<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
  <channel>
    <title>links.lmorchard.com - #arcade</title>
    <link>/tags/arcade/</link>
    <description>Recent bookmarks tagged #arcade</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:47 +0000</lastBuildDate>
    <item>
      <title>NEW: Tempest in HD with CRT Effects - MiSTer FPGA Forum</title>
      <link>https://misterfpga.org/viewtopic.php?t=10559&amp;sid=0dd8592e0766bdf020344741daba4cc9</link>
      <description>This core reconstructs the original machine from Atari&#39;s schematics. It pairs&#xA;that hardware with an ultra high performance vector renderer and a complete&#xA;CRT-effects pipeline for high-resolution MiSTer output.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #atari #mister #tempest&lt;/p&gt;</description>
      <pubDate>Tue, 21 Jul 2026 22:25:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38658</guid>
      <category>arcade</category>
      <category>atari</category>
      <category>mister</category>
      <category>tempest</category>
    </item>
    <item>
      <title>harbaum/galagino: A Galaga, Pac-Man and Donkey Kong arcade emulator for the ESP32</title>
      <link>https://github.com/harbaum/galagino</link>
      <description>Play Galaga, Pac-Man, Donkey Kong, Frogger, Digdug and 1942 on the ESP32&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #diy #esp32 #gaming #hardware&lt;/p&gt;</description>
      <pubDate>Wed, 11 Mar 2026 18:36:16 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38382</guid>
      <category>arcade</category>
      <category>diy</category>
      <category>esp32</category>
      <category>gaming</category>
      <category>hardware</category>
      <enclosure url="https://links.lmorchard.com/static/01ab8a7f3a16d3f48eecf4244ffc430a.png" type="image/png"></enclosure>
    </item>
    <item>
      <title>Mini Multi-Arcade Game Cabinets With An ESP32 And Galagino | Hackaday</title>
      <link>https://hackaday.com/2026/03/11/mini-multi-arcade-game-cabinets-with-an-esp32-and-galagino/</link>
      <description>Microcontrollers like the ESP32 with its dual 240 MHz cores can run circles around the CPU grunt of 1980s arcade hardware. Cue [Till Harbaum]’s Galagino ESP32-based arcade emulator project, that recently saw some community versions and cabinet takes.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #diy #esp32 #gaming #hardware&lt;/p&gt;</description>
      <pubDate>Wed, 11 Mar 2026 18:35:50 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38381</guid>
      <category>arcade</category>
      <category>diy</category>
      <category>esp32</category>
      <category>gaming</category>
      <category>hardware</category>
      <enclosure url="https://links.lmorchard.com/static/f66ccfa984ba775e18e9e4734d081e11.jpg" type="image/jpeg"></enclosure>
    </item>
    <item>
      <title>The Same Game, Twice - The Strong National Museum of Play</title>
      <link>https://www.museumofplay.org/blog/the-same-game-twice/</link>
      <description>Our arcade games are wonderful examples of living traditions (to use Mansfield’s term), and so we approach their conservation in the same philosophical way. We haven’t replaced the CRT in our Pac-Man yet, and perhaps we never will, but the key principle is to preserve these incredible machines, as ethically as we can, as living traditions.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #gaming #pacman #retro&lt;/p&gt;</description>
      <pubDate>Wed, 10 Dec 2025 23:39:05 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38103</guid>
      <category>arcade</category>
      <category>gaming</category>
      <category>pacman</category>
      <category>retro</category>
      <enclosure url="https://links.lmorchard.com/static/494dda2ce1836948049fb6df1ca3d8c4.jpg" type="image/jpeg"></enclosure>
    </item>
    <item>
      <title>Guests with 0 arcade interest. | Museum of the Game® &amp; International Arcade Museum® Forums</title>
      <link>https://forums.arcade-museum.com/threads/guests-with-0-arcade-interest.557967/</link>
      <description>My wife invited a couple in their late 50s to join us for the holiday today.  They were here for a party on the 4th as well.&#xA;&#xA;I told them they had the whole...&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #gaming #old #retro&lt;/p&gt;</description>
      <pubDate>Fri, 28 Nov 2025 00:31:19 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:38034</guid>
      <category>arcade</category>
      <category>gaming</category>
      <category>old</category>
      <category>retro</category>
    </item>
    <item>
      <title>How to bring up a 6100 color vector monitor (A PDF guide)</title>
      <link>https://forums.arcade-museum.com/threads/how-to-bring-up-a-6100-color-vector-monitor-a-pdf-guide.404600/</link>
      <description>Highlight:I&#39;ve seen a number of folks with questions lately about bringing up 6100 monitors. On that topic, I have a set of notes that I&#39;d been compiling and adding to over time, with info I&#39;ve learned (sometimes the hard way) from repairing many 6100 monitors and boardsets.&#xA;How to bring up a 6100 color vector monitor (A PDF guide)&#xA;&#xA;Hi all,&#xA;&#xA;I&#39;ve seen a number of folks with questions lately about bringing up 6100 monitors.  On that topic, I have a set of notes that I&#39;d been compiling and adding to over time, with info I&#39;ve learned (sometimes the hard way) from...&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #atari #electronics #imported:raindrop #repair #tempest&lt;/p&gt;</description>
      <pubDate>Thu, 15 Aug 2024 07:11:41 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:21</guid>
      <category>arcade</category>
      <category>atari</category>
      <category>electronics</category>
      <category>imported:raindrop</category>
      <category>repair</category>
      <category>tempest</category>
    </item>
    <item>
      <title>Arcade Authorship – High Score Table Credits – The History of How We Play</title>
      <link>https://thehistoryofhowweplay.wordpress.com/2023/05/14/arcade-authorship-high-score-table-credits/</link>
