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    <title>links.lmorchard.com - #cocoa</title>
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    <description>Recent bookmarks tagged #cocoa</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:47 +0000</lastBuildDate>
    <item>
      <title>M Cubed Software - Dev</title>
      <link>http://www.mcubedsw.com/dev</link>
      <description>&#34;M3InstallController is a class that will warn users if they are running your application from a disk image and offer to install the application in their Applications folder.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #development #mac #objectivec #osx #software #tools&lt;/p&gt;</description>
      <pubDate>Sat, 19 Sep 2009 00:26:12 +0000</pubDate>
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      <category>cocoa</category>
      <category>development</category>
      <category>mac</category>
      <category>objectivec</category>
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    <item>
      <title>JSCocoa — A bridge from JavascriptCore to Cocoa</title>
      <link>http://inexdo.com/JSCocoa</link>
      <description>&#34;JSCocoa bridges Cocoa to JavascriptCore (WebKit&#39;s JS engine). It allows you to call C code, ObjC code, use C structs, and build Javascript classes inheriting from ObjC classes. &#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #javascript #jscocoa #mac #objc #osx&lt;/p&gt;</description>
      <pubDate>Fri, 10 Oct 2008 13:06:53 +0000</pubDate>
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      <category>cocoa</category>
      <category>javascript</category>
      <category>jscocoa</category>
      <category>mac</category>
      <category>objc</category>
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    <item>
      <title>InformIT: Interview with Aaron Hillegass Interview with Aaron Hillegass</title>
      <link>http://www.informit.com/articles/article.aspx?p=1220319</link>
      <description>&#34;Scott Stevenson interviews Aaron Hillegass about the new edition of Aaron&#39;s book, programmers&#39; fear of the NIB file, and why there aren&#39;t more Macs in corporate America.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #apple #books #cocoa #osx #programming&lt;/p&gt;</description>
      <pubDate>Fri, 30 May 2008 02:28:55 +0000</pubDate>
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      <category>apple</category>
      <category>books</category>
      <category>cocoa</category>
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      <category>programming</category>
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    <item>
      <title>Matt Legend Gemmell – MGTwitterEngine - Twitter from Cocoa</title>
      <link>http://mattgemmell.com/2008/02/22/mgtwitterengine-twitter-from-cocoa</link>
      <description>&#34;Ever wanted to integrate Twitter support into your Cocoa app? I know I did. Enter MGTwitterEngine, available as always from my Cocoa Source Code page.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #osx #twitter&lt;/p&gt;</description>
      <pubDate>Mon, 25 Feb 2008 06:38:31 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:10416</guid>
      <category>cocoa</category>
      <category>osx</category>
      <category>twitter</category>
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    <item>
      <title>bbum’s weblog-o-mat » Blog Archive</title>
      <link>http://www.friday.com/bbum/2008/01/10/silly-hack-of-the-day-mount-the-obj-c-runtime-as-a-filesystem</link>
      <description>&#34;The little app is called RuntimeFS and it contains a simple bit of code that traipses through the Objective-C runtime and collects information about the Objective-C classes encountered.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #hacks #mac #macfuse #osx&lt;/p&gt;</description>
      <pubDate>Fri, 11 Jan 2008 19:27:20 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:10206</guid>
      <category>cocoa</category>
      <category>hacks</category>
      <category>mac</category>
      <category>macfuse</category>
      <category>osx</category>
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    <item>
      <title>LuaObjCBridge</title>
      <link>http://www.pixelballistics.com/Wiki/index.php?page=LuaObjCBridge</link>
      <description>&#34;LuaObjCBridge is an Objective-C framework providing access to the Lua scripting language from within programs which use Apple&#39;s Cocoa framework.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #apple #cocoa #lua #mac #osx #programming&lt;/p&gt;</description>
      <pubDate>Fri, 27 Jul 2007 23:20:28 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:9407</guid>
      <category>apple</category>
      <category>cocoa</category>
      <category>lua</category>
      <category>mac</category>
      <category>osx</category>
      <category>programming</category>
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    <item>
      <title>Prototype-based programming - where Carbon beats Cocoa</title>
      <link>http://www.zathras.de/angelweb/blog-prototype-based-programming-with-carbon.htm</link>
      <description>&#34;The net effect of this is that event handlers and tagged data attached to an object become slots in the way they&#39;re used in prototype-based programming.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #carbon #cocoa #osx #programming&lt;/p&gt;</description>
      <pubDate>Mon, 30 Apr 2007 01:13:30 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:9006</guid>
      <category>carbon</category>
      <category>cocoa</category>
      <category>osx</category>
      <category>programming</category>
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    <item>
      <title>Daring Fireball: Using Dynamic Scripting Languages for Mac OS X Application Development</title>
      <link>http://daringfireball.net/2007/02/dynamic_scripting_languages</link>
