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    <title>links.lmorchard.com - #nintendo</title>
    <link>/tags/nintendo/</link>
    <description>Recent bookmarks tagged #nintendo</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:45 +0000</lastBuildDate>
    <item>
      <title>jailbreaking the switch 2</title>
      <link>https://pepsipu.com/blog/2026-10-switch2-jailbreak-ns2jb/</link>
      <description>ns2jb is a software-only jailbreak of the switch 2 for the current latest firmware 23.0.1&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #hacks #nintendo #switch2&lt;/p&gt;</description>
      <pubDate>Thu, 22 Oct 2026 18:21:07 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38816</guid>
      <category>gaming</category>
      <category>hacks</category>
      <category>nintendo</category>
      <category>switch2</category>
    </item>
    <item>
      <title>bearsgaming-ui/AIBeatsZelda: Full files where AI learns to beat zelda</title>
      <link>https://github.com/bearsgaming-ui/AIBeatsZelda</link>
      <description>An AI plays The Legend of Zelda (NES) — the harness, the journal, and the run&#xA;&#xA;This is everything behind the video: the player the AI wrote for itself, the notes it kept while writing it, and the input file of the final run (37:02 from power-on to Zelda, no glitches, no memory editing, no human input).&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #ai #gaming #nintendo #zelda&lt;/p&gt;</description>
      <pubDate>Sun, 27 Sep 2026 17:50:14 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38770</guid>
      <category>ai</category>
      <category>gaming</category>
      <category>nintendo</category>
      <category>zelda</category>
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      <title>The Legend of Zelda Map - Free 3D Print Model - MakerWorld</title>
      <link>https://makerworld.com/en/models/539128-the-legend-of-zelda-map#profileId-456377</link>
      <description>A 3D map of The Legend of Zelda. I still remember unfolding this map in the first Nintendo Power and being amazed. I tried to capture as much detail as I could while designing this for a 0.4mm nozzle to keep the print time down. The 1 AMS version proved pretty challenging, but I wanted to be able to share this with as many of you as I could. The overall size without the frame comes out to about 420mm x 140mm.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3dprinting #gaming #nintendo #zelda&lt;/p&gt;</description>
      <pubDate>Sat, 25 Apr 2026 17:53:06 +0000</pubDate>
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      <category>3dprinting</category>
      <category>gaming</category>
      <category>nintendo</category>
      <category>zelda</category>
    </item>
    <item>
      <title>Making The Zelda G&amp;W Into A MODERN Emulation Powerhouse Because Nintendon’t | Zelda 40th Anniversary - YouTube</title>
      <link>https://www.youtube.com/watch?v=8YIHjUM8Qms&amp;t=849s</link>
      <description>Zelda turns 40 years old, so for its big anniversary we turned the tiny Zelda Game &amp; Watch into a pocket-sized emulation powerhouse.  In this video, I upgrade the Zelda Game &amp; Watch with expanded memory, custom firmware, and a microSD card slot for unlimited storage, unlocking support for tons of classic retro consoles, save states, and a fully customizable UI.  All on real Nintendo hardware! It’s open-source, community-driven and absolutely insane.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #diy #emulation #hacks #hardware #nes #nifty #nintendo #zelda&lt;/p&gt;</description>
      <pubDate>Sat, 21 Feb 2026 17:56:24 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38324</guid>
      <category>diy</category>
      <category>emulation</category>
      <category>hacks</category>
      <category>hardware</category>
      <category>nes</category>
      <category>nifty</category>
      <category>nintendo</category>
      <category>zelda</category>
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    <item>
      <title>The new Metroid Prime art book offers insights into Nintendo’s process | The Verge</title>
      <link>https://www.theverge.com/games/803399/metroid-prime-visual-retrospective-art-book-review</link>
      <description>Metroid Prime 1–3: A Visual Retrospective is a fabulous resource for learning more than I ever thought I’d be privy to about Nintendo and Retro Studios’ ambitious first-person adventure series. The 210-page hardcover book launches on October 28th, weeks before the series makes its long-awaited return with Metroid Prime 4: Beyond on the Switch and Switch 2. It’s the perfect $50 gift for someone who’s pored over video essays about the trilogy’s design, and who’s always wanted to get a behind-the-scenes look at how the games were made&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #books #gaming #metroid #nintendo&lt;/p&gt;</description>
      <pubDate>Wed, 22 Oct 2025 14:17:59 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:37830</guid>
      <category>books</category>
      <category>gaming</category>
      <category>metroid</category>
      <category>nintendo</category>
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    <item>
      <title>Quickstart Guide - yuzu</title>
      <link>https://yuzu-mirror.github.io/help/quickstart/</link>