      <description>It’s an open secret that with the advent of the high score table in arcade video games, designers would hide their signatures in lieu of being directly credited for the games themselves.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #games #gaming #imported:pinboard #retro&lt;/p&gt;</description>
      <pubDate>Tue, 30 May 2023 17:26:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:30611</guid>
      <category>arcade</category>
      <category>games</category>
      <category>gaming</category>
      <category>imported:pinboard</category>
      <category>retro</category>
    </item>
    <item>
      <title>Arcade Authorship – High Score Table Credits – The History of How We Play</title>
      <link>https://thehistoryofhowweplay.wordpress.com/2023/05/14/arcade-authorship-high-score-table-credits</link>
      <description>It’s an open secret that with the advent of the high score table in arcade video games, designers would hide their signatures in lieu of being directly credited for the games themselves.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #games #gaming #retro&lt;/p&gt;</description>
      <pubDate>Tue, 30 May 2023 17:26:11 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29331</guid>
      <category>arcade</category>
      <category>games</category>
      <category>gaming</category>
      <category>retro</category>
    </item>
    <item>
      <title>The New Wave Of Indie Arcade Cabinets Continues To Look Beautiful</title>
      <link>https://kotaku.com/a-new-wave-of-indie-arcade-cabinets-1820378681/amp</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #art #gaming #imported:pinboard #indie&lt;/p&gt;</description>
      <pubDate>Mon, 13 Nov 2017 16:15:51 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:27491</guid>
      <category>arcade</category>
      <category>art</category>
      <category>gaming</category>
      <category>imported:pinboard</category>
      <category>indie</category>
    </item>
    <item>
      <title>Tempest (DP-190 2nd Printing) [Drawing Package] [English].pdf</title>
      <link>http://pdf.textfiles.com/manuals/ARCADE/S-Z/Tempest%20(DP-190%202nd%20Printing)%20[Drawing%20Package]%20[English].pdf</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #hardware #imported:pinboard #schematics #tempest&lt;/p&gt;</description>
      <pubDate>Tue, 07 Mar 2017 16:00:29 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:27084</guid>
      <category>arcade</category>
      <category>hardware</category>
      <category>imported:pinboard</category>
      <category>schematics</category>
      <category>tempest</category>
    </item>
    <item>
      <title>ElectroHarmonograph - i3Detroit</title>
      <link>https://www.i3detroit.org/wiki/ElectroHarmonograph</link>
      <description>A Harmonograph is 19th-century mechanical device which draws geometric patterns based on the motion of pendulums. (For a real example, see Marie-therese&#39;s Maker Faire project - A 3-pendulum Harmonograph. Also, search youtube for videos like this one) By adjusting the physical parameters of the device, and initial conditions of the pendulums, you can vary the patterns it can make.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #hardware #i3detroit #imported:pinboard #projects&lt;/p&gt;</description>
      <pubDate>Sat, 04 Mar 2017 01:23:25 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:27075</guid>
      <category>arcade</category>
      <category>hardware</category>
      <category>i3detroit</category>
      <category>imported:pinboard</category>
      <category>projects</category>
    </item>
    <item>
      <title>Tempest: Detailed theory of operation</title>
      <link>http://www.kfu.com/~nsayer/games/tempest.html#unknown</link>
      <description>Much of this document is either inadequate due to my (still) limited understanding of the workings of Tempest. Additional information is always welcome.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #atari #imported:pinboard #tempest&lt;/p&gt;</description>
      <pubDate>Mon, 06 Jul 2015 04:31:02 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:25801</guid>
      <category>arcade</category>
      <category>atari</category>
      <category>imported:pinboard</category>
      <category>tempest</category>
    </item>
    <item>
      <title>Troubleshooting your Tempest Machine by GWoodcock - GameFAQs</title>
      <link>http://www.gamefaqs.com/dreamcast/526672-atari-anniversary-edition/faqs/9458</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #imported:pinboard #tempest&lt;/p&gt;</description>
      <pubDate>Sat, 04 Jul 2015 17:08:15 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:25800</guid>
      <category>arcade</category>
      <category>imported:pinboard</category>
      <category>tempest</category>
    </item>
    <item>
      <title>WG6100 troubleshooting flowchart</title>
      <link>http://gamearchive.askey.org/Video_Games/Manufacturers/Atari/monitors/wg_color/wg6100-fc.pdf</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #imported:pinboard #tempest #vector #wg6100&lt;/p&gt;</description>
      <pubDate>Sat, 04 Jul 2015 17:06:53 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:25799</guid>
      <category>arcade</category>
      <category>imported:pinboard</category>
      <category>tempest</category>
      <category>vector</category>
      <category>wg6100</category>
    </item>
    <item>
      <title>Ms. Pac Man PCB edge connector traces burn up - Repair and Recovery Techniques</title>
      <link>http://newlifegames.net/nlg/index.php?topic=61.5;wap2</link>
      <description>What happens is that the contacts on the harness loosen over the years. The connectors also oxidize and start making bad connection with the board. As the resistance to the current goes up, so does the heat which burns up the connector.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #arcade #diy #hardware #imported:pinboard #mspacman #repair&lt;/p&gt;</description>
      <pubDate>Tue, 10 Mar 2015 18:42:14 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:25529</guid>
      <category>arcade</category>
      <category>diy</category>
      <category>hardware</category>
      <category>imported:pinboard</category>
      <category>mspacman</category>
      <category>repair</category>
    </item>
  </channel>
</rss>
