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    <title>links.lmorchard.com - #graphics</title>
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    <description>Recent bookmarks tagged #graphics</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:46 +0000</lastBuildDate>
    <item>
      <title>Creating Unique ‘80s-Style Graphics with Fairlight CVI | TikTok</title>
      <link>https://www.tiktok.com/@seanstle/video/7578659984330804494?_r=1&amp;_t=ZP-91tHE1j9Btu</link>
      <description>The Fairlight CVI (1986) can create really unique graphics that we associate with the ‘80s and early ‘90s. In this series, I go through some of the effects you can achieve with this rare instrument. #processvideo #fairlightcvi #videoart #analogvideo #vfx&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #analog #art #graphics #retro #video&lt;/p&gt;</description>
      <pubDate>Thu, 04 Dec 2025 19:50:32 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38064</guid>
      <category>analog</category>
      <category>art</category>
      <category>graphics</category>
      <category>retro</category>
      <category>video</category>
    </item>
    <item>
      <title>mausimus/ShaderGlass: Overlay for running GPU shaders on top of Windows desktop</title>
      <link>https://github.com/mausimus/ShaderGlass</link>
      <description>Overlay for running GPU shaders on top of Windows desktop.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #retro #shaders #windows&lt;/p&gt;</description>
      <pubDate>Sat, 08 Nov 2025 22:22:09 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:37921</guid>
      <category>graphics</category>
      <category>retro</category>
      <category>shaders</category>
      <category>windows</category>
    </item>
    <item>
      <title>Graphics livecoding in Common Lisp</title>
      <link>https://kevingal.com/blog/cl-livecoding.html</link>
      <description>Some Lisps, like Common Lisp, have a powerful feature that tends to go underappreciated amidst all the talk about macros: the ability to recompile your program while it&#39;s running, without restarting it. For the purposes of this post, and because it sounds cool, let&#39;s call this ability livecoding&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #lisp #livecoding&lt;/p&gt;</description>
      <pubDate>Wed, 23 Apr 2025 22:51:03 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29554</guid>
      <category>graphics</category>
      <category>lisp</category>
      <category>livecoding</category>
    </item>
    <item>
      <title>pixijs-userland/pixi-viewport: A highly configurable viewport/2D camera designed to work with pixi.js</title>
      <link>https://github.com/pixijs-userland/pixi-viewport</link>
      <description>A highly configurable viewport/2D camera designed to work with pixi.js&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #pixi #webdev&lt;/p&gt;</description>
      <pubDate>Wed, 23 Apr 2025 21:55:22 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29557</guid>
      <category>graphics</category>
      <category>pixi</category>
      <category>webdev</category>
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      <title>wrightwriter/Bonzomatic-Compute: Live shader coding tool and Shader Showdown workhorse</title>
      <link>https://github.com/wrightwriter/Bonzomatic-Compute</link>
      <description>This is a live-coding tool, where you can write a 2D fragment/pixel shader while it is running in the background. It&#39;s a fork of Bonzomatic that add network communication (WebSocket Server). The goal is to send a shader as text across a network and receive it somewhere else for display. The shader is send when you ask for compilation (ctrl+r) and also at regular updates (interval can be set in config.json) Bonzomatic can be launched as &#34;sender&#34; or as &#34;grabber&#34; if you want to send your shader or visualize a distant shader.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #coding #demoscene #diy #graphics #hacks #livecoding&lt;/p&gt;</description>
      <pubDate>Fri, 18 Apr 2025 20:46:44 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29570</guid>
      <category>coding</category>
      <category>demoscene</category>
      <category>diy</category>
      <category>graphics</category>
      <category>hacks</category>
      <category>livecoding</category>
    </item>
    <item>
      <title>About | Skia Canvas</title>
      <link>https://skia-canvas.org/</link>
      <description>Skia Canvas is a browser-less implementation of the HTML Canvas drawing API for Node.js. It is based on Google’s Skia graphics engine and, accordingly, produces very similar results to Chrome’s &lt;canvas&gt; element. The library is well suited for use on desktop machines where you can render hardware-accelerated graphics to a window and on the server where it can output a variety of image formats.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #2d #canvas #graphics #node #webdev&lt;/p&gt;</description>
      <pubDate>Wed, 04 Dec 2024 22:03:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29773</guid>
      <category>2d</category>
      <category>canvas</category>
      <category>graphics</category>
      <category>node</category>
      <category>webdev</category>
    </item>
    <item>
      <title>lena | Morten Rieger Hannemose</title>
      <link>https://mortenhannemose.github.io/lena/</link>
      <description>Are you writing a publication where you want to use the Lena picture, but don’t want to support its troubled origin? I offer to you my recreation of the Lena/Lenna picture, which you can use to your hearts content.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #computers #graphics #lena&lt;/p&gt;</description>
      <pubDate>Fri, 27 Sep 2024 22:46:30 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:30488</guid>
      <category>computers</category>
      <category>graphics</category>
