item>
      <title>canvg - Javascript SVG parser and renderer on Canvas - Google Project Hosting</title>
      <link>http://code.google.com/p/canvg</link>
      <description>canvg is a SVG parser and renderer. It takes a URL to a SVG file or the text of an SVG file, parses it in JavaScript, and renders the result on a Canvas element. The rendering speed of the examples is about as fast as native SVG.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #canvas #graphics #html5 #svg #webdev&lt;/p&gt;</description>
      <pubDate>Fri, 20 Sep 2013 17:03:29 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:24214</guid>
      <category>canvas</category>
      <category>graphics</category>
      <category>html5</category>
      <category>svg</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Two.js</title>
      <link>http://jonobr1.github.io/two.js/</link>
      <description>Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #animation #graphics #imported:pinboard #svg #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 17 May 2013 18:41:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:32335</guid>
      <category>animation</category>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>svg</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Two.js</title>
      <link>http://jonobr1.github.io/two.js</link>
      <description>Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #animation #graphics #svg #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 17 May 2013 18:41:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:23621</guid>
      <category>animation</category>
      <category>graphics</category>
      <category>svg</category>
      <category>webdev</category>
      <category>webgl</category>
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    <item>
      <title>bl.ocks.org - 1377729 - Force-based label placement</title>
      <link>http://bl.ocks.org/1377729</link>
      <description>A small demo of a pleasant, yet simple label placement algorithm for densely packed visualizations. The basic idea is to have labels orbit around their target node at a fixed distance, but repeal each other, so that they don&#39;t overlap, and orient themselves to the outside of clusters. To support that, labels on the right of their target node are left-aligned, and labels on the left of their target node are right-aligned; in between, we interpolate. In this example, one force layout governs the node placement, and the second one the label placement, but of course, the node placement could be computed by any other algorithm.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #javascript #svg #webdev&lt;/p&gt;</description>
      <pubDate>Sat, 19 Nov 2011 19:09:02 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:19796</guid>
      <category>graphics</category>
      <category>javascript</category>
      <category>svg</category>
      <category>webdev</category>
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    <item>
      <title>Accessibility is a harsh mistress [dive into mark]</title>
      <link>http://diveintomark.org/archives/2009/03/21/accessibility-is-a-harsh-mistress</link>
      <description>&#34;When I was an accessibility architect at IBM, I assisted in the final stages of ensuring that Eclipse’s Graphical Editing Framework was fully accessible to blind people. ... During one particularly difficult teleconference, an Eclipse developer muttered something like, “You realize no one is ever actually going to do any of this, right?” There was an awkward silence as the people who had spent their lives in the trenches of access enablement contemplated the very real possibility that no one would ever benefit from their work.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #accessibility #graphics #svg #webdev&lt;/p&gt;</description>
      <pubDate>Mon, 15 Jun 2009 00:18:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:12335</guid>
      <category>accessibility</category>
      <category>graphics</category>
      <category>svg</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Sam Ruby: Interface Constraint - Visualized</title>
      <link>http://www.intertwingly.net/blog/2005/04/20/Interface-Constraint-Visualized</link>
      <description>&#34;Not knowing anything about SVG, I created this picture using only vim.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #nifty #svg #xml&lt;/p&gt;</description>
      <pubDate>Sat, 07 May 2005 00:16:56 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:4619</guid>
      <category>nifty</category>
      <category>svg</category>
      <category>xml</category>
    </item>
    <item>
      <title>Inkscape: Vector Graphics for the Masses</title>
      <link>http://www.inkscape.org</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #svg&lt;/p&gt;</description>
      <pubDate>Thu, 05 Feb 2004 14:44:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:1677</guid>
      <category>svg</category>
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