      <description>This guide will help you copy all your system files, games, updates, and DLC from your Switch to your computer and organize them in a format yuzu understands. This process should take about 60 to 90 minutes.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #emulation #hacks #nintendo #switch&lt;/p&gt;</description>
      <pubDate>Sat, 19 Jul 2025 17:11:30 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29426</guid>
      <category>emulation</category>
      <category>hacks</category>
      <category>nintendo</category>
      <category>switch</category>
    </item>
    <item>
      <title>An Ode To The Game Boy Advance | Brain Baking</title>
      <link>https://brainbaking.com/post/2025/03/an-ode-to-the-game-boy-advance/</link>
      <description>In March 2001, Nintendo introduced an advanced portable model to the gaming market with the release of the Game Boy Advance (GBA, codenamed Advanced Game Boy or AGB). Equipped with a modernized 32-bit ARM CPU running at twice the speed of the Game Boy Color (GBC), this small device was more than capable of playing SNES-like games—still at the price of only two AA batteries.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gameboy #gaming #gba #nintendo&lt;/p&gt;</description>
      <pubDate>Mon, 31 Mar 2025 02:54:07 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29592</guid>
      <category>gameboy</category>
      <category>gaming</category>
      <category>gba</category>
      <category>nintendo</category>
    </item>
    <item>
      <title>Switch AI ✨ – Insane Rambles About Technology</title>
      <link>https://nocoffei.com/?p=352</link>
      <description>The Switch runs an off-the-shelf Nvidia Tegra X1 with 4GB of RAM. It was Nvidias second desktop GPU architecture in a mobile chip, after the Nvidia Tegra K1, containing 256 Maxwell CUDA cores. Announced ten years ago now (On January 5, 2015) it was originally intended for tablets and the automotive industry, before Nintendo picked it up. The Jetson TX1 dev kit was released and it was also present in the somewhat popular and well-known Jetson Nano (though with only half the CUDA cores enabled.) A fully functional (albeit largely proprietary, in traditional Nvidia fashion) Linux4Tegra distribution was shipped, with a working CUDA development environment.&#xD;&#xA;&#xD;&#xA;CUDA? The compute platform that’s driving the AI revolution ✨? In my Nintendo Switch?&#xD;&#xA;&#xD;&#xA;Surely you see where I’m going with this.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #ai #homebrew #llm #nintendo #switch&lt;/p&gt;</description>
      <pubDate>Mon, 13 Jan 2025 03:51:32 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29714</guid>
      <category>ai</category>
      <category>homebrew</category>
      <category>llm</category>
      <category>nintendo</category>
      <category>switch</category>
    </item>
    <item>
      <title>Legend of Zelda: Four Swords Adventures</title>
      <link>https://lparchive.org/Legend-of-Zelda-Four-Swords-Adventures/</link>
      <description>Released in 2004 for the Nintendo GameCube, Zelda: FSA made use of the wack-ass peripheral known as the GCN-GBA link cable. By hooking these cables up to your Game Boy Advances, you and three friends could play through a cooperative adventure through a land of shittily scaled sprites and bizarre graphical effects known as Hyrule. At the end of each level, everyone gets judged by the game and their heroic cohorts and through a variety of criteria (mainly money), there&#39;s a winner for each level. Cooperate and compete. Nintendo&#39;s done that a couple of times now.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gameboy #gamecube #gaming #gba #nintendo #zelda&lt;/p&gt;</description>
      <pubDate>Fri, 20 Dec 2024 03:21:15 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29742</guid>
      <category>gameboy</category>
      <category>gamecube</category>
      <category>gaming</category>
      <category>gba</category>
      <category>nintendo</category>
      <category>zelda</category>
    </item>
    <item>
      <title>The NES Expansion Port Is Finally Emerging From The Darkness. Why Now?</title>
      <link>https://tedium.co/2024/12/02/nintendo-expansion-port-history/</link>
      <description>After 39 years, console modders have begun to develop ways to use the Nintendo Entertainment System’s infamous expansion slot, a key example of vestigial manufacturing. In honor of this amazing feat, which is being used to add Bluetooth and Famicom Disk System support to the console, I thought it might be good to take a look back at this fascinating wrinkle of history. Today’s Tedium ponders the legacy of the NES Expansion Port, and where it’s going next.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #hacks #hardware #nes #nintendo #retro&lt;/p&gt;</description>
      <pubDate>Wed, 04 Dec 2024 22:05:01 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29772</guid>
      <category>hacks</category>
      <category>hardware</category>
      <category>nes</category>
      <category>nintendo</category>
      <category>retro</category>
    </item>
    <item>
      <title>Famicom Party | Introduction</title>
      <link>https://famicom.party/book/00-introduction/</link>
