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    <title>links.lmorchard.com - #interaction</title>
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    <lastBuildDate>Mon, 02 Nov 2026 08:24:53 +0000</lastBuildDate>
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      <title>A Brief Rant on the Future of Interaction Design</title>
      <link>http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign</link>
      <description>Are we really going to accept an Interface Of The Future that is less expressive than a sandwich?&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #design #glass #interaction #sandwiches #tech #ux&lt;/p&gt;</description>
      <pubDate>Wed, 09 Nov 2011 16:19:36 +0000</pubDate>
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      <category>design</category>
      <category>glass</category>
      <category>interaction</category>
      <category>sandwiches</category>
      <category>tech</category>
      <category>ux</category>
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      <title>10 UI Design Patterns You Should Be Paying Attention To | How-To | Smashing Magazine</title>
      <link>http://www.smashingmagazine.com/2009/06/23/10-ui-design-patterns-you-should-be-paying-attention-to</link>
      <description>&#34;design patterns are solutions to recurring problems. By extension, UI design patterns are solutions to common user interface problems. This article goes over 10 interesting UI design patterns that you can use in your own projects. In fact, you may already be using them now without knowing it.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #design #interaction #patterns #usability #ux #webdev&lt;/p&gt;</description>
      <pubDate>Fri, 26 Jun 2009 12:56:07 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:12369</guid>
      <category>design</category>
      <category>interaction</category>
      <category>patterns</category>
      <category>usability</category>
      <category>ux</category>
      <category>webdev</category>
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      <title>Human Computer Interaction in Science Fiction Movies</title>
      <link>http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF</link>
      <description>&#34;Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible. The interactions will be categorized with respect to their domain of real-life applications and also evaluated in regard to results of current research in human computer interaction.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #design #future #hci #interaction #interfaces #scifi #technology #ui #usability #ux&lt;/p&gt;</description>
      <pubDate>Wed, 29 Oct 2008 17:09:54 +0000</pubDate>
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      <category>design</category>
      <category>future</category>
      <category>hci</category>
      <category>interaction</category>
      <category>interfaces</category>
      <category>scifi</category>
      <category>technology</category>
      <category>ui</category>
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      <category>ux</category>
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