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    <title>links.lmorchard.com - #deadcells</title>
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    <lastBuildDate>Mon, 02 Nov 2026 08:24:56 +0000</lastBuildDate>
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      <title>The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S</title>
      <link>https://gardinerbryant.com/the-anatomy-of-an-impossible-port/</link>
      <description>In its final form, Dead Cells runs at roughly 25 frames per second on the R36S, fitting into about 400MB of resident memory. It boots, plays, and remains stable. The lighting is gone, but the pixel art carries itself. After a few rooms, it simply feels like Dead Cells.That original feasibility rating said “Low”, but it didn’t account for bmdhacks, stubbornness and time.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #deadcells #emulation #gamedad #gaming&lt;/p&gt;</description>
      <pubDate>Fri, 06 Mar 2026 16:15:44 +0000</pubDate>
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      <category>deadcells</category>
      <category>emulation</category>
      <category>gamedad</category>
      <category>gaming</category>
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