      <description>That dream stuck with me, and after years of being a professional web developer I started learning NES development. (I got a strong nudge in the right direction from Nathan Altice’s excellent I Am Error.)&#xD;&#xA;I Am Error. It was hard to know where to begin. There were plenty of resources around the internet, but they were all incomplete or inaccurate in some way. I got started with bunnyboy’s “Nerdy Nights” series on the NintendoAge forums. Then I found tepples’ NROM template on GitHub, and started learning the ca65 assembler. After months of struggling to understand PPU writes, attribute tables, and scroll registers, it all started to click. I’m glad that I had the experience of fighting with these concepts to learn on my own, but I wish that I could have had a guide that started from scratch and taught all of the essentials of NES development.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #nes #nintendo #progrmming #retro&lt;/p&gt;</description>
      <pubDate>Tue, 05 Nov 2024 03:57:49 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29907</guid>
      <category>nes</category>
      <category>nintendo</category>
      <category>progrmming</category>
      <category>retro</category>
    </item>
    <item>
      <title>Contact’s manual was formatted like a LiveJournal - Tiny Cartridge 3DS - Nintendo Switch, 3DS, DS, Wii U, and PS Vita News, Media, &amp; Retro Junk</title>
      <link>http://tinycartridge.com/post/182429510972/contacts-manual-was-formatted-like-a</link>
      <description>Contact’s manual was formatted like a LiveJournal&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #imported:pinboard #livejournal #nintendo&lt;/p&gt;</description>
      <pubDate>Wed, 30 Jan 2019 20:44:44 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28031</guid>
      <category>gaming</category>
      <category>imported:pinboard</category>
      <category>livejournal</category>
      <category>nintendo</category>
    </item>
    <item>
      <title>Nintendo Switch - Matt Gemmell</title>
      <link>https://mattgemmell.com/nintendo-switch/</link>
      <description>The main feature, of course — even the eponymous feature, if you like — is that it’s neither tethered to your TV, nor an exclusively squint-inducing handheld device. This is a fundamentally humane and grown-up move. I have a home office, but I don’t want a man cave or boy’s room or whatever you might call it. I’m married, and I like my wife. I prefer to be in the same room as her, even if we’re both doing different things and only periodically talking to each other (this is also one of the fab things about marriage). The Switch lets me shut off the TV but keep playing, without having to go to another room. I keep all my games stuff in the living room.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #adulthood #gaming #imported:pinboard #nintendo #switch&lt;/p&gt;</description>
      <pubDate>Wed, 08 Nov 2017 02:33:01 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:31326</guid>
      <category>adulthood</category>
      <category>gaming</category>
      <category>imported:pinboard</category>
      <category>nintendo</category>
      <category>switch</category>
    </item>
    <item>
      <title>Nintendo Switch - Matt Gemmell</title>
      <link>https://mattgemmell.com/nintendo-switch</link>
      <description>The main feature, of course — even the eponymous feature, if you like — is that it’s neither tethered to your TV, nor an exclusively squint-inducing handheld device. This is a fundamentally humane and grown-up move. I have a home office, but I don’t want a man cave or boy’s room or whatever you might call it. I’m married, and I like my wife. I prefer to be in the same room as her, even if we’re both doing different things and only periodically talking to each other (this is also one of the fab things about marriage). The Switch lets me shut off the TV but keep playing, without having to go to another room. I keep all my games stuff in the living room.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #adulthood #gaming #nintendo #switch&lt;/p&gt;</description>
      <pubDate>Wed, 08 Nov 2017 02:33:01 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:27483</guid>
      <category>adulthood</category>
      <category>gaming</category>
      <category>nintendo</category>
      <category>switch</category>
    </item>
    <item>
      <title>Classic NES Series Anti-Emulation Measures - mGBA</title>
      <link>https://endrift.com/mgba/2014/12/28/classic-nes/</link>
      <description>From a GBA emulation perspective, the games were especially interesting. The average Game Boy Advance game is extremely buggy, and the platform itself contains a number of safeguards to prevent games from crashing. As a result, emulators tend to need to be bug-compatible with the original hardware to ensure that the games actually work. However, the Classic NES Series goes above and beyond the average game in an attempt to ensure they don’t work in emulators.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #emulation #gameboy #gaming #imported:pinboard #nintendo&lt;/p&gt;</description>
      <pubDate>Tue, 30 Dec 2014 18:12:21 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:31712</guid>
      <category>emulation</category>
      <category>gameboy</category>
      <category>gaming</category>
      <category>imported:pinboard</category>
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