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    <title>links.lmorchard.com - #3d</title>
    <link>/tags/3d/</link>
    <description>Recent bookmarks tagged #3d</description>
    <lastBuildDate>Mon, 02 Nov 2026 08:24:48 +0000</lastBuildDate>
    <item>
      <title>Implementing a foil sticker effect</title>
      <link>https://www.4rknova.com/blog/2025/08/30/foil-sticker</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #nifty #stickers #webdev&lt;/p&gt;</description>
      <pubDate>Thu, 04 Sep 2025 16:29:41 +0000</pubDate>
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      <category>3d</category>
      <category>nifty</category>
      <category>stickers</category>
      <category>webdev</category>
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    <item>
      <title>Create 3d printable STL models from any place on Earth - map2stl.com</title>
      <link>https://www.map2stl.com/</link>
      <description>Create and download 3d printable STL models of any region on Earth&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #3dprinting #maps #stl&lt;/p&gt;</description>
      <pubDate>Sun, 08 Dec 2024 03:57:08 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:29766</guid>
      <category>3d</category>
      <category>3dprinting</category>
      <category>maps</category>
      <category>stl</category>
    </item>
    <item>
      <title>The Programming Behind Cel Shading – Partly Shaderly</title>
      <link>http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading/</link>
      <description>This layman explanation is exactly, how I would describe it. Indeed, cel shading is rendering of the diffuse light channel. Texturing, and rendering. I know that light is a component of the material, and not something to be rendered, but using LUTs, we can achieve exactly this.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #dev #gamedev #imported:pinboard #shaders&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2019 01:58:52 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:31211</guid>
      <category>3d</category>
      <category>dev</category>
      <category>gamedev</category>
      <category>imported:pinboard</category>
      <category>shaders</category>
    </item>
    <item>
      <title>The Programming Behind Cel Shading – Partly Shaderly</title>
      <link>http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading</link>
      <description>This layman explanation is exactly, how I would describe it. Indeed, cel shading is rendering of the diffuse light channel. Texturing, and rendering. I know that light is a component of the material, and not something to be rendered, but using LUTs, we can achieve exactly this.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #dev #gamedev #shaders&lt;/p&gt;</description>
      <pubDate>Sat, 16 Feb 2019 01:58:52 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28066</guid>
      <category>3d</category>
      <category>dev</category>
      <category>gamedev</category>
      <category>shaders</category>
    </item>
    <item>
      <title>SQL 3d engine (interactive preview) / Observable</title>
      <link>https://beta.observablehq.com/@pallada-92/sql-3d-engine</link>
      <description>My brain asplode&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #hacks #imported:pinboard #sql&lt;/p&gt;</description>
      <pubDate>Sun, 13 Jan 2019 21:14:25 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:28008</guid>
      <category>3d</category>
      <category>hacks</category>
      <category>imported:pinboard</category>
      <category>sql</category>
    </item>
    <item>
      <title>Easy accelerated 3D Games in a browser with JavaScript and WebGL using Three.js or Babylon.js - Scott Hanselman</title>
      <link>http://www.hanselman.com/blog/EasyAccelerated3DGamesInABrowserWithJavaScriptAndWebGLUsingThreejsOrBabylonjs.aspx</link>
      <description>Let&#39;s ignore that we haven&#39;t got a web-agreed-upon way to do just about anything, much less basic line-of-business apps with data-bound text boxes over data, and just revel in the fact that we can do hardware-accelerated 3D graphics in our browsers with WebGL. This works today in all the latest browsers.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #games #imported:pinboard #webdev #webgl&lt;/p&gt;</description>
      <pubDate>Fri, 13 Jun 2014 14:48:36 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:24957</guid>
      <category>3d</category>
      <category>games</category>
      <category>imported:pinboard</category>
      <category>webdev</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Raytracing</title>
      <link>http://fabiensanglard.net/rayTracing_back_of_business_card/index.php</link>
      <description>The goal was to produce the source code for a raytracer...that would fit on the back of a business card.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #challenges #graphics #hacks #imported:pinboard #programming #raytracing&lt;/p&gt;</description>
      <pubDate>Tue, 24 Sep 2013 19:01:04 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:24234</guid>
      <category>3d</category>
      <category>challenges</category>
      <category>graphics</category>
      <category>hacks</category>
      <category>imported:pinboard</category>
      <category>programming</category>
      <category>raytracing</category>
    </item>
    <item>
      <title>2D particle projection feedback [Turing pattern gradient flow attractors] | WebGL GPGPU</title>
      <link>http://cake23.de/turing-pattern-gradient-attractor-feedback.html</link>
      <description>Oh, this is pretty.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #demos #imported:pinboard #to:fb #webgl&lt;/p&gt;</description>
      <pubDate>Tue, 12 Mar 2013 23:53:03 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:23472</guid>
      <category>3d</category>
