<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>links.lmorchard.com - #collision</title>
    <link>/tags/collision/</link>
    <description>Recent bookmarks tagged #collision</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:54 +0000</lastBuildDate>
    <item>
      <title>2D Rigid Body Collision Response</title>
      <link>https://fotino.me/2d-rigid-body-collision-response/</link>
      <description>This is a followup to my previous article regarding collision detection between arbitrary polygons.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #collision #gamedev #imported:pinboard #physics&lt;/p&gt;</description>
      <pubDate>Sat, 10 Dec 2022 19:33:54 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:30652</guid>
      <category>collision</category>
      <category>gamedev</category>
      <category>imported:pinboard</category>
      <category>physics</category>
    </item>
    <item>
      <title>2D Rigid Body Collision Response</title>
      <link>https://fotino.me/2d-rigid-body-collision-response</link>
      <description>This is a followup to my previous article regarding collision detection between arbitrary polygons.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #collision #gamedev #physics&lt;/p&gt;</description>
      <pubDate>Sat, 10 Dec 2022 19:33:54 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29218</guid>
      <category>collision</category>
      <category>gamedev</category>
      <category>physics</category>
    </item>
  </channel>
</rss>
