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    <title>links.lmorchard.com - #if</title>
    <link>/tags/if/</link>
    <description>Recent bookmarks tagged #if</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:48 +0000</lastBuildDate>
    <item>
      <title>Tourney | Auch on Water</title>
      <link>http://auchonwater.com/2012/03/04/tourney/</link>
      <description>“Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #imported:pinboard #nostalgia #tragedy&lt;/p&gt;</description>
      <pubDate>Mon, 05 Mar 2012 23:06:29 +0000</pubDate>
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      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>imported:pinboard</category>
      <category>nostalgia</category>
      <category>tragedy</category>
    </item>
    <item>
      <title>Tourney | Auch on Water</title>
      <link>http://auchonwater.com/2012/03/04/tourney</link>
      <description>“Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #nostalgia #tragedy&lt;/p&gt;</description>
      <pubDate>Mon, 05 Mar 2012 23:06:29 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:21119</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>nostalgia</category>
      <category>tragedy</category>
    </item>
    <item>
      <title>Post Position » Interactive Fiction Suggestions, Fall 2009</title>
      <link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009</link>
      <description>&#34;People who are interested in interactive fiction but who haven’t played much or any of it ask me for suggestions from time to time — not as often as I’d like, of course, but, luckily, once in a while. I’ve had a page of recommendations up on my site since 2005. The games on that list remain good ones, but I’m now updating those recommendations to take into account games from recent years. I’m posting the new recommendations here. Note that many of the people who ask me about IF are of a literary bent, as am I, and my suggestions reflect that.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #textadventures&lt;/p&gt;</description>
      <pubDate>Tue, 15 Sep 2009 16:34:20 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:12544</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>textadventures</category>
    </item>
    <item>
      <title>Frotzophone</title>
      <link>http://itp.nyu.edu/~ap1607/frotzophone</link>
      <description>&#34;The Frotzophone is an interface for making music with interactive fiction. The topography simulated in the game is used to generate sound, as is the player&#39;s path through the game. A Frotzophone &#34;performance&#34; looks just like playing a text adventure; but in addition to playing a game, you&#39;re also playing music.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #art #frotz #frotzophone #gaming #if #ifiction #music&lt;/p&gt;</description>
      <pubDate>Wed, 15 Oct 2008 14:26:10 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:11536</guid>
      <category>art</category>
      <category>frotz</category>
      <category>frotzophone</category>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>music</category>
    </item>
    <item>
      <title>The Prose Medium and IF « Emily Short’s Interactive Fiction</title>
      <link>http://emshort.wordpress.com/writing-if/my-articles/the-prose-medium-and-if</link>
      <description>&#34;Words in interactive fiction individually carry more weight than they carry in static prose, if only because of the amount of attention we demand the player give to each one.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #prose #writing&lt;/p&gt;</description>
      <pubDate>Sun, 22 Jun 2008 02:51:56 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:10988</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>prose</category>
      <category>writing</category>
    </item>
    <item>
      <title>Milliways: Infocom&#39;s Unreleased Sequel to Hitchhiker&#39;s Guide to the Galaxy - Waxy.org</title>
      <link>http://waxy.org/2008/04/milliways_infocoms_unreleased_sequel_to_hitchhikers_guide_to_the_galax</link>
      <description>&#34;From an anonymous source close to the company, I&#39;ve found myself in possession of the &#34;Infocom Drive&#34; — a complete backup of Infocom&#39;s shared network drive from 1989.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #douglasadams #gaming #hgttg #if #ificfion #infocom #oldschool #stevemeretzky #via:waxy&lt;/p&gt;</description>
      <pubDate>Fri, 18 Apr 2008 02:59:24 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:10666</guid>
      <category>douglasadams</category>
      <category>gaming</category>
      <category>hgttg</category>
      <category>if</category>
      <category>ificfion</category>
      <category>infocom</category>
      <category>oldschool</category>
      <category>stevemeretzky</category>
      <category>via:waxy</category>
    </item>
    <item>
      <title>Brass Lantern: Write a Text Adventure With Inform 7</title>
      <link>http://brasslantern.org/writers/howto/i7tutorial.html</link>
      <description>&#34;In this tutorial we&#39;ll use I7 to write a simple game. By the time we&#39;re done, you&#39;ll have the beginnings of your very own masterpiece.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #inform7 #interactivefiction #tutorial #writing&lt;/p&gt;</description>
      <pubDate>Tue, 24 Apr 2007 04:14:25 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8979</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>inform7</category>
      <category>interactivefiction</category>
      <category>tutorial</category>
