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    <lastBuildDate>Mon, 02 Nov 2026 08:24:59 +0000</lastBuildDate>
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      <title>Correlated randomness in Slay the Spire 2 - Andy Tockman</title>
      <link>https://tck.mn/blog/correlated-randomness-sts2/</link>
      <description>Briefly, in Spire 1, the game used several distinct pseudorandom number generators, to prevent e.g. randomness within a combat from influencing future card rewards. However, they were all initialized to the same starting state, which meant they produced the same sequence of numbers. A crafty player could therefore pay attention to the results of past random events and gain information about future random events.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gamedev #gaming #random #slaythespire&lt;/p&gt;</description>
      <pubDate>Fri, 19 Jun 2026 20:10:36 +0000</pubDate>
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      <category>gamedev</category>
      <category>gaming</category>
      <category>random</category>
      <category>slaythespire</category>
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