<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>links.lmorchard.com - #godot</title>
    <link>/tags/godot/</link>
    <description>Recent bookmarks tagged #godot</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:56 +0000</lastBuildDate>
    <item>
      <title>Creating an RSS Reader in Godot Engine (part 1) – Andrew Wooldridge – Medium</title>
      <link>https://medium.com/@triptych/creating-an-rss-reader-in-godot-engine-part-1-3abe0068b6b1</link>
      <description>This article will discuss my own efforts to create a simple application using Godot Engine — specifically an RSS reader. It’s probably one of the more common simple applications one might create for a given framework — which tests out things like networking, parsing, rendering, and saving preferences.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #gamedev #godot #imported:pinboard #rss #tech #tutorial&lt;/p&gt;</description>
      <pubDate>Mon, 18 Mar 2019 03:19:35 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28112</guid>
      <category>gamedev</category>
      <category>godot</category>
      <category>imported:pinboard</category>
      <category>rss</category>
      <category>tech</category>
      <category>tutorial</category>
    </item>
  </channel>
</rss>