      <category>writing</category>
    </item>
    <item>
      <title>XYZZY interactive fiction awards dispensed - Joystiq</title>
      <link>http://www.joystiq.com/2007/04/02/xyzzy-interactive-fiction-awards-dispensed</link>
      <description>&#34;The annual XYZZY awards have been announced, flaunting the gobs of creativity still flowing from the interactive fiction community.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #interactivefiction #xyzzy&lt;/p&gt;</description>
      <pubDate>Wed, 04 Apr 2007 18:09:40 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8831</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>interactivefiction</category>
      <category>xyzzy</category>
    </item>
    <item>
      <title>zasterisk - a telephony/text adventure bridge for Asterisk and Infocom games</title>
      <link>http://uc.org/read/Zasterisk</link>
      <description>&#34;Zasterisk implements a Rezrov ZIO object, allowing a user to communicate with a Z-Machine via telephony devices.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #asterisk #crazy #if #ifiction #infocom #nifty #via:waxy #zmachine #zork&lt;/p&gt;</description>
      <pubDate>Tue, 06 Jun 2006 02:25:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:7211</guid>
      <category>asterisk</category>
      <category>crazy</category>
      <category>if</category>
      <category>ifiction</category>
      <category>infocom</category>
      <category>nifty</category>
      <category>via:waxy</category>
      <category>zmachine</category>
      <category>zork</category>
    </item>
    <item>
      <title>Some Observations on Using Inform 7</title>
      <link>http://brasslantern.org/writers/iftheory/i7observations.html</link>
      <description>&#34;Several people have asked me to discuss in depth why I find I7 more powerful than I6 for complex projects.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #if #ifiction #inform7&lt;/p&gt;</description>
      <pubDate>Sun, 14 May 2006 14:29:56 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:7034</guid>
      <category>if</category>
      <category>ifiction</category>
      <category>inform7</category>
    </item>
    <item>
      <title>Google Groups: rec.arts.int-fiction</title>
      <link>http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2dcc878c4592171c/28238ff8848798f4#28238ff8848798f4</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #if #ifiction #inform #inform7&lt;/p&gt;</description>
      <pubDate>Tue, 02 May 2006 22:44:46 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:6973</guid>
      <category>if</category>
      <category>ifiction</category>
      <category>inform</category>
      <category>inform7</category>
    </item>
    <item>
      <title>PRIZM (Pretty Reliable Invisiclues for Z-Machine)</title>
      <link>http://www.waitingforgo.com/invisiclues/main.html</link>
      <description>&#34;There&#39;s a solution to every Infocom problem and a way through every Infocom maze.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #infocom&lt;/p&gt;</description>
      <pubDate>Tue, 02 May 2006 11:34:09 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:6970</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>infocom</category>
    </item>
    <item>
      <title>Brass Lantern: Introducing Inform 7</title>
      <link>http://brasslantern.org/writers/howto/i7intro.html</link>
      <description>&#34;Rather than using a small set of terse programming directives as Inform 6 did, Inform 7 uses a subset of English, in an effort to make interactive fiction programming more accessible to writers who lack a computer programming background.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #if #ifiction #reviews&lt;/p&gt;</description>
      <pubDate>Tue, 02 May 2006 11:04:10 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:6969</guid>
      <category>if</category>
      <category>ifiction</category>
      <category>reviews</category>
    </item>
    <item>
      <title>SourceForge.net: The Z-machine preservation project</title>
      <link>http://sourceforge.net/projects/zmpp</link>
      <description>&#34;A clean Java 5 implementation of a Z-code interpreter.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gaming #if #ifiction #infocom #java #webdev #zcode #zmachine&lt;/p&gt;</description>
      <pubDate>Tue, 02 May 2006 03:50:46 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:6968</guid>
      <category>gaming</category>
      <category>if</category>
      <category>ifiction</category>
      <category>infocom</category>
      <category>java</category>
      <category>webdev</category>
      <category>zcode</category>
      <category>zmachine</category>
    </item>
    <item>
      <title>jay is games: Thy Dungeonman 3: Behold Thy Graphics!</title>
      <link>http://jayisgames.com/archives/2006/04/thy_dungeonman.php</link>
      <description>&#34;Made by Videlectrix, Homestar Runner&#39;s fictional software design company, Dungeonman 3 sports &#34;state-of-the-art amber monochrome visuals&#34; (circa 1980), real-time simulated medieval English text, a parser that talks back to you, and enough mocked adventur&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #dungeonman #funny #homestar #if #ifiction #nifty&lt;/p&gt;</description>
      <pubDate>Mon, 01 May 2006 21:12:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:6966</guid>
      <category>dungeonman</category>
      <category>funny</category>
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      <category>if</category>
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