      <description>&#34;There’s been a lot of interesting discussion over the last week regarding the use of dynamic scripting languages for programming desktop applications.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #mac #osx #programming #python #ruby&lt;/p&gt;</description>
      <pubDate>Fri, 23 Feb 2007 15:14:04 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8644</guid>
      <category>cocoa</category>
      <category>mac</category>
      <category>osx</category>
      <category>programming</category>
      <category>python</category>
      <category>ruby</category>
    </item>
    <item>
      <title>AquaticPrime: Secure Your Shareware Applications</title>
      <link>http://aquaticmac.com</link>
      <description>&#34;The AquaticPrime framework is a secure registration method for your shareware applications, released as free open-source software.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #rsa #security #shareware #software&lt;/p&gt;</description>
      <pubDate>Sat, 13 Jan 2007 09:03:21 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8444</guid>
      <category>cocoa</category>
      <category>rsa</category>
      <category>security</category>
      <category>shareware</category>
      <category>software</category>
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    <item>
      <title>WebKit WebScripting protocol (Objective-C)</title>
      <link>http://developer.apple.com/documentation/Cocoa/Reference/WebKit/Protocols/WebScripting_Protocol/Reference/Reference.html</link>
      <description>&#34;WebScripting is an informal protocol that defines methods that classes can implement to expose their interfaces to a WebScript environment such as JavaScript.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #apple #cocoa #javascript #objc #osx #webkit&lt;/p&gt;</description>
      <pubDate>Wed, 03 Jan 2007 19:20:53 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8370</guid>
      <category>apple</category>
      <category>cocoa</category>
      <category>javascript</category>
      <category>objc</category>
      <category>osx</category>
      <category>webkit</category>
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    <item>
      <title>Scripting with JavaScript in Cocoa</title>
      <link>http://will.thimbleby.net/script</link>
      <description>&#34;This tutorial shows how to script Cocoa using JavaScript.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #apple #cocoa #javascript #objc #osx&lt;/p&gt;</description>
      <pubDate>Wed, 03 Jan 2007 19:03:07 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8369</guid>
      <category>apple</category>
      <category>cocoa</category>
      <category>javascript</category>
      <category>objc</category>
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    </item>
    <item>
      <title>Cocoa Source Code - A Simple HTTP Server</title>
      <link>http://culturedcode.com/cocoa</link>
      <description>&#34;SimpleHTTPServer listens to port 50000, uses the path of the request-URL to construct a new URL by inserting &#34;http://&#34; at the beginning, loads this new URL and renders its contents to a PDF file.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #http #mac #osx #programming #webdev&lt;/p&gt;</description>
      <pubDate>Wed, 15 Nov 2006 19:27:39 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8028</guid>
      <category>cocoa</category>
      <category>http</category>
      <category>mac</category>
      <category>osx</category>
      <category>programming</category>
      <category>webdev</category>
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    <item>
      <title>MacDevCenter.com -- How to Write a Cocoa Web Server</title>
      <link>http://www.macdevcenter.com/pub/a/mac/2006/11/14/how-to-write-a-cocoa-web-server.html</link>
      <description>&#34;there are some rather useful ... Cocoa classes that are most helpful for writing a web server. In this article I will show you what they are and how to use them.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #http #mac #osx #programming #webdev #xcode&lt;/p&gt;</description>
      <pubDate>Wed, 15 Nov 2006 19:22:14 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:8027</guid>
      <category>cocoa</category>
      <category>http</category>
      <category>mac</category>
      <category>osx</category>
      <category>programming</category>
      <category>webdev</category>
      <category>xcode</category>
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    <item>
      <title>LuaCore, a Cocoa wrapper to Lua</title>
      <link>http://gusmueller.com/lua</link>
      <description>&#34;LuaCore is an Objective-C framework for running Lua scripts. Even better than that, it includes a bridge so that you can pass in Objective-C objects, and work with them in the Lua environment. You can call functions and methods and all kinds of other cra&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #lua #osx&lt;/p&gt;</description>
      <pubDate>Fri, 03 Nov 2006 04:07:46 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:7983</guid>
      <category>cocoa</category>
      <category>lua</category>
      <category>osx</category>
    </item>
    <item>
      <title>WebKit on Rails - Teasing out a webkit-framework for bu...</title>
      <link>http://webkit.pbwiki.com</link>
      <description>&#34;Think about it this way: if you had a super-fly gaming engine that was wicked easy to set up, to pipe in data and attrack gamers, wouldn&#39;t you want to build your own game? Now you can. Except... it&#39;s in the form of the core of Apple&#39;s Safari web browser.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #cocoa #hacks #nifty #osx #software #webkit&lt;/p&gt;</description>
      <pubDate>Fri, 13 Oct 2006 20:09:07 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:7885</guid>
      <category>cocoa</category>
      <category>hacks</category>
      <category>nifty</category>
      <category>osx</category>
      <category>software</category>
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