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      <title>Pretty State Machine Patterns in Rust</title>
      <link>https://hoverbear.org/blog/rust-state-machine-pattern/</link>
      <description>Rust lets us represent State Machines in a fairly good way. In an ideal situation we&#39;d be able to make enums with restricted transitions between variants, but that&#39;s not the case. Instead, we can harness the power of generics and the ownership system to create something expressive, safe, and understandable.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #imported:pinboard #programming #rust #state #statemachines&lt;/p&gt;</description>
      <pubDate>Fri, 28 May 2021 22:48:26 +0000</pubDate>
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      <category>imported:pinboard</category>
      <category>programming</category>
      <category>rust</category>
      <category>state</category>
      <category>statemachines</category>
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    <item>
      <title>Pretty State Machine Patterns in Rust</title>
      <link>https://hoverbear.org/blog/rust-state-machine-pattern</link>
      <description>Rust lets us represent State Machines in a fairly good way. In an ideal situation we&#39;d be able to make enums with restricted transitions between variants, but that&#39;s not the case. Instead, we can harness the power of generics and the ownership system to create something expressive, safe, and understandable.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #programming #rust #state #statemachines&lt;/p&gt;</description>
      <pubDate>Fri, 28 May 2021 22:48:26 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28999</guid>
      <category>programming</category>
      <category>rust</category>
      <category>state</category>
      <category>statemachines</category>
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