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      <title>Fixing E.T. for the Atari 2600</title>
      <link>http://www.neocomputer.org/projects/et/</link>
      <description>It turns out that E.T. isn&#39;t a bad game after all. With a few simple changes we were able to dramatically improve an already good game by eliminating the most common complaints. With a few additional changes, we were able to clear up any confusion for players who care about the score, and were confused by the differences between what the manual claims and what actually happens in-game. Next time someone tells you that &#34;E.T. for the Atari 2600 is the worst game ever made&#34; you can tell them that this is not the case. It&#39;s been fixed, and you know how.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #2600 #asm #atari #atari2600 #et #gaming #imported:pinboard #retro&lt;/p&gt;</description>
      <pubDate>Mon, 01 Apr 2013 14:50:13 +0000</pubDate>
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      <title>Fixing E.T. for the Atari 2600</title>
      <link>http://www.neocomputer.org/projects/et</link>
      <description>It turns out that E.T. isn&#39;t a bad game after all. With a few simple changes we were able to dramatically improve an already good game by eliminating the most common complaints. With a few additional changes, we were able to clear up any confusion for players who care about the score, and were confused by the differences between what the manual claims and what actually happens in-game. Next time someone tells you that &#34;E.T. for the Atari 2600 is the worst game ever made&#34; you can tell them that this is not the case. It&#39;s been fixed, and you know how.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #2600 #asm #atari #atari2600 #et #gaming #retro&lt;/p&gt;</description>
      <pubDate>Mon, 01 Apr 2013 14:50:13 +0000</pubDate>
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      <title>AtariAge - Definitive Combat Dissasembly</title>
      <link>http://www.atariage.com/2600/archives/combat_asm/index.html</link>
      <description>&#34;; My intent in overhauling this classic disassembly is to finish it ; so that the purpose of every instruction, memory location, and ; table is made completely clear. &#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #6502 #asm #atari #atari2600 #awesome #combat #gaming #stella&lt;/p&gt;</description>
      <pubDate>Fri, 17 Apr 2009 01:44:44 +0000</pubDate>
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