      <category>demos</category>
      <category>imported:pinboard</category>
      <category>to:fb</category>
      <category>webgl</category>
    </item>
    <item>
      <title>Firefox 3D John Hancock Center</title>
      <link>http://shaneriley.com/firefox_skyscraper/</link>
      <description>Introducing a new use for Firefox 3D view: Creating sculptures using DOM elements! For my first project using 3D view, I figured I&#39;d take a skyscraper in Hashrocket Chicago&#39;s neighborhood and attempt to recreate it using DOM elements and absolute positioning. The resulting building ended up being inspired by the design of the John Hancock Center, but is not a scale replica by any means.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #firefox #imported:pinboard #nifty #webdev&lt;/p&gt;</description>
      <pubDate>Sat, 22 Dec 2012 17:19:00 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:32604</guid>
      <category>3d</category>
      <category>firefox</category>
      <category>imported:pinboard</category>
      <category>nifty</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Firefox 3D John Hancock Center</title>
      <link>http://shaneriley.com/firefox_skyscraper</link>
      <description>Introducing a new use for Firefox 3D view: Creating sculptures using DOM elements! For my first project using 3D view, I figured I&#39;d take a skyscraper in Hashrocket Chicago&#39;s neighborhood and attempt to recreate it using DOM elements and absolute positioning. The resulting building ended up being inspired by the design of the John Hancock Center, but is not a scale replica by any means.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #firefox #nifty #webdev&lt;/p&gt;</description>
      <pubDate>Sat, 22 Dec 2012 17:19:00 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:22905</guid>
      <category>3d</category>
      <category>firefox</category>
      <category>nifty</category>
      <category>webdev</category>
    </item>
    <item>
      <title>An ultimate privacy hack – just requires a monitor and 3D glasses [Video] | Winextra</title>
      <link>http://www.winextra.com/archives/an-ultimate-privacy-hack-just-requires-a-monitor-and-3d-glasses-video</link>
      <description>After all this what you end you with is an LCD monitor that displays a white screen until you put on the glasses. Yes really.&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #diy #hacks #privacy&lt;/p&gt;</description>
      <pubDate>Sat, 26 Nov 2011 23:29:59 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:19952</guid>
      <category>3d</category>
      <category>diy</category>
      <category>hacks</category>
      <category>privacy</category>
    </item>
    <item>
      <title>Samsung Warns of 3-D TV Health Concerns - ABC News</title>
      <link>http://abcnews.go.com/Technology/samsung-warns-tv-health-concerns/story?id=10395409</link>
      <description>&#34;&#34;We do not recommend watching 3-D if you are in bad physical condition, need sleep or have been drinking alcohol,&#34; it says, adding that consumers should not place 3-D TVs near open stairwells, cables or other objects that could injure disoriented viewers. &#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #entertainment #openstairwells #samsung #tv&lt;/p&gt;</description>
      <pubDate>Mon, 19 Apr 2010 15:07:14 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:13212</guid>
      <category>3d</category>
      <category>entertainment</category>
      <category>openstairwells</category>
      <category>samsung</category>
      <category>tv</category>
    </item>
    <item>
      <title>Zelda category - Nintendo Papercraft - The resource for all your Nintendo themed papercrafts!</title>
      <link>http://www.nintendopapercraft.com/labels/Zelda.html</link>
      <description>Lots of Zelda papercraft&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #awesome #nintendo #papercraft&lt;/p&gt;</description>
      <pubDate>Sat, 13 Dec 2008 17:32:34 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:11775</guid>
      <category>3d</category>
      <category>awesome</category>
      <category>nintendo</category>
      <category>papercraft</category>
    </item>
    <item>
      <title>Boffswana » Blog Archive » Papervision - Augmented Reality</title>
      <link>http://interactive.digitalpictures.com.au/?p=392</link>
      <description>&#34;Using a webcam and flash, we’ve taken our Papervision character from the desktop to the desk.  A new and exciting way to interact with your flash content.  The possibilities are wide open.&#34;&lt;br/&gt;&#xA;&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #augmented #augmentedreality #flash #nifty #papervision #papervision3d #webcam&lt;/p&gt;</description>
      <pubDate>Tue, 02 Dec 2008 16:20:25 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:11716</guid>
      <category>3d</category>
      <category>augmented</category>
      <category>augmentedreality</category>
      <category>flash</category>
      <category>nifty</category>
      <category>papervision</category>
      <category>papervision3d</category>
      <category>webcam</category>
    </item>
    <item>
      <title>The Unfinished Swan</title>
      <link>http://iandallas.com/games/swan</link>
      <description>&lt;p&gt;&lt;strong&gt;Tags:&lt;/strong&gt; #3d #art #gaming #indie #maze #odd #splatter #unfinishedswan #xna&lt;/p&gt;</description>
      <pubDate>Wed, 29 Oct 2008 17:12:21 +0000</pubDate>
      <guid isPermaLink="false">linkding-ssg:bookmark:11600</guid>
      <category>3d</category>
      <category>art</category>
      <category>gaming</category>
      <category>indie</category>
      <category>maze</category>
      <category>odd</category>
      <category>splatter</category>
      <category>unfinishedswan</category>
      <category>xna</category>
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