      <category>lena</category>
    </item>
    <item>
      <title>The Art of Dithering and Retro Shading for the Web - Maxime Heckel&#39;s Blog</title>
      <link>https://blog.maximeheckel.com/posts/the-art-of-dithering-and-retro-shading-web/</link>
      <description>Highlight:In this article, I hope to convince you of the power of post-processing effects and that nothing beats an elegant retro vibe applied to a website 👌✨. We&#39;ll also look into examples of dithering and pixel art from very talented folks who use the same processes that I&#39;ll be introducing later on, as well as some of my own creations that I built while learning about all this.&#xA;A detailed walkthrough of the inner workings of dithering and other shading techniques to give a retro look and feel to your WebGL and React Three Fiber work.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #imported:raindrop #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Thu, 22 Aug 2024 20:47:47 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:102</guid>
      <category>graphics</category>
      <category>imported:raindrop</category>
      <category>webdev</category>
      <category>webgl</category>
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    <item>
      <title>Ditherpunk — The article I wish I had about monochrome image dithering — surma.dev</title>
      <link>https://surma.dev/things/ditherpunk/</link>
      <description>I always loved the visual aesthetic of dithering but never knew how it’s done. So I did some research.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #art #dithering #graphics #imported:pinboard #programming #retro&lt;/p&gt;</description>
      <pubDate>Thu, 25 May 2023 18:59:55 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:30613</guid>
      <category>art</category>
      <category>dithering</category>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>programming</category>
      <category>retro</category>
    </item>
    <item>
      <title>Ditherpunk — The article I wish I had about monochrome image dithering — surma.dev</title>
      <link>https://surma.dev/things/ditherpunk</link>
      <description>I always loved the visual aesthetic of dithering but never knew how it’s done. So I did some research.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #art #dithering #graphics #programming #retro&lt;/p&gt;</description>
      <pubDate>Thu, 25 May 2023 18:59:55 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29325</guid>
      <category>art</category>
      <category>dithering</category>
      <category>graphics</category>
      <category>programming</category>
      <category>retro</category>
    </item>
    <item>
      <title>grgrdvrt.com/works/contour-lines/</title>
      <link>https://grgrdvrt.com/works/contour-lines/</link>
      <description>I&#39;ve always liked the look of contour lines and at one point I wondered how I could extract them from a simplex noise.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #algorithms #graphics #imported:pinboard #noise&lt;/p&gt;</description>
      <pubDate>Mon, 25 Oct 2021 03:37:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:30683</guid>
      <category>algorithms</category>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>noise</category>
    </item>
    <item>
      <title>grgrdvrt.com/works/contour-lines/</title>
      <link>https://grgrdvrt.com/works/contour-lines</link>
      <description>I&#39;ve always liked the look of contour lines and at one point I wondered how I could extract them from a simplex noise.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #algorithms #graphics #noise&lt;/p&gt;</description>
      <pubDate>Mon, 25 Oct 2021 03:37:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29076</guid>
      <category>algorithms</category>
      <category>graphics</category>
      <category>noise</category>
    </item>
    <item>
      <title>Home | Nannou</title>
      <link>https://nannou.cc/</link>
      <description>Nannou is a library that aims to make it easy for artists to express themselves with simple, fast, reliable code.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #art #generative #graphics #imported:pinboard #programming #rust&lt;/p&gt;</description>
      <pubDate>Sun, 14 Feb 2021 19:36:51 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:30740</guid>
      <category>art</category>
      <category>generative</category>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>programming</category>
      <category>rust</category>
    </item>
    <item>
      <title>Home | Nannou</title>
      <link>https://nannou.cc</link>
      <description>Nannou is a library that aims to make it easy for artists to express themselves with simple, fast, reliable code.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #art #generative #graphics #programming #rust&lt;/p&gt;</description>
      <pubDate>Sun, 14 Feb 2021 19:36:51 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28903</guid>
      <category>art</category>
      <category>generative</category>
      <category>graphics</category>
      <category>programming</category>
      <category>rust</category>
    </item>
    <item>
      <title>The Fall and Rise of SVG</title>
      <link>http://blog.siliconpublishing.com/2015/12/the-fall-and-rise-of-svg/</link>
      <description>Now that SVG is widely supported and native to browsers, the art of using it is more connected to the surrounding web technologies that it can now interoperate with in HTML5&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #graphics #imported:pinboard #svg #webdev&lt;/p&gt;</description>
      <pubDate>Sat, 05 Dec 2015 17:02:49 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:31536</guid>
      <category>graphics</category>
      <category>imported:pinboard</category>
      <category>svg</category>
      <category>webdev</category>
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